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authorCampbell Barton <ideasman42@gmail.com>2011-06-28 13:42:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-28 13:42:17 +0400
commit57f4844c43c097356c321f6b7efd00646ecd50fc (patch)
treeeec787ce83114fb941e340c1fd1ba613d96eb1ca /release
parentfdbae9966851e8a7cb981c2755482e7500e4ea38 (diff)
make drawing faces in the UV editor an image space option, re-using the mesh option was lazy and doesn't make much sense.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_image.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 9f69ca17076..b1322d453fc 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -616,10 +616,9 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
split = layout.split()
col = split.column()
+ col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
- #col.prop(uvedit, "show_edges")
- #col.prop(uvedit, "show_faces")
col = split.column()
col.prop(uvedit, "show_stretch", text="Stretch")