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author | Julian Eisel <eiseljulian@gmail.com> | 2016-11-12 18:14:09 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2016-11-12 18:53:38 +0300 |
commit | 627141082b12f266adb43478402edd1900240765 (patch) | |
tree | 1c330410d09da9fd20c434f339d1564fa429a43b /release | |
parent | e00c3ab13fb7121f8a9b1db2fe0ab6b3eb9ab48b (diff) |
Sculpt UI: Make DynTopo constant detail a resolution value
This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.
Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).
Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index f97e2d5b2d1..3eb76a3b0f9 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1560,7 +1560,7 @@ class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel): sub.active = (brush and brush.sculpt_tool != 'MASK') if (sculpt.detail_type_method == 'CONSTANT'): row = sub.row(align=True) - row.prop(sculpt, "constant_detail") + row.prop(sculpt, "constant_detail_resolution") row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER') elif (sculpt.detail_type_method == 'BRUSH'): sub.prop(sculpt, "detail_percent") |