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authorDalai Felinto <dfelinto@gmail.com>2012-01-10 00:13:03 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-10 00:13:03 +0400
commit6bd8097765b95343a22c04c920cbff5ff1814f28 (patch)
tree933051e95fc73968981638a9d219a669c8b1a5a7 /release
parentd7932ceea82a3c2277a179c00ca72ecb3cfb97cb (diff)
ui typo + small fix
Blender internally deals with Font Objects, but as far as the user is concerned they are Text Objects. Which, btw, makes me wonder why we have an 'F' as the logo for Text objects, and why the ob.type is 'FONT' in python (I guess it's a Font Data for a Text object)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
index 1d0e2221ce2..1593f2c71ec 100644
--- a/release/scripts/startup/bl_ui/space_logic.py
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -41,7 +41,7 @@ class LOGIC_PT_properties(Panel):
if is_font:
prop_index = game.properties.find("Text")
if prop_index != -1:
- layout.operator("object.game_property_remove", text="Renove Text Game Property", icon='X').index = prop_index
+ layout.operator("object.game_property_remove", text="Remove Text Game Property", icon='X').index = prop_index
row = layout.row()
sub = row.row()
sub.enabled = 0
@@ -49,9 +49,9 @@ class LOGIC_PT_properties(Panel):
sub.prop(prop, "name", text="")
row.prop(prop, "type", text="")
# get the property from the body, not the game property
- # note, dont do this - its too slow and body can potentually be a really long string.
+ # note, don't do this - it's too slow and body can potentually be a really long string.
# row.prop(ob.data, "body", text="")
- row.label("See Font Object")
+ row.label("See Text Object")
else:
props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
props.name = 'Text'