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authorMatt Ebb <matt@mke3.net>2011-06-25 04:33:36 +0400
committerMatt Ebb <matt@mke3.net>2011-06-25 04:33:36 +0400
commit826ed5ed1de68b556a8ea96c27cae0580af956ed (patch)
tree16f879776128e340ca124fe301fcd5ea4f379d33 /release
parenta03707d408b9e37cd11124c93b1516eae9522139 (diff)
Fix [#27748] undeterministic behaviour of volumetric renderer
* Made clearer in the UI that the approximate multiple scattering always enables light cache * Fixed a potential problem in anisotropic scattering
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 52d6b5f1376..31da9598641 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -883,7 +883,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.enabled = True
sub.active = False
- sub.prop(vol, "use_light_cache")
+ sub.label("Light Cache Enabled")
col.prop(vol, "cache_resolution")
sub = col.column(align=True)