diff options
author | Matt Ebb <matt@mke3.net> | 2011-06-25 04:33:36 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2011-06-25 04:33:36 +0400 |
commit | 826ed5ed1de68b556a8ea96c27cae0580af956ed (patch) | |
tree | 16f879776128e340ca124fe301fcd5ea4f379d33 /release | |
parent | a03707d408b9e37cd11124c93b1516eae9522139 (diff) |
Fix [#27748] undeterministic behaviour of volumetric renderer
* Made clearer in the UI that the approximate multiple scattering always enables light cache
* Fixed a potential problem in anisotropic scattering
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 52d6b5f1376..31da9598641 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -883,7 +883,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel): sub = col.column() sub.enabled = True sub.active = False - sub.prop(vol, "use_light_cache") + sub.label("Light Cache Enabled") col.prop(vol, "cache_resolution") sub = col.column(align=True) |