diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-08 21:52:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-08 21:55:51 +0300 |
commit | cc0bbc28e2368f16eda53260d777098b962567ad (patch) | |
tree | 5003dead3954d1ece7f2b53fe5b705341fe211be /release | |
parent | f4ba4c6826c8018beaa9fbc820260ca6096d5e22 (diff) |
Collapse multiview panel in render layers by default
This is not so much common panel to access to and having it fully
visible just adds clutterness in cases when one only need to work
with render passes.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render_layer.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py index 8a3e33f1936..9b8bc237db9 100644 --- a/release/scripts/startup/bl_ui/properties_render_layer.py +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -187,6 +187,7 @@ class RENDERLAYER_UL_renderviews(UIList): class RENDERLAYER_PT_views(RenderLayerButtonsPanel, Panel): bl_label = "Views" COMPAT_ENGINES = {'BLENDER_RENDER'} + bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): rd = context.scene.render |