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authorRemigiusz Fiedler <migius@gmx.net>2009-03-14 02:35:15 +0300
committerRemigiusz Fiedler <migius@gmx.net>2009-03-14 02:35:15 +0300
commite0b629fe71fa184a0cdd08ab4e7f6ddfce654623 (patch)
treed5f4eb71825e3706d5cd47dc73eba6a1c642b501 /release
parent39acb4efa4c3f35806f5dc37124ff1028eb18215 (diff)
update v1.12 - 2009.03.14 by migius
d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo) d3 code-cleaning d2 temp patch for noname BLOCKS (*X,*U,*D)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/import_dxf.py402
1 files changed, 106 insertions, 296 deletions
diff --git a/release/scripts/import_dxf.py b/release/scripts/import_dxf.py
index 6a1981bb262..c3203891c60 100644
--- a/release/scripts/import_dxf.py
+++ b/release/scripts/import_dxf.py
@@ -7,7 +7,7 @@ Group: 'Import'
Tooltip: 'Import for DXF geometry data (Drawing eXchange Format).'
"""
__author__ = 'Kitsu(Ed Blake) & migius(Remigiusz Fiedler)'
-__version__ = '1.12 - 2008.11.16 by migius'
+__version__ = '1.12 - 2009.03.14 by migius'
__url__ = ["http://blenderartists.org/forum/showthread.php?t=84319",
"http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D"]
__email__ = ["migius(at)4d-vectors.de","Kitsune_e(at)yahoo.com"]
@@ -15,7 +15,7 @@ __bpydoc__ = """\
This script imports objects from DXF (2d/3d) into Blender.
This script imports 2d and 3d geometery from DXF files.
-Supported DXF format versions: from (r2.5) r12 up to 2008.
+Supported DXF format versions: from (r2.5) r12 up to r2008.
Enhanced features are:
- configurable object filtering and geometry manipulation,
- configurable material pre-processing,
@@ -32,7 +32,7 @@ MINSERT (=array of blocks),
CIRCLE,
ARC,
3DFACE,
-2d-POLYLINE (=plane, incl. arc, variable-width, curve, spline),
+2d-POLYLINE (=in plane, incl. arc, variable-width, curve, spline),
3d-POLYLINE (=non-plane),
3d-POLYMESH,
3d-POLYFACE,
@@ -57,7 +57,7 @@ Supported layout modes:
"model space" is default,
"paper space" as option (= "layout views")
-Supported scene definition objescts produced with AVE_RENDER:
+Supported scene definition objects produced with AVE_RENDER:
scene: selection of lights assigned to the camera,
lights: DIRECT, OVERHEAD, SH_SPOT,
(wip v1.13 import of AVE_RENDER material definitions)
@@ -88,7 +88,7 @@ in creating new objects in scene database - probably a database management probl
"""
History:
- v1.0 - 2007/2008 by migius
+ v1.0 - 2007/2008/2009 by migius
planned tasks:
-- (to see more, search for "--todo--" in script code)
-- command-line-mode/batch-mode
@@ -111,6 +111,11 @@ History:
-- support ortho mode for VIEWs and VPORTs as cameras
+ v1.12 - 2009.03.14 by migius
+ d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
+ d3 code-cleaning
+ v1.12 - 2009.01.14 by migius
+ d2 temp patch for noname BLOCKS (*X,*U,*D)
v1.12 - 2008.11.16 by migius
d1 remove try_finally: cause not supported in python <2.5
d1 add Bezier curves bevel radius support (default 1.0)
@@ -309,9 +314,17 @@ from dxfReader import readDXF
#from dxfReader import get_name, get_layer
from dxfReader import Object as dxfObject
from dxfColorMap import color_map
-
from math import *
+# osx-patch by Blinkozo
+#todo: avoid additional modules, prefer Blender-build-in test routines
+#import platform
+#if platform.python_version() < '2.4':
+# from sets import Set as set
+#from sys import version_info
+#ver = '%s.%s' % version_info[0:2]
+# end osx-patch
+
try:
import os
if os.name != 'mac':
@@ -950,7 +963,7 @@ class Point: #-----------------------------------------------------------------
if thic < settings.var['dist_min']: thic = settings.var['dist_min']
if points_as in [1,3,4,5]:
- if True: # points_as in [1,5]: # as 'empty'
+ if points_as in [1,5]: # as 'empty'
c = 'Empty'
elif points_as == 3: # as 'thin sphere'
res = settings.var['thin_res']
@@ -1276,66 +1289,6 @@ class Polyline: #--------------------------------------------------------------
pline = Curve.New(obname) # create new curve data
#pline.setResolu(24) #--todo-----
- if False: #old self.spline: # NURBSplines-----OK-----
- #print 'deb:polyline2dCurve.draw self.spline!' #---------------
- weight1 = 0.5
- weight2 = 1.0
- if self.curvQuadrati:
- # Bezier-curve form simulated in NURBS-curve
- # generate middlepoints except start/end-segments ---
- #print 'deb:polyline2dCurve.draw extraQBspline!' #---------------
- temp_points = []
- point = d_points[0].loc
- point.append(weight1)
- temp_points.append(point)
- for i in xrange(1,len(d_points)-2):
- point1 = d_points[i].loc
- point2 = d_points[i+1].loc
- mpoint = list((Mathutils.Vector(point1) + Mathutils.Vector(point2)) * 0.5)
- mpoint.append(weight2)
- point1.append(weight1)
- temp_points.append(point1)
- temp_points.append(mpoint)
- point2.append(weight1)
- temp_points.append(point2)
- point = d_points[-1].loc
- point.append(weight1)
- temp_points.append(point)
- d_points = temp_points
- else:
- temp_points = []
- for d in d_points:
- d = d.loc
- d.append(weight1)
- temp_points.append(d)
- d_points = temp_points
-
- if not self.closed:
- # generate extended startpoint and endpoint------
- point1 = Mathutils.Vector(d_points[0][:3])
- point2 = Mathutils.Vector(d_points[1][:3])
- startpoint = list(point1 - point2 + point1)
- startpoint.append(weight1)
- point1 = Mathutils.Vector(d_points[-1][:3])
- point2 = Mathutils.Vector(d_points[-2][:3])
- endpoint = list(point1 - point2 + point1)
- endpoint.append(weight1)
- temp_points = []
- temp_points.append(startpoint)
- temp_points.extend(d_points)
- d_points = temp_points
- d_points.append(endpoint)
-
- point = d_points[0]
- curve = pline.appendNurb(point)
- curve.setType(4) #NURBS curve
- for point in d_points[1:]:
- curve.append(point)
- if self.closed:
- curve.flagU = 1 # Set curve cyclic=close
- else:
- curve.flagU = 0 # Set curve not cyclic=open
-
if self.spline: # NURBSplines-----OK-----
#print 'deb:polyline2dCurve.draw self.spline!' #---------------
nurbs_points = []
@@ -1358,21 +1311,6 @@ class Polyline: #--------------------------------------------------------------
except AttributeError: pass
#print 'deb: dir(curve):', dir(curve) #----------------
- elif False: #orig self.curved: #--Bezier-curves---OK-------
- #print 'deb:polyline2dCurve.draw self.curved!' #---------------
- curve = pline.appendNurb(BezTriple.New(d_points[0]))
- for p in d_points[1:]:
- curve.append(BezTriple.New(p))
- for point in curve:
- point.handleTypes = [AUTO, AUTO]
- point.radius = 1.0
- if self.closed:
- curve.flagU = 1 # Set curve cyclic=close
- else:
- curve.flagU = 0 # Set curve not cyclic=open
- curve[0].handleTypes = [FREE, ALIGN] #remi--todo-----
- curve[-1].handleTypes = [ALIGN, FREE] #remi--todo-----
-
elif self.curved: #--SPLINE as Bezier-curves---wip------
#print 'deb:polyline2dCurve.draw self.curved!' #---------------
begtangent, endtangent = None, None
@@ -1424,68 +1362,48 @@ class Polyline: #--------------------------------------------------------------
for i in xrange(len(d_points)):
point1 = d_points[i]
#point2 = d_points[i+1]
- if False: #-----outdated!- standard calculation ----------------------------------
- if point1.bulge and (i < len(d_points)-2 or self.closed):
- verts, center = calcBulge(point1, point2, arc_res, triples=False)
- if i == 0: curve = pline.appendNurb(BezTriple.New(verts[0]))
- else: curve.append(BezTriple.New(verts[0]))
- curve[-1].handleTypes = [VECT, VECT] #--todo--calculation of bezier-tangents
- curve[-1].radius = 1.0
- for p in verts[1:]:
- curve.append(BezTriple.New(p))
- curve[-1].handleTypes = [AUTO, AUTO]
- curve[-1].radius = 1.0
- else:
- if i == 0: curve = pline.appendNurb(BezTriple.New(point1.loc))
- else: curve.append(BezTriple.New(point1.loc))
- curve[-1].handleTypes = [VECT, VECT] #--todo--calculation of bezier-tangents
- curve[-1].radius = 1.0
+ #----- optimised Bezier-Handles calculation --------------------------------
+ #print 'deb:drawPlineCurve: i:', i #---------
+ if point1.bulge and not (i == len(d_points)-1 and point1.bulge and not self.closed):
+ if i == len(d_points)-1: point2 = d_points[0]
+ else: point2 = d_points[i+1]
- elif True: #----- optimised Bezier-Handles calculation --------------------------------
- #print 'deb:drawPlineCurve: i:', i #---------
- if point1.bulge and not (i == len(d_points)-1 and point1.bulge and not self.closed):
- if i == len(d_points)-1: point2 = d_points[0]
- else: point2 = d_points[i+1]
+ # calculate additional points for bulge
+ VectorTriples = calcBulge(point1, point2, arc_res, triples=True)
- # calculate additional points for bulge
- VectorTriples = calcBulge(point1, point2, arc_res, triples=True)
+ if prevHandleType == FREE:
+ #print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
+ VectorTriples[0][:3] = prevHandleVect
+ #print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
- if prevHandleType == FREE:
- #print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
- VectorTriples[0][:3] = prevHandleVect
- #print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
+ if i == 0: curve = pline.appendNurb(BezTriple.New(VectorTriples[0]))
+ else: curve.append(BezTriple.New(VectorTriples[0]))
+ curve[-1].handleTypes = [prevHandleType, FREE]
+ curve[-1].radius = 1.0
- if i == 0: curve = pline.appendNurb(BezTriple.New(VectorTriples[0]))
- else: curve.append(BezTriple.New(VectorTriples[0]))
- curve[-1].handleTypes = [prevHandleType, FREE]
+ for p in VectorTriples[1:-1]:
+ curve.append(BezTriple.New(p))
+ curve[-1].handleTypes = [FREE, FREE]
curve[-1].radius = 1.0
- for p in VectorTriples[1:-1]:
- curve.append(BezTriple.New(p))
- curve[-1].handleTypes = [FREE, FREE]
- curve[-1].radius = 1.0
-
- prevHandleVect = VectorTriples[-1][:3]
- prevHandleType = FREE
- #print 'deb:drawPlineCurve: prevHandleVect:', prevHandleVect #---------
+ prevHandleVect = VectorTriples[-1][:3]
+ prevHandleType = FREE
+ #print 'deb:drawPlineCurve: prevHandleVect:', prevHandleVect #---------
+ else:
+ #print 'deb:drawPlineCurve: else' #----------
+ if prevHandleType == FREE:
+ VectorTriples = prevHandleVect + list(point1) + list(point1)
+ #print 'deb:drawPlineCurve: VectorTriples:', VectorTriples #---------
+ curve.append(BezTriple.New(VectorTriples))
+ curve[-1].handleTypes = [FREE, VECT]
+ prevHandleType = VECT
+ curve[-1].radius = 1.0
else:
- #print 'deb:drawPlineCurve: else' #----------
- if prevHandleType == FREE:
- VectorTriples = prevHandleVect + list(point1) + list(point1)
- #print 'deb:drawPlineCurve: VectorTriples:', VectorTriples #---------
- curve.append(BezTriple.New(VectorTriples))
- curve[-1].handleTypes = [FREE, VECT]
- prevHandleType = VECT
- curve[-1].radius = 1.0
- else:
- if i == 0: curve = pline.appendNurb(BezTriple.New(point1.loc))
- else: curve.append(BezTriple.New(point1.loc))
- curve[-1].handleTypes = [VECT, VECT]
- curve[-1].radius = 1.0
-
-
-
+ if i == 0: curve = pline.appendNurb(BezTriple.New(point1.loc))
+ else: curve.append(BezTriple.New(point1.loc))
+ curve[-1].handleTypes = [VECT, VECT]
+ curve[-1].radius = 1.0
#print 'deb:drawPlineCurve: curve[-1].vec[0]', curve[-1].vec[0] #----------
if self.closed:
@@ -1584,23 +1502,6 @@ class Polyline: #--------------------------------------------------------------
d_points = self.doubles_out(settings, d_points)
#print 'deb:drawPolyCurve d_pointsList =after DV-outsorting=====:\n ', d_points #------------------------
- """# routine to sort out of "double.vertices" ------------------------------------
- minimal_dist = settings.var['dist_min'] * 0.1
- temp_points = []
- for i in xrange(len(d_points)-1):
- point = d_points[i]
- point2 = d_points[i+1]
- #print 'deb:double.vertex p1,p2', point, point2 #------------------------
- delta = Mathutils.Vector(point2.loc) - Mathutils.Vector(point.loc)
- if delta.length > minimal_dist:
- temp_points.append(point)
- #else: print 'deb:drawPoly2d double.vertex sort out!' #------------------------
- temp_points.append(d_points[-1]) #------ incl. last vertex -------------
- #if self.closed: temp_points.append(d_points[1]) #------ loop start vertex -------------
- d_points = temp_points #-----vertex.list without "double.vertices"
- #print 'deb:drawPoly2d d_pointsList =after DV-outsorting=====:\n ', d_points #------------------------
- """
-
#print 'deb:drawPoly2d len of d_pointsList ====== ', len(d_points) #------------------------
if len(d_points) < 2: #if too few vertex, then return
#print 'deb:drawPoly2d corrupted Vertices' #---------
@@ -1796,29 +1697,6 @@ class Polyline: #--------------------------------------------------------------
# clean corner intersection
pointsLc.append(cornerpointL)
pointsRc.append(cornerpointR)
- elif False: # the standard no-intersection
- # --todo-- not optimal, because produces X-face
- pointsLc.extend((pointsLe[i],pointsLs[i+1]))
- pointsRc.extend((pointsRe[i],pointsRs[i+1]))
- elif False: # --todo-- the optimised non-intersection
- if (cornerpointL - vecL1).length < (cornerpointR - vecR1).length:
- left_angle = True
- else:
- left_angle = False
- limit_dist = settings.var['dist_min']
- if left_angle: # if left turning angle
- #print 'deb:drawPoly2d it is left turning angle' #-------------
- # to avoid triangelface/doubleVertex
- delta1 = (cornerpointL - vecL1).normalize() * limit_dist
- delta4 = (cornerpointL - vecL4).normalize() * limit_dist
- pointsLc.extend((cornerpointL - delta1, cornerpointL - delta4))
- pointsRc.extend((pointsRe[i],pointsRs[i+1]))
- else: # if right turning angle
- #print 'deb:drawPoly2d right turning angle' #-------------
- delta1 = (cornerpointR - vecR1).normalize() * limit_dist
- delta4 = (cornerpointR - vecR4).normalize() * limit_dist
- pointsRc.extend((cornerpointR - delta1, cornerpointR - delta4))
- pointsLc.extend((pointsLe[i],pointsLs[i+1]))
else:
pointsLc.extend((pointsLe[i],points[i+1],pointsLs[i+1]))
pointsRc.extend((pointsRe[i],points[i+1],pointsRs[i+1]))
@@ -1855,14 +1733,10 @@ class Polyline: #--------------------------------------------------------------
vecR3, vecR4 = pointsRs[i+1], pointsRe[i+1]
if bulg_points[i] != None:
#compute left- and right-cornerpoints
- if True:
- cornerpointL = Mathutils.LineIntersect(vecL1, vecL2, vecL3, vecL4)
- cornerpointR = Mathutils.LineIntersect(vecR1, vecR2, vecR3, vecR4)
- pointsLc.append(cornerpointL[0])
- pointsRc.append(cornerpointR[0])
- else:
- pointVec = Mathutils.Vector(point[i])
-
+ cornerpointL = Mathutils.LineIntersect(vecL1, vecL2, vecL3, vecL4)
+ cornerpointR = Mathutils.LineIntersect(vecR1, vecR2, vecR3, vecR4)
+ pointsLc.append(cornerpointL[0])
+ pointsRc.append(cornerpointR[0])
else: # IF non-bulg
pointsLc.extend((pointsLe[i],points[i+1],pointsLs[i+1]))
pointsRc.extend((pointsRe[i],points[i+1],pointsRs[i+1]))
@@ -1924,21 +1798,20 @@ class Polyline: #--------------------------------------------------------------
for v in f_right: vg_right.extend(v)
for v in f_top: vg_top.extend(v)
for v in f_bottom: vg_bottom.extend(v)
- me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', list(set(vg_left)), 1.0, replace)
- me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', list(set(vg_right)), 1.0, replace)
- me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', list(set(vg_top)), 1.0, replace)
- me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',list(set(vg_bottom)), 1.0, replace)
+ me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', vg_left, 1.0, replace)
+ me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', vg_right, 1.0, replace)
+ me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', vg_top, 1.0, replace)
+ me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',vg_bottom, 1.0, replace)
if not self.closed:
me.addVertGroup('side.start'); me.assignVertsToGroup('side.start', f_start[0], 1.0, replace)
me.addVertGroup('side.end') ; me.assignVertsToGroup('side.end', f_end[0], 1.0, replace)
if settings.var['meshSmooth_on']: # left and right side become smooth ----------------------
#if self.spline or self.curved:
- if True:
- smooth_len = len(f_left) + len(f_right)
- for i in xrange(smooth_len):
- me.faces[i].smooth = True
- #me.Modes(AUTOSMOOTH)
+ smooth_len = len(f_left) + len(f_right)
+ for i in xrange(smooth_len):
+ me.faces[i].smooth = True
+ #me.Modes(AUTOSMOOTH)
# 2.level:IF width, but no-thickness ---------------------
else:
@@ -1977,10 +1850,9 @@ class Polyline: #--------------------------------------------------------------
if settings.var['meshSmooth_on']: # left and right side become smooth ----------------------
#if self.spline or self.curved:
- if True:
- for i in xrange(len(faces)):
- me.faces[i].smooth = True
- #me.Modes(AUTOSMOOTH)
+ for i in xrange(len(faces)):
+ me.faces[i].smooth = True
+ #me.Modes(AUTOSMOOTH)
# 1.level:IF no-width and no-thickness ---------------------
else:
@@ -2684,38 +2556,17 @@ class Circle: #----------------------------------------------------------------
cyl_rad = 0.5 * settings.var['width_min']
if settings.var['lines_as'] == 5: # draw CIRCLE as curve -------------
- if True: # universal version
- arc_res = settings.var['curve_arc']
- #arc_res = 3
- start, end = 0.0, 360.0
- VectorTriples = calcArc(None, radius, start, end, arc_res, True)
- c = Curve.New(obname) # create new curve data
- curve = c.appendNurb(BezTriple.New(VectorTriples[0]))
- for p in VectorTriples[1:-1]:
- curve.append(BezTriple.New(p))
- for point in curve:
- point.handleTypes = [FREE, FREE]
- point.radius = 1.0
- else: # standard version
- c = Curve.New(obname) # create new curve data
- p1 = (0, -radius, 0)
- p2 = (radius, 0, 0)
- p3 = (0, radius, 0)
- p4 = (-radius, 0, 0)
-
- p1 = BezTriple.New(p1)
- p2 = BezTriple.New(p2)
- p3 = BezTriple.New(p3)
- p4 = BezTriple.New(p4)
-
- curve = c.appendNurb(p1)
- curve.append(p2)
- curve.append(p3)
- curve.append(p4)
- for point in curve:
- point.handleTypes = [AUTO, AUTO]
- point.radius = 1.0
-
+ arc_res = settings.var['curve_arc']
+ #arc_res = 3
+ start, end = 0.0, 360.0
+ VectorTriples = calcArc(None, radius, start, end, arc_res, True)
+ c = Curve.New(obname) # create new curve data
+ curve = c.appendNurb(BezTriple.New(VectorTriples[0]))
+ for p in VectorTriples[1:-1]:
+ curve.append(BezTriple.New(p))
+ for point in curve:
+ point.handleTypes = [FREE, FREE]
+ point.radius = 1.0
curve.flagU = 1 # 1 sets the curve cyclic=closed
if settings.var['fill_on']:
c.setFlag(6) # 2+4 set top and button caps
@@ -2737,24 +2588,6 @@ class Circle: #----------------------------------------------------------------
ob.SizeZ *= abs(thic)
return ob
- elif False: # create a new mesh_object with buildin_circle_primitive
- verts_num = settings.var['arc_res'] * sqrt(radius / settings.var['arc_rad'])
- if verts_num > 100: verts_num = 100 # Blender accepts only values [3:500]
- if verts_num < 4: verts_num = 4 # Blender accepts only values [3:500]
- if thic != 0:
- loc2 = thic * 0.5 #-----blenderAPI draw Cylinder with 2*thickness
- self.loc[2] += loc2 #---new location for the basis of cylinder
- #print 'deb:circleDraw:self.loc2:', self.loc #-----------------------
- c = Mesh.Primitives.Cylinder(int(verts_num), radius*2, abs(thic))
- else:
- c = Mesh.Primitives.Circle(int(verts_num), radius*2)
-
- #c.update()
- ob = SCENE.objects.new(c, obname) # create a new circle_mesh_object
- ob.loc = tuple(self.loc)
- transform(self.extrusion, 0, ob)
- return ob
-
else: # draw CIRCLE as mesh -----------------------------------------------
if M_OBJ: obname, me, ob = makeNewObject()
else:
@@ -2810,12 +2643,13 @@ class Circle: #----------------------------------------------------------------
replace = Blender.Mesh.AssignModes.REPLACE #or .AssignModes.ADD
vg_band, vg_top, vg_bottom = [], [], []
for v in f_band: vg_band.extend(v)
- me.addVertGroup('side.band') ; me.assignVertsToGroup('side.band', list(set(vg_band)), 1.0, replace)
+ me.addVertGroup('side.band') ; me.assignVertsToGroup('side.band', vg_band, 1.0, replace)
+
if settings.var['fill_on']:
for v in f_top: vg_top.extend(v)
for v in f_bottom: vg_bottom.extend(v)
- me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', list(set(vg_top)), 1.0, replace)
- me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',list(set(vg_bottom)), 1.0, replace)
+ me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', vg_top, 1.0, replace)
+ me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',vg_bottom, 1.0, replace)
else: # if thic == 0
if settings.var['fill_on']:
@@ -2992,10 +2826,10 @@ class Arc: #-----------------------------------------------------------------
for v in f_right: vg_right.extend(v)
for v in f_top: vg_top.extend(v)
for v in f_bottom: vg_bottom.extend(v)
- me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', list(set(vg_left)), 1.0, replace)
- me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', list(set(vg_right)), 1.0, replace)
- me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', list(set(vg_top)), 1.0, replace)
- me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',list(set(vg_bottom)), 1.0, replace)
+ me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', vg_left, 1.0, replace)
+ me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', vg_right, 1.0, replace)
+ me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', vg_top, 1.0, replace)
+ me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',vg_bottom, 1.0, replace)
me.addVertGroup('side.start'); me.assignVertsToGroup('side.start', f_start[0], 1.0, replace)
me.addVertGroup('side.end') ; me.assignVertsToGroup('side.end', f_end[0], 1.0, replace)
@@ -3247,8 +3081,6 @@ class Insert: #----------------------------------------------------------------
if a_data.key == 'SCENE': # define set of lights as blender group
scene_lights = 1
- elif False: # define set of lights as blender group
- scene_lights = 1
return
elif name == 'ave_global':
if settings.var['lights_on']: #if lights support activated
@@ -3409,35 +3241,12 @@ class Ellipse: #---------------------------------------------------------------
obname = obname[:MAX_NAMELENGTH]
center = self.loc
- if True:
- start = degrees(self.start_angle)
- end = degrees(self.end_angle)
- if abs(end - 360.0) < 0.00001: end = 360.0
- ellipse_closed = False
- if end - start == 360.0: ellipse_closed = True
+ start = degrees(self.start_angle)
+ end = degrees(self.end_angle)
+ if abs(end - 360.0) < 0.00001: end = 360.0
+ ellipse_closed = False
+ if end - start == 360.0: ellipse_closed = True
- else: # bug in AutoCAD_2002 dxf-exporter into r12 for ELLIPSE->POLYLINE_ARC
- #print 'deb:calcEllipse---------:\n start=%s\n end=%s' %(self.start_angle, self.end_angle) #---------
- if self.start_angle > pi+pi: self.start_angle %= pi+pi
- if self.end_angle > pi+pi: self.end_angle %= pi+pi
- if abs(self.end_angle - pi - pi) < 0.00001: self.end_angle = pi + pi
- ellipse_closed = False
- if abs(self.end_angle - self.start_angle) == pi + pi: ellipse_closed = True
- test = self.start_angle % pi
- if test < 0.001 or pi - test < 0.001: start = self.start_angle
- else:
- start = atan(tan(self.start_angle) * self.ratio)
- if start < 0.0: start += pi
- if self.start_angle > pi: start += pi
- test = self.end_angle % pi
- if test < 0.001 or pi - test < 0.001: end = self.end_angle
- else:
- end = atan(tan(self.end_angle) * self.ratio)
- if end < 0.0: end += pi
- if self.end_angle > pi: end += pi
- start = degrees(start)
- end = degrees(end)
-
# rotation = Angle between major and WORLDX
# doesnt work, couse produces always positive value: rotation = Mathutils.AngleBetweenVecs(major, WORLDX)
if self.major[0] == 0:
@@ -3512,8 +3321,6 @@ class Ellipse: #---------------------------------------------------------------
verts = calcArc(None, radius, start, end, arc_res, False)
#verts = [list(point) for point in verts]
- if False: #--todo--: if ellipse_closed:
- verts = verts[:-1] #list without last point/edge (cause closed curve)
len1 = len(verts)
#print 'deb:len1:', len1 #-----------------------
if width != 0:
@@ -3563,10 +3370,10 @@ class Ellipse: #---------------------------------------------------------------
for v in f_right: vg_right.extend(v)
for v in f_top: vg_top.extend(v)
for v in f_bottom: vg_bottom.extend(v)
- me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', list(set(vg_left)), 1.0, replace)
- me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', list(set(vg_right)), 1.0, replace)
- me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', list(set(vg_top)), 1.0, replace)
- me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',list(set(vg_bottom)), 1.0, replace)
+ me.addVertGroup('side.left') ; me.assignVertsToGroup('side.left', vg_left, 1.0, replace)
+ me.addVertGroup('side.right') ; me.assignVertsToGroup('side.right', vg_right, 1.0, replace)
+ me.addVertGroup('side.top') ; me.assignVertsToGroup('side.top', vg_top, 1.0, replace)
+ me.addVertGroup('side.bottom'); me.assignVertsToGroup('side.bottom',vg_bottom, 1.0, replace)
me.addVertGroup('side.start'); me.assignVertsToGroup('side.start', f_start[0], 1.0, replace)
me.addVertGroup('side.end') ; me.assignVertsToGroup('side.end', f_end[0], 1.0, replace)
@@ -4378,8 +4185,9 @@ def analyzeDXF(dxfFile): #---------------------------------------
for item2 in drawing.entities.data:
if type(item2) != list and item2.type == 'insert':
- if not layersmap or (layersmap and not layersmap[item2.layer][1]): #if insert_layer is not frozen
- blocksmap[item2.name][0] = True # marked as world used BLOCK
+ if item2.name in blocksmap.keys():
+ if not layersmap or (layersmap and not layersmap[item2.layer][1]): #if insert_layer is not frozen
+ blocksmap[item2.name][0] = True # marked as world used BLOCK
key_list = blocksmap.keys()
key_list.reverse()
@@ -4789,10 +4597,12 @@ def drawer(_type, entities, settings, block_def): #----------------------------
group = getGroup('l:%s' % layernamesmap[entity.layer])
if _type == 'insert': #---- INSERT and MINSERT=array --------------------
- if not settings.var['block_nn'] and entity.name.startswith('*X'): #---- support for noname BLOCKs
- #print 'deb:drawer entity.name:', entity.name #------------
- continue
- elif settings.var['blockFilter_on'] and not settings.accepted_block(entity.name):
+ if not settings.var['block_nn']: #----turn off support for noname BLOCKs
+ prefix = entity.name[:2]
+ if prefix in ('*X', '*U', '*D'):
+ #print 'deb:drawer entity.name:', entity.name #------------
+ continue
+ if settings.var['blockFilter_on'] and not settings.accepted_block(entity.name):
continue
#print 'deb:insert entity.loc:', entity.loc #----------------