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author | Sebastian Parborg <darkdefende@gmail.com> | 2021-02-03 19:47:46 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2021-02-03 19:54:33 +0300 |
commit | 894cc9c91592041a47c33300d784eac4e6412162 (patch) | |
tree | ea5e6046feb7c51f98497f74148bb3807eb08d2e /release | |
parent | 54a4eb5e17f8de65e94e17ffc269e8c5a6baff15 (diff) |
Geometry Nodes: Add Collection Info Node
Implements a node to get collection objects.
These objects are then passed along as instances in the node tree.
Follow up tasks:
Multiple nodes does not support instancing yet: T85159
Changing collection offset does not trigger a refresh: T85274
Reviewed By: Jacques, Dalai, Hans
Differential Revision: http://developer.blender.org/D10151
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 56f0b5c0ba4..f04a3f6eaf6 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -502,6 +502,7 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_INPUT", "Input", items=[ NodeItem("GeometryNodeObjectInfo"), + NodeItem("GeometryNodeCollectionInfo"), NodeItem("FunctionNodeRandomFloat"), NodeItem("ShaderNodeValue"), NodeItem("FunctionNodeInputVector"), |