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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-21 18:49:03 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-21 18:52:22 +0400
commitcda894fcfd6a19f48eeb745af49800b5165f936c (patch)
treeda1f500de259f6f5e7bbc5378a98794f7e1b87bd /release
parent8be4c6e8f3698c4f4d118490d83024220fe50780 (diff)
Fix T38229: 3D view shadeless display not supported with GLSL, so hide in UI.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
1 files changed, 3 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 825bf512071..cc264eabafd 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2839,14 +2839,15 @@ class VIEW3D_PT_view3d_shading(Panel):
if not scene.render.use_shading_nodes:
col.prop(gs, "material_mode", text="")
- col.prop(view, "show_textured_solid")
if view.viewport_shade == 'SOLID':
+ col.prop(view, "show_textured_solid")
col.prop(view, "use_matcap")
if view.use_matcap:
col.template_icon_view(view, "matcap_icon")
elif view.viewport_shade == 'TEXTURED':
- col.prop(view, "show_textured_shadeless")
+ if scene.render.use_shading_nodes or gs.material_mode != 'GLSL':
+ col.prop(view, "show_textured_shadeless")
col.prop(view, "show_backface_culling")
if obj and obj.mode == 'EDIT' and view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: