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author | Victor-Louis De Gusseme <victorlouis> | 2021-03-26 06:29:33 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-26 06:29:33 +0300 |
commit | dda02a448a38a5f5f4b0df1738bec3b158ce739f (patch) | |
tree | 8cf3b24caca74540153ef44ceb6c1ef2852c70fd /release | |
parent | e18091650b92ee88339d1c8032572dabce21362a (diff) |
Geometry Nodes: Add Attribute Map Range Node
This commit adds a node with a "Map Range" operation for attributes
just like the non-attribute version of the node. However, unlike the
regular version of the node, it also supports operations on vectors.
Differential Revision: https://developer.blender.org/D10344
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index febb31af188..d0314c99409 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -495,6 +495,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeCombineXYZ"), NodeItem("GeometryNodeAttributeSeparateXYZ"), NodeItem("GeometryNodeAttributeRemove"), + NodeItem("GeometryNodeAttributeMapRange"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), |