diff options
author | Dalai Felinto <dalai@blender.org> | 2022-09-29 12:08:21 +0300 |
---|---|---|
committer | Dalai Felinto <dalai@blender.org> | 2022-09-29 12:13:27 +0300 |
commit | fae975dd54df97973895136a8c3afc7e33e2ff71 (patch) | |
tree | 08d0495b3c874cd31463fd2d9413c41ccff00bdc /release | |
parent | 2fc136427d553c4123d6704a6c854769e12f8b96 (diff) |
UI: Nodes re-organize the nodes in alphabetical order
This was a regression introduced after the 3.3 release.
This fix T101452
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/node_add_menu_geometry.py | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py index 73763c3d72c..3544c9a4925 100644 --- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py +++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py @@ -11,9 +11,9 @@ class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu): def draw(self, _context): layout = self.layout + node_add_menu.add_node_type(layout, "GeometryNodeAttributeStatistic") node_add_menu.add_node_type(layout, "GeometryNodeCaptureAttribute") node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize") - node_add_menu.add_node_type(layout, "GeometryNodeAttributeStatistic") node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute") node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute") @@ -24,14 +24,14 @@ class NODE_MT_geometry_node_GEO_COLOR(Menu): def draw(self, _context): layout = self.layout + node_add_menu.add_node_type(layout, "ShaderNodeValToRGB") + node_add_menu.add_node_type(layout, "FunctionNodeCombineColor") props = node_add_menu.add_node_type(layout, "ShaderNodeMix", label=iface_("Mix Color")) ops = props.settings.add() ops.name = "data_type" ops.value = "'RGBA'" node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve") - node_add_menu.add_node_type(layout, "ShaderNodeValToRGB") node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor") - node_add_menu.add_node_type(layout, "FunctionNodeCombineColor") class NODE_MT_geometry_node_GEO_CURVE(Menu): @@ -77,14 +77,14 @@ class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu): def draw(self, _context): layout = self.layout - node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveLine") + node_add_menu.add_node_type(layout, "GeometryNodeCurveArc") + node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveBezierSegment") node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveCircle") - node_add_menu.add_node_type(layout, "GeometryNodeCurveStar") + node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveLine") node_add_menu.add_node_type(layout, "GeometryNodeCurveSpiral") - node_add_menu.add_node_type(layout, "GeometryNodeCurveArc") node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier") node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral") - node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveBezierSegment") + node_add_menu.add_node_type(layout, "GeometryNodeCurveStar") class NODE_MT_geometry_node_curve_topology(Menu): @@ -93,9 +93,9 @@ class NODE_MT_geometry_node_curve_topology(Menu): def draw(self, _context): layout = self.layout + node_add_menu.add_node_type(layout, "GeometryNodeInputControlPointNeighbors") node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint") node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve") - node_add_menu.add_node_type(layout, "GeometryNodeInputControlPointNeighbors") class NODE_MT_geometry_node_GEO_GEOMETRY(Menu): @@ -225,12 +225,12 @@ class NODE_MT_category_PRIMITIVES_MESH(Menu): def draw(self, _context): layout = self.layout - node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle") node_add_menu.add_node_type(layout, "GeometryNodeMeshCone") node_add_menu.add_node_type(layout, "GeometryNodeMeshCube") node_add_menu.add_node_type(layout, "GeometryNodeMeshCylinder") node_add_menu.add_node_type(layout, "GeometryNodeMeshGrid") node_add_menu.add_node_type(layout, "GeometryNodeMeshIcoSphere") + node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle") node_add_menu.add_node_type(layout, "GeometryNodeMeshLine") @@ -279,12 +279,12 @@ class NODE_MT_category_GEO_TEXT(Menu): def draw(self, _context): layout = self.layout - node_add_menu.add_node_type(layout, "FunctionNodeSliceString") node_add_menu.add_node_type(layout, "GeometryNodeStringJoin") - node_add_menu.add_node_type(layout, "FunctionNodeStringLength") node_add_menu.add_node_type(layout, "FunctionNodeReplaceString") - node_add_menu.add_node_type(layout, "FunctionNodeValueToString") + node_add_menu.add_node_type(layout, "FunctionNodeSliceString") + node_add_menu.add_node_type(layout, "FunctionNodeStringLength") node_add_menu.add_node_type(layout, "GeometryNodeStringToCurves") + node_add_menu.add_node_type(layout, "FunctionNodeValueToString") layout.separator() node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters") @@ -314,20 +314,20 @@ class NODE_MT_category_GEO_UTILITIES(Menu): def draw(self, _context): layout = self.layout node_add_menu.add_node_type(layout, "GeometryNodeAccumulateField") + node_add_menu.add_node_type(layout, "FunctionNodeAlignEulerToVector") + node_add_menu.add_node_type(layout, "FunctionNodeBooleanMath") + node_add_menu.add_node_type(layout, "ShaderNodeClamp") + node_add_menu.add_node_type(layout, "FunctionNodeCompare") node_add_menu.add_node_type(layout, "GeometryNodeFieldAtIndex") + node_add_menu.add_node_type(layout, "ShaderNodeFloatCurve") + node_add_menu.add_node_type(layout, "FunctionNodeFloatToInt") node_add_menu.add_node_type(layout, "GeometryNodeFieldOnDomain") node_add_menu.add_node_type(layout, "ShaderNodeMapRange") - node_add_menu.add_node_type(layout, "ShaderNodeFloatCurve") - node_add_menu.add_node_type(layout, "ShaderNodeClamp") node_add_menu.add_node_type(layout, "ShaderNodeMath") - node_add_menu.add_node_type(layout, "FunctionNodeBooleanMath") - node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler") - node_add_menu.add_node_type(layout, "FunctionNodeCompare") node_add_menu.add_node_type(layout, "ShaderNodeMix") - node_add_menu.add_node_type(layout, "FunctionNodeFloatToInt") - node_add_menu.add_node_type(layout, "GeometryNodeSwitch") node_add_menu.add_node_type(layout, "FunctionNodeRandomValue") - node_add_menu.add_node_type(layout, "FunctionNodeAlignEulerToVector") + node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler") + node_add_menu.add_node_type(layout, "GeometryNodeSwitch") class NODE_MT_category_GEO_UV(Menu): |