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authorPhilipp Oeser <info@graphics-engineer.com>2019-06-03 10:49:58 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-06-03 10:49:58 +0300
commit4fbc71a320dc55f986e64823656ec6bcb34f18f3 (patch)
tree124836e6e2b833cbb3ee092f35fa4178b820869c /release
parent2c18e400e87e9ba2e4fb4f9ee28e2fb7c9121de7 (diff)
Fix T65439: quick explode error
Material setup for quick explode was assuming a shader with a "BSDF" output socket connected to the material output node whereas other socket names are valid ("Shader", "Emission", "BSSRDF", "Holdout"...)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 87e88010b80..7d477db2af2 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -245,7 +245,7 @@ class QuickExplode(ObjectModeOperator, Operator):
node_mix = nodes.new('ShaderNodeMixShader')
node_mix.location = (node_x - offset_x, node_y)
- mat.node_tree.links.new(node_surface.outputs["BSDF"], node_mix.inputs[1])
+ mat.node_tree.links.new(node_surface.outputs[0], node_mix.inputs[1])
mat.node_tree.links.new(node_mix.outputs["Shader"], node_out_mat.inputs['Surface'])
offset_x += 200