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author | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 14:56:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 15:18:32 +0300 |
commit | 69e331201eac1adbe0d2cfab5abf84822a81186a (patch) | |
tree | 4263bd411835a79d28d7fded0aee4516fa257c16 /release | |
parent | 59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff) |
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 4506307067e..3aac56d9f0e 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -93,9 +93,6 @@ class IMAGE_MT_view(Menu): layout.separator() layout.prop(sima, "use_realtime_update") - if show_uvedit: - layout.prop(tool_settings, "show_uv_local_view") - layout.prop(uv, "show_metadata") if paint.brush and (context.image_paint_object or sima.mode == 'PAINT'): |