diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-23 12:42:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-23 12:42:00 +0300 |
commit | b1d38540959222e1773e90f7b183a1698c6320ee (patch) | |
tree | fa361ad4c85e090600e42861b0d2fc128a817a85 /release | |
parent | b4f61f073303f15b37f4e09e892157529043a73f (diff) |
Make FBX export respect use_deform bone option
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/io_scene_fbx/export_fbx.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/op/io_scene_fbx/export_fbx.py b/release/scripts/op/io_scene_fbx/export_fbx.py index 621e51ab493..c69270c5bd3 100644 --- a/release/scripts/op/io_scene_fbx/export_fbx.py +++ b/release/scripts/op/io_scene_fbx/export_fbx.py @@ -2104,7 +2104,8 @@ def save(operator, context, filepath="", # The mesh uses this bones armature! if my_bone.fbxArm == my_mesh.fbxArm: - my_bone.blenMeshes[my_mesh.fbxName] = me + if my_bone.blenBone.use_deform: + my_bone.blenMeshes[my_mesh.fbxName] = me # parent bone: replace bone names with our class instances |