diff options
author | Daniel Salazar <zanqdo@gmail.com> | 2010-12-15 11:21:58 +0300 |
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committer | Daniel Salazar <zanqdo@gmail.com> | 2010-12-15 11:21:58 +0300 |
commit | eac46088e5a63991d2894197bbe14971864541ed (patch) | |
tree | 4d900e5a5900e656887723e15a5c9d094400ef6e /release | |
parent | dbd3081895b6b03c8b321803e0fe2900b7577beb (diff) |
Randomize Transform operator:
Added support for working on delta transformations instead of plain
transform. this should help the fact that you cant randomize animated
objects (still need to check into that)
Removed minimun scale since it was not well done, need a stronger
version of this
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/object_randomize_transform.py | 54 |
1 files changed, 32 insertions, 22 deletions
diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py index f60f25242c7..7d962892c6a 100644 --- a/release/scripts/op/object_randomize_transform.py +++ b/release/scripts/op/object_randomize_transform.py @@ -21,7 +21,7 @@ import bpy -def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): +def randomize_selected(seed, delta, loc, rot, scale, scale_even): import random from random import uniform @@ -35,20 +35,31 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): for obj in bpy.context.selected_objects: if loc: - obj.location += rand_vec(loc) + if delta: + obj.delta_location += rand_vec(loc) + else: + obj.location += rand_vec(loc) else: # otherwise the values change under us uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if rot: # TODO, non euler's vec = rand_vec(rot) - obj.rotation_euler[0] += vec[0] - obj.rotation_euler[1] += vec[1] - obj.rotation_euler[2] += vec[2] + if delta: + obj.delta_rotation_euler[0] += vec[0] + obj.delta_rotation_euler[1] += vec[1] + obj.delta_rotation_euler[2] += vec[2] + else: + obj.rotation_euler[0] += vec[0] + obj.rotation_euler[1] += vec[1] + obj.rotation_euler[2] += vec[2] else: uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if scale: - org_sca_x, org_sca_y, org_sca_z = obj.scale + if delta: + org_sca_x, org_sca_y, org_sca_z = obj.delta_scale + else: + org_sca_x, org_sca_y, org_sca_z = obj.scale if scale_even: sca_x = sca_y = sca_z = uniform(scale[0], - scale[0]) @@ -57,22 +68,15 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): sca_x, sca_y, sca_z = rand_vec(scale) aX = sca_x + org_sca_x - bX = org_sca_x * scale_min aY = sca_y + org_sca_y - bY = org_sca_y * scale_min aZ = sca_z + org_sca_z - bZ = org_sca_z * scale_min - if aX < bX: - aX = bX - if aY < bY: - aY = bY - if aZ < bZ: - aZ = bZ - - obj.scale = aX, aY, aZ + if delta: + obj.delta_scale = aX, aY, aZ + else: + obj.scale = aX, aY, aZ else: uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) @@ -89,8 +93,11 @@ class RandomizeLocRotSize(bpy.types.Operator): description="Seed value for the random generator", default=0, min=0, max=1000) + use_delta = BoolProperty(name="Transform Delta", + description="Randomize delta transform values instead of regular transform", default=False) + use_loc = BoolProperty(name="Randomize Location", - description="Randomize the scale values", default=True) + description="Randomize the location values", default=True) loc = FloatVectorProperty(name="Location", description="Maximun distance the objects can spread over each axis", @@ -109,9 +116,9 @@ class RandomizeLocRotSize(bpy.types.Operator): scale_even = BoolProperty(name="Scale Even", description="Use the same scale value for all axis", default=False) - scale_min = FloatProperty(name="Minimun Scale Factor", + '''scale_min = FloatProperty(name="Minimun Scale Factor", description="Lowest scale percentage possible", - default=0.15, min=-1.0, max=1.0, precision=3) + default=0.15, min=-1.0, max=1.0, precision=3)''' scale = FloatVectorProperty(name="Scale", description="Maximum scale randomization over each axis", @@ -119,16 +126,19 @@ class RandomizeLocRotSize(bpy.types.Operator): def execute(self, context): from math import radians + seed = self.random_seed + delta = self.use_delta + loc = None if not self.use_loc else self.loc rot = None if not self.use_rot else self.rot * radians(1.0) scale = None if not self.use_scale else self.scale scale_even = self.scale_even - scale_min = self.scale_min + #scale_min = self.scale_min - randomize_selected(seed, loc, rot, scale, scale_even, scale_min) + randomize_selected(seed, delta, loc, rot, scale, scale_even) return {'FINISHED'} |