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author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-20 09:14:03 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-20 09:14:03 +0400 |
commit | 8f080e024f51d06e2de42b759f065a2f50fa7ecc (patch) | |
tree | fce00186d3ac6bf116f37b79bf70a0035a3ab765 /release | |
parent | fcadf9cc349a83a22cd86d4089a49ee4c3cfa3f8 (diff) |
BPython: bug fixes / patches from trackers
(excuse me for not committing earlier)
Patches by Ken Hughes (thanks for all bug fixes!):
1) Setting a scene's MapOld and MapNew values in python does nothing:
bug #2566 submitted by Dominic Agoro-Ombaka (dmao):
https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125
patch #2571:
https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127
2) Calling the file selector after setting the progress bar crashes Blender:
bug #2418 submitted by Alessandro Garosi (brandano):
https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125
patch #2568:
https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127
3) Menus always generate same event when canceled:
bug #2429 submitted by Campbell Barton:
https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125
patch #2579:
https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127
4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
bug #2211 reported by German Alonso Tamayo (servivo):
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
patch #2580
#https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127
About bug #2033, I'm still looking at it, committing a small fix now.
=====
Patches by Campbell Barton (thanks!):
#2482: BGL pydocs fix broken links
https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127
#2426: Large text in Draw.Text and Draw.GetStreingWidth
https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127
#2521: scene.getActiveObject()
https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127
#2523: NMesh.GetNames()
https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127
- docs also updated
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/camera_changer.py | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/release/scripts/camera_changer.py b/release/scripts/camera_changer.py index a117f635a11..0485f54a46e 100644 --- a/release/scripts/camera_changer.py +++ b/release/scripts/camera_changer.py @@ -17,10 +17,11 @@ __bpydoc__ = """\ This script creates an script link to change cameras during an animation. The created script link (a Blender Text) is linked to Scene Frame Changed events. + Usage: -Run the script, then name the camera Object with the number of the frame(s) where you -want this camera to become active. +Run the script, then name the camera Object with the number of the frame(s) +where you want this camera to become active. For example:<br> - a camera called "10" will become active at frame 10.<br> @@ -30,6 +31,8 @@ Notes:<br> - This script creates another script named camera.py, which is linked to the current scene.<br> - If there is already a text called "camera.py", but it's from an old version or is not recognized, you can choose if you want to rename or overwrite it. + - Script inspired by Jean-Michel (jms) Soler's:<br> + http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm """ @@ -57,7 +60,7 @@ you can choose if you want to rename or overwrite it. # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- -#Script in the same idea that this one : +#Script inspired of the idea of this one : #http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm # #---------------------------------------------- |