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authorWillian Padovani Germano <wpgermano@gmail.com>2004-11-09 17:07:25 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2004-11-09 17:07:25 +0300
commitc16e5dad1cd03f3b3a3a72d7e2dc556096a3f969 (patch)
treef43599acb6896afe2e2744833bf795dc14db1ea1 /release
parent1197c4842afea438356aaba17f4380f31014be12 (diff)
BPython:
- Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set. Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ac3d_export.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/release/scripts/ac3d_export.py b/release/scripts/ac3d_export.py
index b3fb3008947..2f44c0910c4 100644
--- a/release/scripts/ac3d_export.py
+++ b/release/scripts/ac3d_export.py
@@ -18,7 +18,7 @@ __version__ = "2.34 09/20/04"
__bpydoc__ = """\
This script exports Blender meshes to AC3D's .ac file format.
-AC3D is a simple and affordable commercial 3d modeller also built with OpenGL.
+AC3D is a simple commercial 3d modeller also built with OpenGL.
The .ac file format is an easy to parse text format well supported,
for example, by the PLib 3d gaming library (AC3D v3.x).
@@ -26,18 +26,19 @@ Supported:<br>
UV-textured meshes with hierarchy (grouping) information.
Missing:<br>
- Support for AC3D 4's crease tag (simple, will be added soon).
+ Support for AC3D 4's crease tag (simple, will be added as option for
+the next version of this exporter).
Known issues:<br>
Models textured with more than one image do not work -- for the
moment you can separate them in Blender such that each mesh only has one
image assigned (also see notes below);<br>
The exporter is slow for large meshes -- faster code was written for the
-TuxKart (http://tuxkart.sf.net) game exporter and will be integrated on a
-future version of this exporter.
+TuxKart (http://tuxkart.sf.net, wiki at http://netpanzer.berlios.de/tuxkart)
+game exporter and will be integrated on a future version of this exporter.
Notes:<br>
- There is a version of this script by <fix this> that accepts meshes with
+ There is a version of this script, by Ingo Ruhnke, that accepts meshes with
more than one texture image assigned, check TuxKart's wiki.
"""