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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-23 04:45:41 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-23 04:45:41 +0400
commit9fd605c0502d991af30a4d4b91681b4116658f45 (patch)
tree26cda9f5361b94fdf3c1d53edd72b0ee128e450f /release
parente2b6cea3b95ca41854661726ccea684421738c8f (diff)
2.5: Image Editor
* Menu and header more complete now. * Clean up Game Properties panel and moved View Properties panel to python. * Fix some drawing issues when combining tiles, repeat and aspect, some also from 2.4x, these options didn't work together 100%.
Diffstat (limited to 'release')
-rw-r--r--release/ui/space_image.py581
1 files changed, 80 insertions, 501 deletions
diff --git a/release/ui/space_image.py b/release/ui/space_image.py
index dc20ee2d6cd..e49172fd3f1 100644
--- a/release/ui/space_image.py
+++ b/release/ui/space_image.py
@@ -9,6 +9,7 @@ class IMAGE_MT_view(bpy.types.Menu):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
+ settings = context.scene.tool_settings
show_uvedit = sima.show_uvedit
@@ -17,8 +18,8 @@ class IMAGE_MT_view(bpy.types.Menu):
layout.itemS()
layout.itemR(sima, "update_automatically")
- # XXX if show_uvedit:
- # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
+ if show_uvedit:
+ layout.itemR(settings, "uv_local_view") # Numpad /
layout.itemS()
@@ -156,7 +157,7 @@ class IMAGE_MT_uvs(bpy.types.Menu):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
- scene = context.scene
+ settings = context.scene.tool_settings
layout.itemR(uv, "snap_to_pixels")
layout.itemR(uv, "constrain_to_image_bounds")
@@ -183,8 +184,8 @@ class IMAGE_MT_uvs(bpy.types.Menu):
layout.itemS()
- # XXX layout.itemR(scene, "proportional_editing")
- layout.item_menu_enumR(scene, "proportional_editing_falloff")
+ layout.itemR(settings, "proportional_editing")
+ layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
@@ -196,7 +197,9 @@ class IMAGE_HT_header(bpy.types.Header):
def draw(self, context):
sima = context.space_data
ima = sima.image
+ iuser = sima.image_user
layout = self.layout
+ settings = context.scene.tool_settings
show_render = sima.show_render
show_paint = sima.show_paint
@@ -250,75 +253,26 @@ class IMAGE_HT_header(bpy.types.Header):
# uv editing
if show_uvedit:
- pass
-
- """
- /* uv editing */
- if(show_uvedit) {
- /* pivot */
- uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
- "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
- xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
- "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
- xco+= XIC + 18;
-
- /* selection modes */
- uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
- xco+= XIC+8;
+ uvedit = sima.uv_editor
- if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
- uiBlockBeginAlign(block);
-
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
- xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
- xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
- xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
-
- uiBlockEndAlign(block);
- }
- else {
- uiBlockBeginAlign(block);
-
- uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
- xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
-
- uiBlockEndAlign(block);
-
- /* would use these if const's could go in strings
- * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
- but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
- "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
- xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
- "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
- }
+ layout.itemS()
- xco+= XIC + 16;
-
- /* snap options, identical to options in 3d view header */
- uiBlockBeginAlign(block);
-
- if (scene->snap_flag & SCE_SNAP) {
- uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
- xco+= XIC;
- uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
- xco+= 70;
- }
- else {
- uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
- xco+= XIC;
- }
+ layout.itemR(uvedit, "pivot", text="")
+ layout.itemR(settings, "uv_sync_selection", text="")
+
+ if settings.uv_sync_selection:
+ layout.itemR(settings, "mesh_selection_mode", text="", expand=True)
+ else:
+ layout.itemR(settings, "uv_selection_mode", text="", expand=True)
+ layout.itemR(uvedit, "sticky_selection_mode", text="")
+ pass
- uiBlockEndAlign(block);
- xco+= 8;
+ row = layout.row(align=True)
+ row.itemR(settings, "snap", text="")
+ if settings.snap:
+ row.itemR(settings, "snap_mode", text="")
+ """
/* uv layers */
{
Object *obedit= CTX_data_edit_object(C);
@@ -329,29 +283,11 @@ class IMAGE_HT_header(bpy.types.Header):
but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
// uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
-
- xco+= 85;
- }
-
- xco+= 8;
- }
- """
+ """
if ima:
- """
- RenderResult *rr;
-
- /* render layers and passes */
- rr= BKE_image_get_renderresult(scene, ima);
- if(rr) {
- uiBlockBeginAlign(block);
-#if 0
- uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
-#endif
- uiBlockEndAlign(block);
- xco+= 166;
- }
- """
+ # layers
+ layout.template_image_layers(ima, iuser)
# painting
layout.itemR(sima, "image_painting", text="")
@@ -373,6 +309,10 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
__region_type__ = "UI"
__label__ = "Game Properties"
+ def poll(self, context):
+ sima = context.space_data
+ return (sima and sima.image)
+
def draw(self, context):
sima = context.space_data
layout = self.layout
@@ -382,446 +322,83 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
if ima:
split = layout.split()
- col = split.column(align=True)
- col.itemR(ima, "animated")
+ col = split.column()
+
+ subcol = col.column(align=True)
+ subcol.itemR(ima, "clamp_x")
+ subcol.itemR(ima, "clamp_y")
+
+ col.itemR(ima, "mapping", expand=True)
+ col.itemR(ima, "tiles")
- subcol = col.column()
+ col = split.column()
+
+ subcol = col.column(align=True)
+ subcol.itemR(ima, "animated")
+
+ subcol = subcol.column()
subcol.itemR(ima, "animation_start", text="Start")
subcol.itemR(ima, "animation_end", text="End")
subcol.itemR(ima, "animation_speed", text="Speed")
subcol.active = ima.animated
- col = split.column()
- col.itemR(ima, "tiles")
-
subrow = col.row(align=True)
subrow.itemR(ima, "tiles_x", text="X")
subrow.itemR(ima, "tiles_y", text="Y")
- subrow.active = ima.tiles
-
- col.itemS()
- col.itemR(ima, "clamp_x")
- col.itemR(ima, "clamp_y")
-
- col.itemR(ima, "mapping", expand=True)
-
-bpy.types.register(IMAGE_MT_view)
-bpy.types.register(IMAGE_MT_select)
-bpy.types.register(IMAGE_MT_image)
-bpy.types.register(IMAGE_MT_uvs_showhide)
-bpy.types.register(IMAGE_MT_uvs_transform)
-bpy.types.register(IMAGE_MT_uvs_mirror)
-bpy.types.register(IMAGE_MT_uvs_weldalign)
-bpy.types.register(IMAGE_MT_uvs)
-bpy.types.register(IMAGE_HT_header)
-bpy.types.register(IMAGE_PT_game_properties)
-
+ subrow.active = ima.tiles or ima.animated
-import bpy
-
-class IMAGE_MT_view(bpy.types.Menu):
+class IMAGE_PT_view_properties(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
- __label__ = "View"
+ __region_type__ = "UI"
+ __label__ = "View Properties"
def draw(self, context):
- layout = self.layout
sima = context.space_data
- uv = sima.uv_editor
-
- show_uvedit = sima.show_uvedit
-
- layout.itemO("IMAGE_OT_properties") # icon
-
- layout.itemS()
-
- layout.itemR(sima, "update_automatically")
- # XXX if show_uvedit:
- # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
-
- layout.itemS()
-
- layout.itemO("IMAGE_OT_view_zoom_in")
- layout.itemO("IMAGE_OT_view_zoom_out")
-
- layout.itemS()
-
- ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
-
- for a, b in ratios:
- text = "Zoom %d:%d" % (a, b)
- layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
-
- layout.itemS()
-
- if show_uvedit:
- layout.itemO("IMAGE_OT_view_selected")
-
- layout.itemO("IMAGE_OT_view_all")
- layout.itemO("SCREEN_OT_screen_full_area")
-
-class IMAGE_MT_select(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Select"
-
- def draw(self, context):
layout = self.layout
- layout.itemO("UV_OT_select_border")
- layout.item_booleanO("UV_OT_select_border", "pinned", True)
-
- layout.itemS()
-
- layout.itemO("UV_OT_select_all_toggle")
- layout.itemO("UV_OT_select_invert")
- layout.itemO("UV_OT_unlink_selection")
-
- layout.itemS()
-
- layout.itemO("UV_OT_select_pinned")
- layout.itemO("UV_OT_select_linked")
-
-class IMAGE_MT_image(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Image"
-
- def draw(self, context):
- layout = self.layout
- sima = context.space_data
ima = sima.image
-
- layout.itemO("IMAGE_OT_new")
- layout.itemO("IMAGE_OT_open")
-
- show_render = sima.show_render
-
- if ima:
- if show_render:
- layout.itemO("IMAGE_OT_replace")
- layout.itemO("IMAGE_OT_reload")
-
- layout.itemO("IMAGE_OT_save")
- layout.itemO("IMAGE_OT_save_as")
-
- if ima.source == "SEQUENCE":
- layout.itemO("IMAGE_OT_save_sequence")
-
- if not show_render:
- layout.itemS()
-
- if ima.packed_file:
- layout.itemO("IMAGE_OT_unpack")
- else:
- layout.itemO("IMAGE_OT_pack")
-
- # only for dirty && specific image types : XXX poll?
- #if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
- if False:
- if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
- layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
-
- layout.itemS()
-
- layout.itemR(sima, "image_painting")
-
-class IMAGE_MT_uvs_showhide(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Show/Hide Faces"
-
- def draw(self, context):
- layout = self.layout
-
- layout.itemO("UV_OT_reveal")
- layout.itemO("UV_OT_hide")
- layout.item_booleanO("UV_OT_hide", "unselected", True)
-
-class IMAGE_MT_uvs_transform(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
- layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
- layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
-
-class IMAGE_MT_uvs_mirror(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Mirror"
-
- def draw(self, context):
- layout = self.layout
-
- layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
- layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
-
-class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "Weld/Align"
-
- def draw(self, context):
- layout = self.layout
-
- layout.itemO("UV_OT_weld") # W, 1
- layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
-
-
-class IMAGE_MT_uvs(bpy.types.Menu):
- __space_type__ = "IMAGE_EDITOR"
- __label__ = "UVs"
-
- def draw(self, context):
- layout = self.layout
- sima = context.space_data
- uv = sima.uv_editor
- scene = context.scene
-
- layout.itemR(uv, "snap_to_pixels")
- layout.itemR(uv, "constrain_to_image_bounds")
-
- layout.itemS()
-
- layout.itemR(uv, "live_unwrap")
- layout.itemO("UV_OT_unwrap")
- layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
- layout.itemO("UV_OT_pin")
-
- layout.itemS()
-
- layout.itemO("UV_OT_pack_islands")
- layout.itemO("UV_OT_average_islands_scale")
- layout.itemO("UV_OT_minimize_stretch")
- layout.itemO("UV_OT_stitch")
-
- layout.itemS()
-
- layout.itemM("IMAGE_MT_uvs_transform")
- layout.itemM("IMAGE_MT_uvs_mirror")
- layout.itemM("IMAGE_MT_uvs_weldalign")
-
- layout.itemS()
-
- # XXX layout.itemR(scene, "proportional_editing")
- layout.item_menu_enumR(scene, "proportional_editing_falloff")
-
- layout.itemS()
-
- layout.itemM("IMAGE_MT_uvs_showhide")
-
-class IMAGE_HT_header(bpy.types.Header):
- __space_type__ = "IMAGE_EDITOR"
-
- def draw(self, context):
- sima = context.space_data
- ima = sima.image
- layout = self.layout
-
- show_render = sima.show_render
- show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
+ uvedit = sima.uv_editor
- layout.template_header()
-
- # menus
- if context.area.show_menus:
- row = layout.row()
- row.itemM("IMAGE_MT_view")
-
- if show_uvedit:
- row.itemM("IMAGE_MT_select")
-
- # XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image";
- row.itemM("IMAGE_MT_image")
-
- if show_uvedit:
- row.itemM("IMAGE_MT_uvs")
-
- layout.template_ID(sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
-
- """
- /* image select */
-
- pinflag= (show_render)? 0: UI_ID_PIN;
- xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
- sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
- xco += 8;
- """
-
- """
- if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
- /* XXX this should not be a static var */
- static int headerbuttons_packdummy;
-
- headerbuttons_packdummy = 0;
-
- if (ima->packedfile) {
- headerbuttons_packdummy = 1;
- }
- if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
- uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
- else
- uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
-
- xco+= XIC+8;
- }
- """
-
- # uv editing
- if show_uvedit:
- pass
-
- """
- /* uv editing */
- if(show_uvedit) {
- /* pivot */
- uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
- "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
- xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
- "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
- xco+= XIC + 18;
-
- /* selection modes */
- uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
- xco+= XIC+8;
-
- if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
- uiBlockBeginAlign(block);
-
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
- xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
- xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
- xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
-
- uiBlockEndAlign(block);
- }
- else {
- uiBlockBeginAlign(block);
-
- uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
- xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
- uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
- xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
-
- uiBlockEndAlign(block);
-
- /* would use these if const's could go in strings
- * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
- but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
- "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
- xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
- "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
- }
-
- xco+= XIC + 16;
-
- /* snap options, identical to options in 3d view header */
- uiBlockBeginAlign(block);
-
- if (scene->snap_flag & SCE_SNAP) {
- uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
- xco+= XIC;
- uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
- xco+= 70;
- }
- else {
- uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
- xco+= XIC;
- }
-
- uiBlockEndAlign(block);
- xco+= 8;
-
- /* uv layers */
- {
- Object *obedit= CTX_data_edit_object(C);
- char menustr[34*MAX_MTFACE];
- static int act;
-
- image_menu_uvlayers(obedit, menustr, &act);
-
- but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
- // uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
-
- xco+= 85;
- }
-
- xco+= 8;
- }
- """
+ split = layout.split()
+ col = split.column()
if ima:
- """
- RenderResult *rr;
-
- /* render layers and passes */
- rr= BKE_image_get_renderresult(scene, ima);
- if(rr) {
- uiBlockBeginAlign(block);
-#if 0
- uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
-#endif
- uiBlockEndAlign(block);
- xco+= 166;
- }
- """
-
- # painting
- layout.itemR(sima, "image_painting", text="")
-
- # draw options
- row = layout.row(align=True)
- row.itemR(sima, "draw_channels", text="", expand=True)
+ col.itemR(ima, "display_aspect")
- row = layout.row(align=True)
- if ima.type == "COMPOSITE":
- row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
- if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
- row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
-
- layout.itemR(sima, "update_automatically", text="")
+ col = split.column()
+ col.itemR(sima, "draw_repeated", text="Repeat")
+ if show_uvedit:
+ col.itemR(uvedit, "normalized_coordinates")
-class IMAGE_PT_game_properties(bpy.types.Panel):
+ if show_uvedit:
+ col = layout.column()
+ row = col.row()
+ row.itemR(uvedit, "edge_draw_type", expand=True)
+ row = col.row()
+ row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
+ row.itemR(uvedit, "draw_modified_edges", text="Modified")
+
+ row = col.row()
+ row.itemR(uvedit, "draw_stretch", text="Stretch")
+ row.itemR(uvedit, "draw_stretch_type", text="")
+ #col.itemR(uvedit, "draw_edges")
+ #col.itemR(uvedit, "draw_faces")
+
+class IMAGE_PT_curves(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
__region_type__ = "UI"
- __label__ = "Game Properties"
+ __label__ = "Curves"
+
+ def poll(self, context):
+ sima = context.space_data
+ return (sima and sima.image)
def draw(self, context):
sima = context.space_data
layout = self.layout
- ima = sima.image
-
- if ima:
- split = layout.split()
-
- col = split.column(align=True)
- col.itemR(ima, "animated")
-
- subcol = col.column()
- subcol.itemR(ima, "animation_start", text="Start")
- subcol.itemR(ima, "animation_end", text="End")
- subcol.itemR(ima, "animation_speed", text="Speed")
- subcol.active = ima.animated
-
- col = split.column()
- col.itemR(ima, "tiles")
-
- subrow = col.row(align=True)
- subrow.itemR(ima, "tiles_x", text="X")
- subrow.itemR(ima, "tiles_y", text="Y")
- subrow.active = ima.tiles
-
- col.itemS()
- col.itemR(ima, "clamp_x")
- col.itemR(ima, "clamp_y")
-
- col.itemR(ima, "mapping", expand=True)
+ layout.template_curve_mapping(sima.curves)
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
@@ -833,4 +410,6 @@ bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_game_properties)
+bpy.types.register(IMAGE_PT_view_properties)
+#bpy.types.register(IMAGE_PT_curves)