diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-23 04:45:41 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-23 04:45:41 +0400 |
commit | 9fd605c0502d991af30a4d4b91681b4116658f45 (patch) | |
tree | 26cda9f5361b94fdf3c1d53edd72b0ee128e450f /release | |
parent | e2b6cea3b95ca41854661726ccea684421738c8f (diff) |
2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
some also from 2.4x, these options didn't work together 100%.
Diffstat (limited to 'release')
-rw-r--r-- | release/ui/space_image.py | 581 |
1 files changed, 80 insertions, 501 deletions
diff --git a/release/ui/space_image.py b/release/ui/space_image.py index dc20ee2d6cd..e49172fd3f1 100644 --- a/release/ui/space_image.py +++ b/release/ui/space_image.py @@ -9,6 +9,7 @@ class IMAGE_MT_view(bpy.types.Menu): layout = self.layout sima = context.space_data uv = sima.uv_editor + settings = context.scene.tool_settings show_uvedit = sima.show_uvedit @@ -17,8 +18,8 @@ class IMAGE_MT_view(bpy.types.Menu): layout.itemS() layout.itemR(sima, "update_automatically") - # XXX if show_uvedit: - # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad / + if show_uvedit: + layout.itemR(settings, "uv_local_view") # Numpad / layout.itemS() @@ -156,7 +157,7 @@ class IMAGE_MT_uvs(bpy.types.Menu): layout = self.layout sima = context.space_data uv = sima.uv_editor - scene = context.scene + settings = context.scene.tool_settings layout.itemR(uv, "snap_to_pixels") layout.itemR(uv, "constrain_to_image_bounds") @@ -183,8 +184,8 @@ class IMAGE_MT_uvs(bpy.types.Menu): layout.itemS() - # XXX layout.itemR(scene, "proportional_editing") - layout.item_menu_enumR(scene, "proportional_editing_falloff") + layout.itemR(settings, "proportional_editing") + layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() @@ -196,7 +197,9 @@ class IMAGE_HT_header(bpy.types.Header): def draw(self, context): sima = context.space_data ima = sima.image + iuser = sima.image_user layout = self.layout + settings = context.scene.tool_settings show_render = sima.show_render show_paint = sima.show_paint @@ -250,75 +253,26 @@ class IMAGE_HT_header(bpy.types.Header): # uv editing if show_uvedit: - pass - - """ - /* uv editing */ - if(show_uvedit) { - /* pivot */ - uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE, - "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1", - xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0, - "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)"); - xco+= XIC + 18; - - /* selection modes */ - uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection"); - xco+= XIC+8; + uvedit = sima.uv_editor - if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) { - uiBlockBeginAlign(block); - - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL, - xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode"); - uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL, - xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode"); - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL, - xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode"); - - uiBlockEndAlign(block); - } - else { - uiBlockBeginAlign(block); - - uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL, - xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode"); - - uiBlockEndAlign(block); - - /* would use these if const's could go in strings - * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */ - but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC, - "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2", - xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0, - "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)"); - } + layout.itemS() - xco+= XIC + 16; - - /* snap options, identical to options in 3d view header */ - uiBlockBeginAlign(block); - - if (scene->snap_flag & SCE_SNAP) { - uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab)."); - xco+= XIC; - uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode."); - xco+= 70; - } - else { - uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab)."); - xco+= XIC; - } + layout.itemR(uvedit, "pivot", text="") + layout.itemR(settings, "uv_sync_selection", text="") + + if settings.uv_sync_selection: + layout.itemR(settings, "mesh_selection_mode", text="", expand=True) + else: + layout.itemR(settings, "uv_selection_mode", text="", expand=True) + layout.itemR(uvedit, "sticky_selection_mode", text="") + pass - uiBlockEndAlign(block); - xco+= 8; + row = layout.row(align=True) + row.itemR(settings, "snap", text="") + if settings.snap: + row.itemR(settings, "snap_mode", text="") + """ /* uv layers */ { Object *obedit= CTX_data_edit_object(C); @@ -329,29 +283,11 @@ class IMAGE_HT_header(bpy.types.Header): but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing."); // uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL); - - xco+= 85; - } - - xco+= 8; - } - """ + """ if ima: - """ - RenderResult *rr; - - /* render layers and passes */ - rr= BKE_image_get_renderresult(scene, ima); - if(rr) { - uiBlockBeginAlign(block); -#if 0 - uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160); -#endif - uiBlockEndAlign(block); - xco+= 166; - } - """ + # layers + layout.template_image_layers(ima, iuser) # painting layout.itemR(sima, "image_painting", text="") @@ -373,6 +309,10 @@ class IMAGE_PT_game_properties(bpy.types.Panel): __region_type__ = "UI" __label__ = "Game Properties" + def poll(self, context): + sima = context.space_data + return (sima and sima.image) + def draw(self, context): sima = context.space_data layout = self.layout @@ -382,446 +322,83 @@ class IMAGE_PT_game_properties(bpy.types.Panel): if ima: split = layout.split() - col = split.column(align=True) - col.itemR(ima, "animated") + col = split.column() + + subcol = col.column(align=True) + subcol.itemR(ima, "clamp_x") + subcol.itemR(ima, "clamp_y") + + col.itemR(ima, "mapping", expand=True) + col.itemR(ima, "tiles") - subcol = col.column() + col = split.column() + + subcol = col.column(align=True) + subcol.itemR(ima, "animated") + + subcol = subcol.column() subcol.itemR(ima, "animation_start", text="Start") subcol.itemR(ima, "animation_end", text="End") subcol.itemR(ima, "animation_speed", text="Speed") subcol.active = ima.animated - col = split.column() - col.itemR(ima, "tiles") - subrow = col.row(align=True) subrow.itemR(ima, "tiles_x", text="X") subrow.itemR(ima, "tiles_y", text="Y") - subrow.active = ima.tiles - - col.itemS() - col.itemR(ima, "clamp_x") - col.itemR(ima, "clamp_y") - - col.itemR(ima, "mapping", expand=True) - -bpy.types.register(IMAGE_MT_view) -bpy.types.register(IMAGE_MT_select) -bpy.types.register(IMAGE_MT_image) -bpy.types.register(IMAGE_MT_uvs_showhide) -bpy.types.register(IMAGE_MT_uvs_transform) -bpy.types.register(IMAGE_MT_uvs_mirror) -bpy.types.register(IMAGE_MT_uvs_weldalign) -bpy.types.register(IMAGE_MT_uvs) -bpy.types.register(IMAGE_HT_header) -bpy.types.register(IMAGE_PT_game_properties) - + subrow.active = ima.tiles or ima.animated -import bpy - -class IMAGE_MT_view(bpy.types.Menu): +class IMAGE_PT_view_properties(bpy.types.Panel): __space_type__ = "IMAGE_EDITOR" - __label__ = "View" + __region_type__ = "UI" + __label__ = "View Properties" def draw(self, context): - layout = self.layout sima = context.space_data - uv = sima.uv_editor - - show_uvedit = sima.show_uvedit - - layout.itemO("IMAGE_OT_properties") # icon - - layout.itemS() - - layout.itemR(sima, "update_automatically") - # XXX if show_uvedit: - # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad / - - layout.itemS() - - layout.itemO("IMAGE_OT_view_zoom_in") - layout.itemO("IMAGE_OT_view_zoom_out") - - layout.itemS() - - ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]; - - for a, b in ratios: - text = "Zoom %d:%d" % (a, b) - layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text) - - layout.itemS() - - if show_uvedit: - layout.itemO("IMAGE_OT_view_selected") - - layout.itemO("IMAGE_OT_view_all") - layout.itemO("SCREEN_OT_screen_full_area") - -class IMAGE_MT_select(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Select" - - def draw(self, context): layout = self.layout - layout.itemO("UV_OT_select_border") - layout.item_booleanO("UV_OT_select_border", "pinned", True) - - layout.itemS() - - layout.itemO("UV_OT_select_all_toggle") - layout.itemO("UV_OT_select_invert") - layout.itemO("UV_OT_unlink_selection") - - layout.itemS() - - layout.itemO("UV_OT_select_pinned") - layout.itemO("UV_OT_select_linked") - -class IMAGE_MT_image(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Image" - - def draw(self, context): - layout = self.layout - sima = context.space_data ima = sima.image - - layout.itemO("IMAGE_OT_new") - layout.itemO("IMAGE_OT_open") - - show_render = sima.show_render - - if ima: - if show_render: - layout.itemO("IMAGE_OT_replace") - layout.itemO("IMAGE_OT_reload") - - layout.itemO("IMAGE_OT_save") - layout.itemO("IMAGE_OT_save_as") - - if ima.source == "SEQUENCE": - layout.itemO("IMAGE_OT_save_sequence") - - if not show_render: - layout.itemS() - - if ima.packed_file: - layout.itemO("IMAGE_OT_unpack") - else: - layout.itemO("IMAGE_OT_pack") - - # only for dirty && specific image types : XXX poll? - #if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) - if False: - if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER": - layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG") - - layout.itemS() - - layout.itemR(sima, "image_painting") - -class IMAGE_MT_uvs_showhide(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Show/Hide Faces" - - def draw(self, context): - layout = self.layout - - layout.itemO("UV_OT_reveal") - layout.itemO("UV_OT_hide") - layout.item_booleanO("UV_OT_hide", "unselected", True) - -class IMAGE_MT_uvs_transform(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Transform" - - def draw(self, context): - layout = self.layout - - layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION") - layout.item_enumO("TFM_OT_transform", "mode", "ROTATION") - layout.item_enumO("TFM_OT_transform", "mode", "RESIZE") - -class IMAGE_MT_uvs_mirror(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Mirror" - - def draw(self, context): - layout = self.layout - - layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M, - layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M, - -class IMAGE_MT_uvs_weldalign(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "Weld/Align" - - def draw(self, context): - layout = self.layout - - layout.itemO("UV_OT_weld") # W, 1 - layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4 - - -class IMAGE_MT_uvs(bpy.types.Menu): - __space_type__ = "IMAGE_EDITOR" - __label__ = "UVs" - - def draw(self, context): - layout = self.layout - sima = context.space_data - uv = sima.uv_editor - scene = context.scene - - layout.itemR(uv, "snap_to_pixels") - layout.itemR(uv, "constrain_to_image_bounds") - - layout.itemS() - - layout.itemR(uv, "live_unwrap") - layout.itemO("UV_OT_unwrap") - layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin") - layout.itemO("UV_OT_pin") - - layout.itemS() - - layout.itemO("UV_OT_pack_islands") - layout.itemO("UV_OT_average_islands_scale") - layout.itemO("UV_OT_minimize_stretch") - layout.itemO("UV_OT_stitch") - - layout.itemS() - - layout.itemM("IMAGE_MT_uvs_transform") - layout.itemM("IMAGE_MT_uvs_mirror") - layout.itemM("IMAGE_MT_uvs_weldalign") - - layout.itemS() - - # XXX layout.itemR(scene, "proportional_editing") - layout.item_menu_enumR(scene, "proportional_editing_falloff") - - layout.itemS() - - layout.itemM("IMAGE_MT_uvs_showhide") - -class IMAGE_HT_header(bpy.types.Header): - __space_type__ = "IMAGE_EDITOR" - - def draw(self, context): - sima = context.space_data - ima = sima.image - layout = self.layout - - show_render = sima.show_render - show_paint = sima.show_paint show_uvedit = sima.show_uvedit + uvedit = sima.uv_editor - layout.template_header() - - # menus - if context.area.show_menus: - row = layout.row() - row.itemM("IMAGE_MT_view") - - if show_uvedit: - row.itemM("IMAGE_MT_select") - - # XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image"; - row.itemM("IMAGE_MT_image") - - if show_uvedit: - row.itemM("IMAGE_MT_uvs") - - layout.template_ID(sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open") - - """ - /* image select */ - - pinflag= (show_render)? 0: UI_ID_PIN; - xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco, - sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag); - xco += 8; - """ - - """ - if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) { - /* XXX this should not be a static var */ - static int headerbuttons_packdummy; - - headerbuttons_packdummy = 0; - - if (ima->packedfile) { - headerbuttons_packdummy = 1; - } - if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) - uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG"); - else - uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image"); - - xco+= XIC+8; - } - """ - - # uv editing - if show_uvedit: - pass - - """ - /* uv editing */ - if(show_uvedit) { - /* pivot */ - uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE, - "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1", - xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0, - "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)"); - xco+= XIC + 18; - - /* selection modes */ - uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection"); - xco+= XIC+8; - - if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) { - uiBlockBeginAlign(block); - - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL, - xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode"); - uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL, - xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode"); - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL, - xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode"); - - uiBlockEndAlign(block); - } - else { - uiBlockBeginAlign(block); - - uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL, - xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode"); - uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL, - xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode"); - - uiBlockEndAlign(block); - - /* would use these if const's could go in strings - * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */ - but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC, - "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2", - xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0, - "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)"); - } - - xco+= XIC + 16; - - /* snap options, identical to options in 3d view header */ - uiBlockBeginAlign(block); - - if (scene->snap_flag & SCE_SNAP) { - uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab)."); - xco+= XIC; - uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode."); - xco+= 70; - } - else { - uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab)."); - xco+= XIC; - } - - uiBlockEndAlign(block); - xco+= 8; - - /* uv layers */ - { - Object *obedit= CTX_data_edit_object(C); - char menustr[34*MAX_MTFACE]; - static int act; - - image_menu_uvlayers(obedit, menustr, &act); - - but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing."); - // uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL); - - xco+= 85; - } - - xco+= 8; - } - """ + split = layout.split() + col = split.column() if ima: - """ - RenderResult *rr; - - /* render layers and passes */ - rr= BKE_image_get_renderresult(scene, ima); - if(rr) { - uiBlockBeginAlign(block); -#if 0 - uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160); -#endif - uiBlockEndAlign(block); - xco+= 166; - } - """ - - # painting - layout.itemR(sima, "image_painting", text="") - - # draw options - row = layout.row(align=True) - row.itemR(sima, "draw_channels", text="", expand=True) + col.itemR(ima, "display_aspect") - row = layout.row(align=True) - if ima.type == "COMPOSITE": - row.itemO("IMAGE_OT_record_composite", icon="ICON_REC") - if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"): - row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY") - - layout.itemR(sima, "update_automatically", text="") + col = split.column() + col.itemR(sima, "draw_repeated", text="Repeat") + if show_uvedit: + col.itemR(uvedit, "normalized_coordinates") -class IMAGE_PT_game_properties(bpy.types.Panel): + if show_uvedit: + col = layout.column() + row = col.row() + row.itemR(uvedit, "edge_draw_type", expand=True) + row = col.row() + row.itemR(uvedit, "draw_smooth_edges", text="Smooth") + row.itemR(uvedit, "draw_modified_edges", text="Modified") + + row = col.row() + row.itemR(uvedit, "draw_stretch", text="Stretch") + row.itemR(uvedit, "draw_stretch_type", text="") + #col.itemR(uvedit, "draw_edges") + #col.itemR(uvedit, "draw_faces") + +class IMAGE_PT_curves(bpy.types.Panel): __space_type__ = "IMAGE_EDITOR" __region_type__ = "UI" - __label__ = "Game Properties" + __label__ = "Curves" + + def poll(self, context): + sima = context.space_data + return (sima and sima.image) def draw(self, context): sima = context.space_data layout = self.layout - ima = sima.image - - if ima: - split = layout.split() - - col = split.column(align=True) - col.itemR(ima, "animated") - - subcol = col.column() - subcol.itemR(ima, "animation_start", text="Start") - subcol.itemR(ima, "animation_end", text="End") - subcol.itemR(ima, "animation_speed", text="Speed") - subcol.active = ima.animated - - col = split.column() - col.itemR(ima, "tiles") - - subrow = col.row(align=True) - subrow.itemR(ima, "tiles_x", text="X") - subrow.itemR(ima, "tiles_y", text="Y") - subrow.active = ima.tiles - - col.itemS() - col.itemR(ima, "clamp_x") - col.itemR(ima, "clamp_y") - - col.itemR(ima, "mapping", expand=True) + layout.template_curve_mapping(sima.curves) bpy.types.register(IMAGE_MT_view) bpy.types.register(IMAGE_MT_select) @@ -833,4 +410,6 @@ bpy.types.register(IMAGE_MT_uvs_weldalign) bpy.types.register(IMAGE_MT_uvs) bpy.types.register(IMAGE_HT_header) bpy.types.register(IMAGE_PT_game_properties) +bpy.types.register(IMAGE_PT_view_properties) +#bpy.types.register(IMAGE_PT_curves) |