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authorCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
commitf6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch)
tree486b03bf59d3e022443c8e290f354265d0126578 /release
parent1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff)
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/io/export_3ds.py4
-rw-r--r--release/scripts/io/export_fbx.py10
-rw-r--r--release/scripts/io/export_obj.py4
-rw-r--r--release/scripts/io/export_ply.py4
-rw-r--r--release/scripts/io/export_x3d.py24
-rw-r--r--release/scripts/io/import_scene_3ds.py4
-rw-r--r--release/scripts/io/import_scene_obj.py4
-rw-r--r--release/scripts/op/object.py9
-rw-r--r--release/scripts/op/presets.py2
-rw-r--r--release/scripts/op/uv.py2
-rw-r--r--release/scripts/op/uvcalc_follow_active.py12
-rw-r--r--release/scripts/op/uvcalc_smart_project.py6
-rw-r--r--release/scripts/presets/interaction/maya.py2
-rw-r--r--release/scripts/templates/operator_uv.py6
-rw-r--r--release/scripts/ui/properties_data_armature.py2
-rw-r--r--release/scripts/ui/properties_data_mesh.py4
-rw-r--r--release/scripts/ui/properties_scene.py11
-rw-r--r--release/scripts/ui/space_image.py2
-rw-r--r--release/scripts/ui/space_outliner.py4
-rw-r--r--release/scripts/ui/space_time.py2
-rw-r--r--release/scripts/ui/space_userpref_keymap.py25
21 files changed, 70 insertions, 73 deletions
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py
index 4a5521bd9e9..706e7eb1516 100644
--- a/release/scripts/io/export_3ds.py
+++ b/release/scripts/io/export_3ds.py
@@ -567,7 +567,7 @@ def extract_triangles(mesh):
f_v = face.vertices
# f_v = face.v
- uf = mesh.active_uv_texture.data[i] if do_uv else None
+ uf = mesh.uv_textures.active.data[i] if do_uv else None
if do_uv:
f_uv = uf.uv
@@ -998,7 +998,7 @@ def write(filename, context):
if not mat_ls:
mat = mat_name = None
- for f, uf in zip(data.faces, data.active_uv_texture.data):
+ for f, uf in zip(data.faces, data.uv_textures.active.data):
if mat_ls:
mat_index = f.material_index
# mat_index = f.mat
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 60e9e90e11b..486f7d8199b 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -1630,7 +1630,7 @@ def write(filename, batch_objects = None, \
# if me.vertexColors:
collayers = me.vertex_colors
# collayers = me.getColorLayerNames()
- collayer_orig = me.active_vertex_color
+ collayer_orig = me.vertex_colors.active
# collayer_orig = me.activeColorLayer
for colindex, collayer in enumerate(collayers):
# me.activeColorLayer = collayer
@@ -1700,7 +1700,7 @@ def write(filename, batch_objects = None, \
if do_uvs:
uvlayers = me.uv_textures
# uvlayers = me.getUVLayerNames()
- uvlayer_orig = me.active_uv_texture
+ uvlayer_orig = me.uv_textures.active
# uvlayer_orig = me.activeUVLayer
for uvindex, uvlayer in enumerate(me.uv_textures):
# for uvindex, uvlayer in enumerate(uvlayers):
@@ -1834,8 +1834,8 @@ def write(filename, batch_objects = None, \
mats = my_mesh.blenMaterialList
- if me.active_uv_texture:
- uv_faces = me.active_uv_texture.data
+ if me.uv_textures.active:
+ uv_faces = me.uv_textures.active.data
else:
uv_faces = [None] * len(me.faces)
@@ -2103,7 +2103,7 @@ def write(filename, batch_objects = None, \
material_mapping_local = {}
if len(me.uv_textures) > 0:
# if me.faceUV:
- uvlayer_orig = me.active_uv_texture
+ uvlayer_orig = me.uv_textures.active
# uvlayer_orig = me.activeUVLayer
for uvlayer in me.uv_textures:
# for uvlayer in me.getUVLayerNames():
diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py
index 53c4a324ed1..68edc561498 100644
--- a/release/scripts/io/export_obj.py
+++ b/release/scripts/io/export_obj.py
@@ -418,7 +418,7 @@ def write_file(filepath, objects, scene,
if EXPORT_UV:
faceuv = len(me.uv_textures) > 0
- uv_layer = me.active_uv_texture.data[:]
+ uv_layer = me.uv_textures.active.data[:]
else:
faceuv = False
@@ -542,7 +542,7 @@ def write_file(filepath, objects, scene,
uv_face_mapping = [[0,0,0,0] for i in range(len(face_index_pairs))] # a bit of a waste for tri's :/
uv_dict = {} # could use a set() here
- uv_layer = me.active_uv_texture.data
+ uv_layer = me.uv_textures.active.data
for f, f_index in face_index_pairs:
for uv_index, uv in enumerate(uv_layer[f_index].uv):
uvkey = veckey2d(uv)
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py
index 1a4fd7a6ff9..946be68ec41 100644
--- a/release/scripts/io/export_ply.py
+++ b/release/scripts/io/export_ply.py
@@ -129,7 +129,7 @@ def write(filename, scene, ob, \
vertexColors = False
if faceUV:
- active_uv_layer = mesh.active_uv_texture
+ active_uv_layer = mesh.uv_textures.active
if not active_uv_layer:
EXPORT_UV = False
faceUV = None
@@ -137,7 +137,7 @@ def write(filename, scene, ob, \
active_uv_layer = active_uv_layer.data
if vertexColors:
- active_col_layer = mesh.active_vertex_color
+ active_col_layer = mesh.vertex_colors.active
if not active_col_layer:
EXPORT_COLORS = False
vertexColors = None
diff --git a/release/scripts/io/export_x3d.py b/release/scripts/io/export_x3d.py
index aafb7c922a1..c98debd5c60 100644
--- a/release/scripts/io/export_x3d.py
+++ b/release/scripts/io/export_x3d.py
@@ -402,9 +402,9 @@ class x3d_class:
if len(mesh.faces) == 0: return
mode = []
# mode = 0
- if mesh.active_uv_texture:
+ if mesh.uv_textures.active:
# if mesh.faceUV:
- for face in mesh.active_uv_texture.data:
+ for face in mesh.uv_textures.active.data:
# for face in mesh.faces:
if face.use_halo and 'HALO' not in mode:
mode += ['HALO']
@@ -463,7 +463,7 @@ class x3d_class:
hasImageTexture=0
is_smooth = False
- if len(maters) > 0 or mesh.active_uv_texture:
+ if len(maters) > 0 or mesh.uv_textures.active:
# if len(maters) > 0 or mesh.faceUV:
self.writeIndented("<Appearance>\n", 1)
# right now this script can only handle a single material per mesh.
@@ -480,9 +480,9 @@ class x3d_class:
#-- textures
face = None
- if mesh.active_uv_texture:
+ if mesh.uv_textures.active:
# if mesh.faceUV:
- for face in mesh.active_uv_texture.data:
+ for face in mesh.uv_textures.active.data:
# for face in mesh.faces:
if face.image:
# if (hasImageTexture == 0) and (face.image):
@@ -525,7 +525,7 @@ class x3d_class:
self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp)))
#--- output textureCoordinates if UV texture used
- if mesh.active_uv_texture:
+ if mesh.uv_textures.active:
# if mesh.faceUV:
if self.matonly == 1 and self.share == 1:
self.writeFaceColors(mesh)
@@ -540,7 +540,7 @@ class x3d_class:
self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
#--- output textureCoordinates if UV texture used
- if mesh.active_uv_texture:
+ if mesh.uv_textures.active:
# if mesh.faceUV:
if hasImageTexture == 1:
self.writeTextureCoordinates(mesh)
@@ -614,7 +614,7 @@ class x3d_class:
texIndexList=[]
j=0
- for face in mesh.active_uv_texture.data:
+ for face in mesh.uv_textures.active.data:
# for face in mesh.faces:
# workaround, since tface.uv iteration is wrong atm
uvs = face.uv
@@ -646,10 +646,10 @@ class x3d_class:
def writeFaceColors(self, mesh):
if self.writingcolor == 0:
self.file.write("colorPerVertex=\"false\" ")
- elif mesh.active_vertex_color:
+ elif mesh.vertex_colors.active:
# else:
self.writeIndented("<Color color=\"", 1)
- for face in mesh.active_vertex_color.data:
+ for face in mesh.vertex_colors.active.data:
c = face.color1
if self.verbose > 2:
print("Debug: face.col r=%d g=%d b=%d" % (c[0], c[1], c[2]))
@@ -961,9 +961,9 @@ class x3d_class:
faceMap={}
nFaceIndx=0
- if mesh.active_uv_texture:
+ if mesh.uv_textures.active:
# if mesh.faceUV:
- for face in mesh.active_uv_texture.data:
+ for face in mesh.uv_textures.active.data:
# for face in mesh.faces
sidename = "two" if face.use_twoside else "one"
diff --git a/release/scripts/io/import_scene_3ds.py b/release/scripts/io/import_scene_3ds.py
index 6378d93df62..f956f29b0e7 100644
--- a/release/scripts/io/import_scene_3ds.py
+++ b/release/scripts/io/import_scene_3ds.py
@@ -346,8 +346,8 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
bmesh.faces.foreach_set("vertices_raw", eekadoodle_faces)
if bmesh.faces and contextMeshUV:
- bmesh.add_uv_texture()
- uv_faces = bmesh.active_uv_texture.data[:]
+ bmesh.uv_textures.new()
+ uv_faces = bmesh.uv_textures.active.data[:]
else:
uv_faces = None
diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py
index 655f797750e..f20652a6b0a 100644
--- a/release/scripts/io/import_scene_obj.py
+++ b/release/scripts/io/import_scene_obj.py
@@ -692,9 +692,7 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
# face_mapping= me.faces.extend([f[0] for f in faces], indexList=True)
if verts_tex and me.faces:
- me.add_uv_texture()
-# me.faceUV= 1
- # TEXMODE= Mesh.FaceModes['TEX']
+ me.uv_textures.new()
context_material_old= -1 # avoid a dict lookup
mat= 0 # rare case it may be un-initialized.
diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py
index 56c43c0728c..28f3b226c21 100644
--- a/release/scripts/op/object.py
+++ b/release/scripts/op/object.py
@@ -427,13 +427,13 @@ class JoinUVs(bpy.types.Operator):
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- if not mesh.active_uv_texture:
+ if not mesh.uv_textures:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has no UVs\n" % (obj.name, mesh.name))
else:
len_faces = len(mesh.faces)
uv_array = array.array('f', [0.0] * 8) * len_faces # seems to be the fastest way to create an array
- mesh.active_uv_texture.data.foreach_get("uv_raw", uv_array)
+ mesh.uv_textures.active.data.foreach_get("uv_raw", uv_array)
objects = context.selected_editable_objects[:]
@@ -451,10 +451,9 @@ class JoinUVs(bpy.types.Operator):
if len(mesh_other.faces) != len_faces:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has %d faces, expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.faces), len_faces))
else:
- uv_other = mesh_other.active_uv_texture
+ uv_other = mesh_other.uv_textures.active
if not uv_other:
- mesh_other.add_uv_texture() # should return the texture it adds
- uv_other = mesh_other.active_uv_texture
+ uv_other = mesh_other.uv_textures.new() # should return the texture it adds
# finally do the copy
uv_other.data.foreach_set("uv_raw", uv_array)
diff --git a/release/scripts/op/presets.py b/release/scripts/op/presets.py
index 43e2cda5d53..4d15d94f408 100644
--- a/release/scripts/op/presets.py
+++ b/release/scripts/op/presets.py
@@ -50,7 +50,7 @@ class AddPresetBase():
if getattr(self, "save_keyconfig", False):
bpy.ops.wm.keyconfig_export(filepath=filepath, kc_name=self.properties.name)
file_preset = open(filepath, 'a')
- file_preset.write("wm.active_keyconfig = kc\n\n")
+ file_preset.write("wm.keyconfigs.active = kc\n\n")
else:
file_preset = open(filepath, 'w')
file_preset.write("import bpy\n")
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
index cf3d68787c0..238c11d6e06 100644
--- a/release/scripts/op/uv.py
+++ b/release/scripts/op/uv.py
@@ -69,7 +69,7 @@ class ExportUVLayout(bpy.types.Operator):
def _face_uv_iter(self, context):
obj = context.active_object
mesh = obj.data
- uv_layer = mesh.active_uv_texture.data
+ uv_layer = mesh.uv_textures.active.data
uv_layer_len = len(uv_layer)
if not self.properties.export_all:
diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py
index 1f80e704f93..9f809dd39f8 100644
--- a/release/scripts/op/uvcalc_follow_active.py
+++ b/release/scripts/op/uvcalc_follow_active.py
@@ -28,8 +28,8 @@ def extend(obj, operator, EXTEND_MODE):
me = obj.data
me_verts = me.vertices
# script will fail without UVs
- if not me.active_uv_texture:
- me.add_uv_texture()
+ if not me.uv_textures:
+ me.uv_textures.new()
# Toggle Edit mode
@@ -57,10 +57,10 @@ def extend(obj, operator, EXTEND_MODE):
vidx_source = face_source.vertices
vidx_target = face_target.vertices
- faceUVsource = me.active_uv_texture.data[face_source.index]
+ faceUVsource = me.uv_textures.active.data[face_source.index]
uvs_source = [faceUVsource.uv1, faceUVsource.uv2, faceUVsource.uv3, faceUVsource.uv4]
- faceUVtarget = me.active_uv_texture.data[face_target.index]
+ faceUVtarget = me.uv_textures.active.data[face_target.index]
uvs_target = [faceUVtarget.uv1, faceUVtarget.uv2, faceUVtarget.uv3, faceUVtarget.uv4]
# vertex index is the key, uv is the value
@@ -138,8 +138,8 @@ def extend(obj, operator, EXTEND_MODE):
uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]])
- if me.active_uv_texture == None:
- me.add_uv_texture
+ if not me.uv_textures:
+ me.uv_textures.new()
face_act = me.faces.active
if face_act == -1:
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index 0589b7e861a..c4e19afc810 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -892,10 +892,10 @@ def main(context, island_margin, projection_limit):
# Tag as used
me.tag = True
- if len(me.uv_textures)==0: # Mesh has no UV Coords, dont bother.
- me.add_uv_texture()
+ if not me.uv_textures: # Mesh has no UV Coords, dont bother.
+ me.uv_textures.new()
- uv_layer = me.active_uv_texture.data
+ uv_layer = me.uv_textures.active.data
me_verts = list(me.vertices)
if USER_ONLY_SELECTED_FACES:
diff --git a/release/scripts/presets/interaction/maya.py b/release/scripts/presets/interaction/maya.py
index ccd95abf75e..4fcf987c9b2 100644
--- a/release/scripts/presets/interaction/maya.py
+++ b/release/scripts/presets/interaction/maya.py
@@ -375,7 +375,7 @@ kmi.properties.value_2 = 'CONNECTED'
kmi = km.items.add('mesh.select_all', 'SELECTMOUSE', 'CLICK')
kmi.properties.action = 'DESELECT'
-wm.active_keyconfig = kc
+wm.keyconfigs.active = kc
bpy.context.user_preferences.edit.use_drag_immediately = True
bpy.context.user_preferences.edit.use_insertkey_xyz_to_rgb = False
diff --git a/release/scripts/templates/operator_uv.py b/release/scripts/templates/operator_uv.py
index a18aaf358c8..305496e31ce 100644
--- a/release/scripts/templates/operator_uv.py
+++ b/release/scripts/templates/operator_uv.py
@@ -9,11 +9,11 @@ def main(context):
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- if not mesh.active_uv_texture:
- bpy.ops.mesh.uv_texture_add()
+ if not mesh.uv_textures:
+ uvtex = bpy.ops.mesh.uv_texture_add()
# adjust UVs
- for i, uv in enumerate(mesh.active_uv_texture.data):
+ for i, uv in enumerate(uvtex.data):
uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
for j, v_idx in enumerate(mesh.faces[i].vertices):
if uv.select_uv[j]:
diff --git a/release/scripts/ui/properties_data_armature.py b/release/scripts/ui/properties_data_armature.py
index 7de06554751..3931626f0ff 100644
--- a/release/scripts/ui/properties_data_armature.py
+++ b/release/scripts/ui/properties_data_armature.py
@@ -126,7 +126,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
col.operator("pose.group_add", icon='ZOOMIN', text="")
col.operator("pose.group_remove", icon='ZOOMOUT', text="")
- group = pose.active_bone_group
+ group = pose.bone_groups.active
if group:
col = layout.column()
col.active = (ob.proxy is None)
diff --git a/release/scripts/ui/properties_data_mesh.py b/release/scripts/ui/properties_data_mesh.py
index fd184819143..986d1d2e834 100644
--- a/release/scripts/ui/properties_data_mesh.py
+++ b/release/scripts/ui/properties_data_mesh.py
@@ -272,7 +272,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
- lay = me.active_uv_texture
+ lay = me.uv_textures.active
if lay:
layout.prop(lay, "name")
@@ -341,7 +341,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
- lay = me.active_vertex_color
+ lay = me.vertex_colors.active
if lay:
layout.prop(lay, "name")
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py
index c6b9d7522e0..6e25d793683 100644
--- a/release/scripts/ui/properties_scene.py
+++ b/release/scripts/ui/properties_scene.py
@@ -82,7 +82,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
- ks = scene.active_keying_set
+ ks = scene.keying_sets.active
if ks and ks.is_path_absolute:
row = layout.row()
@@ -106,13 +106,14 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
- return (context.scene.active_keying_set and context.scene.active_keying_set.is_path_absolute)
+ ks = context.scene.keying_sets.active
+ return (ks and ks.is_path_absolute)
def draw(self, context):
layout = self.layout
scene = context.scene
- ks = scene.active_keying_set
+ ks = scene.keying_sets.active
row = layout.row()
row.label(text="Paths:")
@@ -126,7 +127,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
- ksp = ks.active_path
+ ksp = ks.paths.active
if ksp:
col = layout.column()
col.label(text="Target:")
@@ -227,7 +228,7 @@ class ANIM_OT_keying_set_export(bpy.types.Operator):
raise Exception("Could not open file.")
scene = context.scene
- ks = scene.active_keying_set
+ ks = scene.keying_sets.active
f.write("# Keying Set: %s\n" % ks.name)
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index fc21292bc5e..06c04814085 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -316,7 +316,7 @@ class IMAGE_HT_header(bpy.types.Header):
row.prop(toolsettings, "snap_element", text="", icon_only=True)
# mesh = context.edit_object.data
- # row.prop_search(mesh, "active_uv_layer", mesh, "uv_textures")
+ # row.prop_search_self(mesh, "active", "uv_textures")
if ima:
# layers
diff --git a/release/scripts/ui/space_outliner.py b/release/scripts/ui/space_outliner.py
index e2d8db385f6..11760d7bafe 100644
--- a/release/scripts/ui/space_outliner.py
+++ b/release/scripts/ui/space_outliner.py
@@ -28,7 +28,7 @@ class OUTLINER_HT_header(bpy.types.Header):
space = context.space_data
scene = context.scene
- ks = context.scene.active_keying_set
+ ks = context.scene.keying_sets.active
row = layout.row(align=True)
row.template_header()
@@ -53,7 +53,7 @@ class OUTLINER_HT_header(bpy.types.Header):
if ks:
row = layout.row(align=False)
- row.prop_search(scene, "active_keying_set", scene, "keying_sets", text="")
+ row.prop_search_self(scene, "active", "keying_sets", text="")
row = layout.row(align=True)
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py
index 7745207341a..40d165a8f49 100644
--- a/release/scripts/ui/space_time.py
+++ b/release/scripts/ui/space_time.py
@@ -77,7 +77,7 @@ class TIME_HT_header(bpy.types.Header):
layout.separator()
row = layout.row(align=True)
- row.prop_search(scene, "active_keying_set", scene, "keying_sets_all", text="")
+ row.prop_search_self(scene, "active", "keying_sets", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
diff --git a/release/scripts/ui/space_userpref_keymap.py b/release/scripts/ui/space_userpref_keymap.py
index b725ba5139c..f8b23df97a6 100644
--- a/release/scripts/ui/space_userpref_keymap.py
+++ b/release/scripts/ui/space_userpref_keymap.py
@@ -20,7 +20,6 @@
import bpy
import os
-KM_MOD_PREFIX = "keyconfig_"
KM_HIERARCHY = [
('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit
@@ -354,8 +353,8 @@ class InputKeyMapPanel(bpy.types.Panel):
def draw_keymaps(self, context, layout):
wm = context.manager
- kc = wm.active_keyconfig
- defkc = wm.default_keyconfig
+ kc = wm.keyconfigs.active
+ defkc = wm.keyconfigs.default
col = layout.column()
sub = col.column()
@@ -364,8 +363,8 @@ class InputKeyMapPanel(bpy.types.Panel):
subcol = subsplit.column()
row = subcol.row()
- row.prop_search(wm, "active_keyconfig", wm, "keyconfigs", text="Key Config:")
- layout.set_context_pointer("keyconfig", wm.active_keyconfig)
+ row.prop_search_self(wm, "active", "keyconfigs", text="Key Config:")
+ layout.set_context_pointer("keyconfig", wm.keyconfigs.active)
row.operator("wm.keyconfig_remove", text="", icon='X')
row.prop(context.space_data, "filter_text", icon="VIEWZOOM")
@@ -487,7 +486,7 @@ class WM_OT_keyconfig_test(bpy.types.Operator):
def execute(self, context):
wm = context.manager
- kc = wm.default_keyconfig
+ kc = wm.keyconfigs.default
if self.testConfig(kc):
print("CONFLICT")
@@ -563,7 +562,7 @@ class WM_OT_keyconfig_import(bpy.types.Operator):
reload(mod)
wm = bpy.context.manager
- wm.active_keyconfig = wm.keyconfigs[config_name]
+ wm.keyconfigs.active = wm.keyconfigs[config_name]
return {'FINISHED'}
@@ -595,7 +594,7 @@ class WM_OT_keyconfig_export(bpy.types.Operator):
raise Exception("Could not open file")
wm = context.manager
- kc = wm.active_keyconfig
+ kc = wm.keyconfigs.active
if self.properties.kc_name != '':
name = self.properties.kc_name
@@ -624,7 +623,7 @@ class WM_OT_keyconfig_export(bpy.types.Operator):
edited_kc = FakeKeyConfig()
edited_kc.keymaps.extend(context.user_preferences.inputs.edited_keymaps)
# merge edited keymaps with non-default keyconfig, if it exists
- if kc != wm.default_keyconfig:
+ if kc != wm.keyconfigs.default:
export_keymaps = _merge_keymaps(edited_kc, kc)
else:
export_keymaps = _merge_keymaps(edited_kc, edited_kc)
@@ -695,7 +694,7 @@ class WM_OT_keymap_restore(bpy.types.Operator):
wm = context.manager
if self.properties.all:
- for km in wm.default_keyconfig.keymaps:
+ for km in wm.keyconfigs.default.keymaps:
km.restore_to_default()
else:
km = context.keymap
@@ -729,7 +728,7 @@ class WM_OT_keyitem_add(bpy.types.Operator):
def execute(self, context):
wm = context.manager
km = context.keymap
- kc = wm.default_keyconfig
+ kc = wm.keyconfigs.default
if km.is_modal:
km.items.add_modal("", 'A', 'PRESS') # kmi
@@ -768,13 +767,13 @@ class WM_OT_keyconfig_remove(bpy.types.Operator):
@classmethod
def poll(cls, context):
wm = context.manager
- return wm.active_keyconfig.is_user_defined
+ return wm.keyconfigs.active.is_user_defined
def execute(self, context):
import sys
wm = context.manager
- keyconfig = wm.active_keyconfig
+ keyconfig = wm.keyconfigs.active
module = sys.modules.get(keyconfig.name)