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authorCampbell Barton <ideasman42@gmail.com>2006-07-06 15:09:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-07-06 15:09:44 +0400
commit02bb354cbecadf7096f13eb51a6f93a8fbcd04ae (patch)
tree85c0ed115c17f79ece3757932ce6af0422e4e850 /release
parentd82ec08331b95604dc89500c01f793da77516433 (diff)
merged the functionality of both these scripts into 1 new script,
Both had small problems, This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does. Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment. This script also works with non mesh objects - mballs, text, nurbs etc.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/Apply_def.py108
-rw-r--r--release/scripts/fixfromarmature.py111
-rw-r--r--release/scripts/object_apply_def.py176
3 files changed, 176 insertions, 219 deletions
diff --git a/release/scripts/Apply_def.py b/release/scripts/Apply_def.py
deleted file mode 100644
index f0e3c029b50..00000000000
--- a/release/scripts/Apply_def.py
+++ /dev/null
@@ -1,108 +0,0 @@
-#!BPY
-
-"""
-Name: 'Apply Deformation'
-Blender: 234
-Group: 'Mesh'
-Tooltip: 'Create fixed copies of deformed meshes'
-"""
-
-__author__ = "Martin 'theeth' Poirier"
-__url__ = ("http://www.blender.org", "http://www.elysiun.com")
-__version__ = "1.5 09/21/04"
-
-__bpydoc__ = """\
-This script creates "raw" copies of deformed meshes.
-
-Usage:
-
-Select the mesh(es) and run this script. A fixed copy of each selected mesh
-will be created, with the word "_deformed" appended to its name. If an object with
-the same name already exists, it appends a number at the end as Blender itself does.
-
-Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
-images -- the actual mesh data is still simpler, with vertices in an original
-"rest" position and less vertices than the subdivided version.
-
-Use this script if you want a "real" version of the deformed mesh, so you can
-directly manipulate or export its data.
-"""
-
-
-# $Id$
-#
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
-#
-# Thanks to Jonathan Hudson for help with the vertex groups part
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-
-import Blender
-
-Blender.Window.EditMode(0)
-
-NAME_LENGTH = 19
-PREFIX = "_def"
-PREFIX_LENGTH = len(PREFIX)
-
-ob_list = Blender.Object.GetSelected()
-
-for ob in ob_list:
- ob.sel = 0
-
-used_names = [ob.name for ob in Blender.Object.Get()]
-used_names.extend(Blender.NMesh.GetNames())
-
-deformedList = []
-for ob in ob_list:
- if ob.getType() == "Mesh":
- name = ob.getName()
- new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
- num = 0
- new_mesh = Blender.NMesh.GetRawFromObject(name)
- while new_name in used_names:
- new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
- num += 1
-
- used_names.append(new_name)
-
- new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
- new_ob.setMatrix(ob.getMatrix())
- new_ob.setName(new_name)
- deformedList.append(new_ob)
-
- # Vert groups.
- ob_mesh = ob.getData()
- new_ob_mesh = new_ob.getData()
-
- for vgroupname in ob_mesh.getVertGroupNames():
- new_ob_mesh.addVertGroup(vgroupname)
- if len(ob_mesh.verts) == len(new_ob_mesh.verts):
- vlist = ob_mesh.getVertsFromGroup(vgroupname, True)
- try:
- for vpair in vlist:
- new_ob_mesh.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], 'add')
- except:
- pass
-
-for ob in deformedList:
- ob.sel = 1
-deformedList[0].sel = 1 # Keep the same object active. \ No newline at end of file
diff --git a/release/scripts/fixfromarmature.py b/release/scripts/fixfromarmature.py
deleted file mode 100644
index 0dceb8287dd..00000000000
--- a/release/scripts/fixfromarmature.py
+++ /dev/null
@@ -1,111 +0,0 @@
-#!BPY
-
-""" Registration info for Blender menus: <- these words are ignored
-Name: 'Fix From Armature'
-Blender: 240
-Group: 'Mesh'
-Tip: 'Fix armature/lattice/RVK/curve deform and taper/softBodies deformation (without bake)'
-"""
-
-__author__ = "Jean-Michel Soler (jms)"
-__url__ = ("blender", "elysiun",
-"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups",
-"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
-__version__ = "04/2006"
-
-__bpydoc__ = """\
-This script creates a copy of the active mesh
-with armature, lattice, shape key or curve deformation
-fixed in the modified state . It can also create a mesh
-copy of any other object, curve, surface nurbs, text,
-deformed, or not, by a shape key or an absolute key .
-
-Usage:
-
-Select the mesh, or anything else (take care of selecting
-the main metaball if you try the script on blobby object),
-and run this script.
-
-"""
-
-# $Id$
-#
-#----------------------------------------------
-# jm soler 05/2004-->04/2006 : 'FixfromArmature'
-#----------------------------------------------
-# Official Page :
-# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups
-# Communicate problems and errors on:
-# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
-#---------------------------------------------
-# Page officielle :
-# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
-# Communiquer les problemes et erreurs sur:
-# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
-#---------------------------------------------
-# ce script est proposé sous licence GPL pour etre associe
-# a la distribution de Blender 2.33 et suivant
-# --------------------------------------------------------------------------
-# this script is released under GPL licence
-# for the Blender 2.33 scripts package
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) 2003, 2004: Jean-Michel Soler
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-import Blender
-try:
- softbodies=0
- softbodies=Blender.Draw.PupMenu("Is this mesh a soft bodies ?%t|Not %x1|Yes %x2")
- if softbodies==2:
- softbodies=Blender.Draw.PupMenu("Softbodies can be fixed but we need to play anim upto the current frame ?%t|Not %x1 |Yes %x2")
- if softbodies==2:
- curframe=Blender.Get('curframe')
- for f in range(curframe):
- Blender.Set('curframe',f+1)
- Blender.Window.RedrawAll()
-
-
- Ozero=Blender.Object.GetSelected()[0]
- nomdelobjet=Ozero.getName()
- Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
- Obis = Blender.Object.New ('Mesh')
- Obis.link(Mesh)
- Obis.setMatrix(Ozero.getMatrix())
- scene = Blender.Scene.getCurrent()
- scene.link (Obis)
-
- Mesh2=Obis.getData()
- Mesh1=Ozero.getData()
-
- if Ozero.getType()=='Mesh' :
- if len(Mesh2.verts)==len(Mesh1.verts):
- for VertGroupName in Mesh1.getVertGroupNames():
- VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
- Mesh2.addVertGroup(VertGroupName)
- for Vertex in VertexList:
- Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
- else:
- for vgroupname in Mesh1.getVertGroupNames():
- Mesh2.addVertGroup(vgroupname)
- Mesh2.update()
-
-except:
- Blender.Draw.PupMenu("Error%t|Not the main metaball or no object selected ") \ No newline at end of file
diff --git a/release/scripts/object_apply_def.py b/release/scripts/object_apply_def.py
new file mode 100644
index 00000000000..901ee8aceaf
--- /dev/null
+++ b/release/scripts/object_apply_def.py
@@ -0,0 +1,176 @@
+#!BPY
+
+"""
+Name: 'Apply Deformation'
+Blender: 241
+Group: 'Object'
+Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
+"""
+
+__author__ = "Martin 'theeth' Poirier, Campbell 'ideasman' Barton"
+__url__ = ("http://www.blender.org", "http://www.elysiun.com")
+__version__ = "1.5 09/21/04"
+
+__bpydoc__ = """\
+This script creates "raw" copies of deformed meshes.
+
+Usage:
+
+Select the mesh(es) and run this script. A fixed copy of each selected mesh
+will be created, with the word "_def" appended to its name. If an object with
+the same name already exists, it appends a number at the end as Blender itself does.
+
+Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
+images -- the actual mesh data is still simpler, with vertices in an original
+"rest" position and less vertices than the subdivided version.
+
+Use this script if you want a "real" version of the deformed mesh, so you can
+directly manipulate or export its data.
+"""
+
+
+# $Id$
+#
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
+#
+# Thanks to Jonathan Hudson for help with the vertex groups part
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+
+import Blender
+import BPyMesh
+
+
+def mesh_from_ob(ob):
+ '''
+ This wraps
+ BPyMesh.getMeshFromObject
+ and NMesh.GetRawFromObject()
+
+ Because BPyMesh.getMeshFromObject dosent do softbody meshes at the moment - a problem with Mesh
+
+ WARNING Returns a Mesh or NMesh, should be ok- but take care
+ '''
+ if ob.isSB():
+ # NMesh for softbody
+ try:
+ return Blender.NMesh.GetRawFromObject(ob.name)
+ except:
+ return None
+ else:
+ # Mesh for no softbody
+ return BPyMesh.getMeshFromObject(ob, vgroups=False)
+
+
+
+def apply_deform():
+ scn= Blender.Scene.GetCurrent()
+ ADD= Blender.Mesh.AssignModes.ADD
+ #Blender.Window.EditMode(0)
+
+ NAME_LENGTH = 19
+ PREFIX = "_def"
+ PREFIX_LENGTH = len(PREFIX)
+ # Get all object and mesh names
+
+
+ ob_list = Blender.Object.GetSelected()
+ if not ob_list:
+ Blender.Draw.PupMenu('No objects selected, nothing to do.')
+ return
+
+ # Deselect and test for softbody
+ has_sb= False
+ for ob in ob_list:
+ ob.sel = 0
+
+ # Test for a softbody
+ if not has_sb and ob.isSB():
+ has_sb= True
+
+
+ if has_sb:
+ curframe=Blender.Get('curframe')
+ for f in xrange(curframe):
+ Blender.Set('curframe',f+1)
+ Blender.Window.RedrawAll()
+
+ used_names = [ob.name for ob in Blender.Object.Get()]
+ used_names.extend(Blender.NMesh.GetNames())
+
+
+ deformedList = []
+ for ob in ob_list:
+
+ # Get the mesh data
+ new_me= mesh_from_ob(ob)
+ if not new_me:
+ continue # Object has no display list
+
+
+ name = ob.name
+ new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
+ num = 0
+
+ while new_name in used_names:
+ new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
+ num += 1
+ used_names.append(new_name)
+
+
+
+ new_me.name= new_name
+
+ new_ob= Blender.Object.New('Mesh', new_name)
+ new_ob.link(new_me)
+ scn.link(new_ob)
+ new_ob.setMatrix(ob.matrixWorld)
+ new_ob.Layers= ob.Layers
+
+ deformedList.append(new_ob)
+
+ # Original object was a mesh? see if we can copy any vert groups.
+ if ob.getType()=='Mesh':
+ orig_me= ob.getData(mesh=1)
+
+ vgroups= orig_me.getVertGroupNames()
+ if vgroups:
+ new_me= new_ob.getData(mesh=1) # Do this so we can de vgroup stuff
+ for vgroupname in vgroups:
+ new_me.addVertGroup(vgroupname)
+ if len(new_me.verts) == len(orig_me.verts):
+ vlist = orig_me.getVertsFromGroup(vgroupname, True)
+ try:
+ for vpair in vlist:
+ new_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
+ except:
+ pass
+
+ for ob in deformedList:
+ ob.sel = 1
+
+ if deformedList:
+ deformedList[0].sel = 1 # Keep the same object active.
+
+ Blender.Window.RedrawAll()
+
+if __name__=='__main__':
+ apply_deform() \ No newline at end of file