diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
commit | 8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch) | |
tree | 329498b41ccbb956cd703c6e643a16adb35866cb /release | |
parent | 801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff) |
2.5: various one-liner fixes
* Image window only show game properties in game mode.
* Fix image window render info drawing wrong with alpha enabled.
* Win32 editmode cursor now uses a different one than the system
cursor, that one is barely visible, especially in the new theme
colors.
* Center text in operator header print.
* Fix sequencer unlock shortcut key.
* Fix uv layer / vertex color active render button now graying out.
* Workaround to get default zoom level 1:1 again for new buttons
(will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'release')
-rw-r--r-- | release/ui/space_image.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/ui/space_image.py b/release/ui/space_image.py index f8950892957..eeac19c04e0 100644 --- a/release/ui/space_image.py +++ b/release/ui/space_image.py @@ -275,8 +275,9 @@ class IMAGE_PT_game_properties(bpy.types.Panel): __label__ = "Game Properties" def poll(self, context): + rd = context.scene.render_data sima = context.space_data - return (sima and sima.image) + return (sima and sima.image) and (rd.engine == 'BLENDER_GAME') def draw(self, context): sima = context.space_data |