diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-09 21:21:40 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-09 21:21:40 +0400 |
commit | c1ca2ab5dceb8d5355215a3c7a80b171f394e487 (patch) | |
tree | 8e428dba4ed0b6898e951350fb93641b9564a6f8 /release | |
parent | b58083ea5514699656d7937a80efb7e4bc9581f2 (diff) |
Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!
Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
Diffstat (limited to 'release')
-rw-r--r-- | release/ui/space_view3d_toolbar.py | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/release/ui/space_view3d_toolbar.py b/release/ui/space_view3d_toolbar.py index dd8a265947a..6edf57c7f58 100644 --- a/release/ui/space_view3d_toolbar.py +++ b/release/ui/space_view3d_toolbar.py @@ -369,8 +369,15 @@ class VIEW3D_PT_tools_brush(PaintPanel): col = layout.column() col.itemR(brush, "airbrush") + if brush.sculpt_tool != 'LAYER': + col.itemR(brush, "anchored") + if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'): col.itemR(brush, "flip_direction") + + if brush.sculpt_tool == 'LAYER': + col.itemR(brush, "persistent") + col.itemO("sculpt.set_persistent_base") # Texture Paint Mode # |