diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-14 00:05:36 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-14 00:05:36 +0400 |
commit | 972224b9e1934002f0c2ace326facd706c1e0b32 (patch) | |
tree | 436f31e0b82c271047eeeef9faca7b4161832dcf /release | |
parent | 75af1a7f9eba4c761fea08995c5d529ed602a19a (diff) |
2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.
TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x
Diffstat (limited to 'release')
-rw-r--r-- | release/ui/buttons_texture.py | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/release/ui/buttons_texture.py b/release/ui/buttons_texture.py index f3d5d96cc28..a1c2e348f2e 100644 --- a/release/ui/buttons_texture.py +++ b/release/ui/buttons_texture.py @@ -137,9 +137,20 @@ class TEXTURE_PT_mapping(TextureButtonsPanel): row.itemR(tex, "y_mapping", text="") row.itemR(tex, "z_mapping", text="") - row = layout.row() - row.column().itemR(tex, "offset") - row.column().itemR(tex, "size") + if br: + layout.itemR(tex, "brush_map_mode", expand=True) + + row = layout.row() + row.active = tex.brush_map_mode in ('FIXED', 'TILED') + row.itemR(tex, "angle") + + row = layout.row() + row.active = tex.brush_map_mode in ('TILED', '3D') + row.column().itemR(tex, "size") + else: + row = layout.row() + row.column().itemR(tex, "offset") + row.column().itemR(tex, "size") class TEXTURE_PT_influence(TextureButtonsPanel): __label__ = "Influence" |