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authorWilliam Reynish <william@reynish.com>2009-08-16 13:47:33 +0400
committerWilliam Reynish <william@reynish.com>2009-08-16 13:47:33 +0400
commit1b2ebfcb613e74fd2490c42788774f8851584b47 (patch)
treea5dc1ebe5878b3c94cfc77cff1622eae781d7179 /release
parentdfc7d63911b10f987d1223c892a7e62ddc317844 (diff)
Minor adjustments to game physics. Moved some of the name changes into RNA and moved some options around for nicer alignment.
Diffstat (limited to 'release')
-rw-r--r--release/ui/buttons_game.py36
1 files changed, 18 insertions, 18 deletions
diff --git a/release/ui/buttons_game.py b/release/ui/buttons_game.py
index fbf1ff82534..b662254f1bb 100644
--- a/release/ui/buttons_game.py
+++ b/release/ui/buttons_game.py
@@ -35,8 +35,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(ob, "restrict_render", text="Invisible") # out of place but useful
col = split.column()
- col.itemR(game, "do_fh", text="Use Material Physics")
- col.itemR(game, "rotation_fh", text="Rotate From Normal")
+ col.itemR(game, "material_physics")
+ col.itemR(game, "rotate_from_normal")
col.itemR(game, "no_sleeping")
layout.itemS()
@@ -50,12 +50,15 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(game, "radius")
sub.itemR(game, "form_factor")
- col.itemS()
+ col = split.column()
+ sub = col.column()
+ sub.active = (game.physics_type == 'RIGID_BODY')
+ sub.itemR(game, "anisotropic_friction")
+ subsub = sub.column()
+ subsub.active = game.anisotropic_friction
+ subsub.itemR(game, "friction_coefficients", text="", slider=True)
- col.itemL(text="Damping:")
- sub = col.column(align=True)
- sub.itemR(game, "damping", text="Translation", slider=True)
- sub.itemR(game, "rotation_damping", text="Rotation", slider=True)
+ split = layout.split()
col = split.column()
col.itemL(text="Velocity:")
@@ -63,14 +66,11 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(game, "minimum_velocity", text="Minimum")
sub.itemR(game, "maximum_velocity", text="Maximum")
- col.itemS()
-
- sub = col.column()
- sub.active = (game.physics_type == 'RIGID_BODY')
- sub.itemR(game, "anisotropic_friction")
- subsub = sub.column()
- subsub.active = game.anisotropic_friction
- subsub.itemR(game, "friction_coefficients", text="", slider=True)
+ col = split.column()
+ col.itemL(text="Damping:")
+ sub = col.column(align=True)
+ sub.itemR(game, "damping", text="Translation", slider=True)
+ sub.itemR(game, "rotation_damping", text="Rotation", slider=True)
layout.itemS()
@@ -119,10 +119,10 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemS()
col.itemL(text="Cluster Collision:")
- col.itemR(soft, "enable_rs_collision", text="Rigid to Soft Body")
- col.itemR(soft, "enable_ss_collision", text="Soft to Soft Body")
+ col.itemR(soft, "cluster_rigid_to_softbody")
+ col.itemR(soft, "cluster_soft_to_softbody")
sub = col.column()
- sub.active = (soft.enable_rs_collision or soft.enable_ss_collision)
+ sub.active = (soft.cluster_rigid_to_softbody or soft.cluster_soft_to_softbody)
sub.itemR(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':