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authorThomas Dinges <blender@dingto.org>2011-09-08 15:08:22 +0400
committerThomas Dinges <blender@dingto.org>2011-09-08 15:08:22 +0400
commit10ad5e8770c70572b34713404419c25389750753 (patch)
tree2988f2b57c3b1c1b0a979ad0272db8017e4ae3cf /release
parent49547241d607d902e1a6a76e788580303cb65653 (diff)
Vertex Weight UI:
* Remove check for ob.type mesh, this is done on RNA Level and not needed here * Removed unnecessary row declaration
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py128
1 files changed, 63 insertions, 65 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index c80823b0803..7d913788054 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -740,7 +740,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
@staticmethod
def vertex_weight_mask(layout, ob, md):
layout.label(text="Influence/Mask Options:")
- row = layout.row()
split = layout.split(percentage=0.4)
split.label(text="Global Influence:")
@@ -757,9 +756,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split.template_ID(md, "mask_texture", new="texture.new")
if md.mask_texture:
split = layout.split()
+
col = split.column()
col.label(text="Texture Coordinates:")
col.prop(md, "mask_tex_mapping", text="")
+
col = split.column()
col.label(text="Use Channel:")
col.prop(md, "mask_tex_use_channel", text="")
@@ -770,88 +771,85 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_textures")
def VERTEX_WEIGHT_EDIT(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ split = layout.split()
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- col = split.column()
- col.label(text="Default Weight:")
- col.prop(md, "default_weight", text="")
+ col = split.column()
+ col.label(text="Default Weight:")
+ col.prop(md, "default_weight", text="")
- layout.prop(md, "falloff_type")
- if md.falloff_type == 'CURVE':
- col = layout.column()
- col.template_curve_mapping(md, "map_curve")
+ layout.prop(md, "falloff_type")
+ if md.falloff_type == 'CURVE':
+ col = layout.column()
+ col.template_curve_mapping(md, "map_curve")
- split = layout.split(percentage=0.4)
- split.prop(md, "use_add")
- row = split.row()
- row.active = md.use_add
- row.prop(md, "add_threshold")
+ split = layout.split(percentage=0.4)
+ split.prop(md, "use_add")
+ row = split.row()
+ row.active = md.use_add
+ row.prop(md, "add_threshold")
- split = layout.split(percentage=0.4)
- split.prop(md, "use_remove")
- row = split.row()
- row.active = md.use_remove
- row.prop(md, "remove_threshold")
+ split = layout.split(percentage=0.4)
+ split.prop(md, "use_remove")
+ row = split.row()
+ row.active = md.use_remove
+ row.prop(md, "remove_threshold")
- # Common mask options…
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
def VERTEX_WEIGHT_MIX(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group A:")
- col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
- col.label(text="Default Weight A:")
- col.prop(md, "default_weight_a", text="")
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Vertex Group A:")
+ col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
+ col.label(text="Default Weight A:")
+ col.prop(md, "default_weight_a", text="")
- col.label(text="Mix Mode:")
- col.prop(md, "mix_mode", text="")
+ col.label(text="Mix Mode:")
+ col.prop(md, "mix_mode", text="")
- col = split.column()
- col.label(text="Vertex Group B:")
- col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
- col.label(text="Default Weight B:")
- col.prop(md, "default_weight_b", text="")
+ col = split.column()
+ col.label(text="Vertex Group B:")
+ col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
+ col.label(text="Default Weight B:")
+ col.prop(md, "default_weight_b", text="")
- col.label(text="Mix Set:")
- col.prop(md, "mix_set", text="")
+ col.label(text="Mix Set:")
+ col.prop(md, "mix_set", text="")
- # Common mask options…
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
def VERTEX_WEIGHT_PROXIMITY(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- col = split.column()
- col.label(text="Target Object:")
- col.prop(md, "target", text="")
+ col = split.column()
+ col.label(text="Target Object:")
+ col.prop(md, "target", text="")
- row = layout.row()
- row.prop(md, "proximity_mode", expand=True)
- if md.proximity_mode == 'GEOMETRY':
- row = layout.row()
- row.prop(md, "proximity_geometry", expand=True)
+ layout.row().prop(md, "proximity_mode", expand=True)
+ if md.proximity_mode == 'GEOMETRY':
+ layout.row().prop(md, "proximity_geometry", expand=True)
- row = layout.split()
- row.prop(md, "min_dist")
- row.prop(md, "max_dist")
+ row = layout.row()
+ row.prop(md, "min_dist")
+ row.prop(md, "max_dist")
- layout.prop(md, "falloff_type")
+ layout.prop(md, "falloff_type")
- # Common mask options…
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)