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authorCampbell Barton <ideasman42@gmail.com>2011-02-04 12:27:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-04 12:27:25 +0300
commit736a7b7a2280a843686b7699fc9d96915801a459 (patch)
treec3e584113a39628225d9b2cac16d414258a5921a /release
parentf0eb3b56de1456b973098640b7eda47c7e1d58a0 (diff)
pep8 cleanup
Diffstat (limited to 'release')
-rwxr-xr-xrelease/bin/blender-thumbnailer.py2
-rw-r--r--release/scripts/keyingsets/keyingsets_builtins.py134
-rw-r--r--release/scripts/keyingsets/keyingsets_utils.py82
-rw-r--r--release/scripts/op/fcurve_euler_filter.py42
-rw-r--r--release/scripts/presets/ffmpeg/DVD.py2
-rw-r--r--release/scripts/presets/ffmpeg/SVCD.py2
-rw-r--r--release/scripts/presets/ffmpeg/VCD.py2
-rw-r--r--release/scripts/presets/ffmpeg/h264.py2
-rw-r--r--release/scripts/presets/ffmpeg/theora.py2
-rw-r--r--release/scripts/presets/ffmpeg/xvid.py2
-rw-r--r--release/scripts/presets/sss/apple.py2
-rw-r--r--release/scripts/ui/properties_physics_common.py29
-rw-r--r--release/scripts/ui/properties_physics_field.py2
-rw-r--r--release/scripts/ui/properties_render.py12
-rw-r--r--release/scripts/ui/space_dopesheet.py10
-rw-r--r--release/scripts/ui/space_node.py6
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py8
17 files changed, 209 insertions, 132 deletions
diff --git a/release/bin/blender-thumbnailer.py b/release/bin/blender-thumbnailer.py
index 16a89d29724..8c95a001c5d 100755
--- a/release/bin/blender-thumbnailer.py
+++ b/release/bin/blender-thumbnailer.py
@@ -18,6 +18,8 @@
#
# ##### END GPL LICENSE BLOCK #####
+# <pep8 compliant>
+
"""
Thumbnailer runs with python 2.6 and 3.x.
To run automatically with nautilus:
diff --git a/release/scripts/keyingsets/keyingsets_builtins.py b/release/scripts/keyingsets/keyingsets_builtins.py
index 8a10342d6a5..2a6bd682bf7 100644
--- a/release/scripts/keyingsets/keyingsets_builtins.py
+++ b/release/scripts/keyingsets/keyingsets_builtins.py
@@ -1,7 +1,29 @@
-# Built-In Keying Sets
-# None of these Keying Sets should be removed, as these
-# are needed by various parts of Blender in order for them
-# to work correctly.
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+"""
+Built-In Keying Sets
+None of these Keying Sets should be removed, as these
+are needed by various parts of Blender in order for them
+to work correctly.
+"""
import bpy
from keyingsets_utils import *
@@ -9,6 +31,7 @@ from keyingsets_utils import *
###############################
# Built-In KeyingSets
+
# Location
class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
bl_label = "Location"
@@ -19,9 +42,10 @@ class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for location
+ # generator - use callback for location
generate = RKS_GEN_location
+
# Rotation
class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
bl_label = "Rotation"
@@ -32,9 +56,10 @@ class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for location
+ # generator - use callback for location
generate = RKS_GEN_rotation
+
# Scale
class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
bl_label = "Scaling"
@@ -45,11 +70,12 @@ class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for location
+ # generator - use callback for location
generate = RKS_GEN_scaling
# ------------
+
# LocRot
class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
bl_label = "LocRot"
@@ -60,13 +86,14 @@ class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator
+ # generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# rotation
RKS_GEN_rotation(self, context, ks, data)
+
# LocScale
class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
bl_label = "LocScale"
@@ -77,13 +104,14 @@ class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator
+ # generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# scale
RKS_GEN_scaling(self, context, ks, data)
+
# LocRotScale
class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
bl_label = "LocRotScale"
@@ -94,7 +122,7 @@ class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator
+ # generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
@@ -103,6 +131,7 @@ class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
# scale
RKS_GEN_scaling(self, context, ks, data)
+
# RotScale
class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
bl_label = "RotScale"
@@ -113,15 +142,16 @@ class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator
+ # generator
def generate(self, context, ks, data):
# rotation
RKS_GEN_rotation(self, context, ks, data)
# scaling
RKS_GEN_scaling(self, context, ks, data)
-
+
# ------------
+
# Location
class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
bl_label = "Visual Location"
@@ -134,9 +164,10 @@ class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for location
+ # generator - use callback for location
generate = RKS_GEN_location
+
# Rotation
class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
bl_label = "Visual Rotation"
@@ -149,9 +180,10 @@ class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for rotation
+ # generator - use callback for rotation
generate = RKS_GEN_rotation
+
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
bl_label = "Visual LocRot"
@@ -164,7 +196,7 @@ class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator
+ # generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
@@ -173,39 +205,41 @@ class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
# ------------
+
# Available
class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
bl_label = "Available"
# poll - use predefined callback for selected objects
- # TODO: this should really check whether the selected object (or datablock)
+ # TODO: this should really check whether the selected object (or datablock)
# has any animation data defined yet
poll = RKS_POLL_selected_objects
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
- # generator - use callback for doing this
+ # generator - use callback for doing this
generate = RKS_GEN_available
-###############################
+###############################
+
# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
bl_label = "Whole Character"
-
+
# these prefixes should be avoided, as they are not really bones
# that animators should be touching (or need to touch)
badBonePrefixes = (
- 'DEF',
- 'GEO',
- 'MCH',
+ 'DEF',
+ 'GEO',
+ 'MCH',
'ORG',
'COR',
'VIS',
# ... more can be added here as you need in your own rigs ...
)
-
+
# poll - pose-mode on active object only
def poll(ksi, context):
return ((context.active_object) and (context.active_object.pose) and
@@ -221,39 +255,39 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
def generate(ksi, context, ks, bone):
# loc, rot, scale - only include unlocked ones
ksi.doLoc(ks, bone)
-
+
if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
ksi.doRot4d(ks, bone)
else:
ksi.doRot3d(ks, bone)
ksi.doScale(ks, bone)
-
+
# custom props?
ksi.doCustomProps(ks, bone)
-
+
# ----------------
-
+
# helper to add some bone's property to the Keying Set
- def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
+ def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
# add the property name to the base path
id_path = bone.path_from_id()
id_block = bone.id_data
-
- if prop.startswith('['):
+
+ if prop.startswith('['):
# custom properties
path = id_path + prop
- else:
+ else:
# standard transforms/properties
path = path_add_property(id_path, prop)
-
+
# add Keying Set entry for this...
if use_groups:
ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
else:
ks.paths.add(id_block, path, index)
-
+
# ----------------
-
+
# location properties
def doLoc(ksi, ks, bone):
if bone.lock_location == (False, False, False):
@@ -262,7 +296,7 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
for i in range(3):
if not bone.lock_location[i]:
ksi.addProp(ks, bone, "location", i)
-
+
# rotation properties
def doRot4d(ksi, ks, bone):
# rotation mode affects the property used
@@ -270,7 +304,7 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
prop = "rotation_quaternion"
elif bone.rotation_mode == 'AXIS_ANGLE':
prop = "rotation_axis_angle"
-
+
# add rotation properties if they will
if bone.lock_rotations_4d:
# can check individually
@@ -278,16 +312,16 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
ksi.addProp(ks, bone, prop)
else:
if bone.lock_rotation_w == False:
- ksi.addProp(ks, bone, prop, 0) # w = 0
-
+ ksi.addProp(ks, bone, prop, 0) # w = 0
+
for i in range(3):
if not bone.lock_rotation[i]:
- ksi.addProp(ks, bone, prop, i+1) # i+1, since here x,y,z = 1,2,3, and w=0
+ ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
elif True not in bone.lock_rotation:
- # if axis-angle rotations get locked as eulers, then it's too messy to allow anything
+ # if axis-angle rotations get locked as eulers, then it's too messy to allow anything
# other than all open unless we keyframe the whole lot
ksi.addProp(ks, bone, prop)
-
+
def doRot3d(ksi, ks, bone):
if bone.lock_rotation == (False, False, False):
ksi.addProp(ks, bone, "rotation_euler")
@@ -295,30 +329,30 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
for i in range(3):
if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, "rotation_euler", i)
-
+
# scale properties
def doScale(ksi, ks, bone):
- if bone.lock_scale == (0,0,0):
+ if bone.lock_scale == (0, 0, 0):
ksi.addProp(ks, bone, "scale")
else:
for i in range(3):
if not bone.lock_scale[i]:
ksi.addProp(ks, bone, "scale", i)
-
+
# ----------------
-
+
# custom properties
def doCustomProps(ksi, ks, bone):
# go over all custom properties for bone
- for prop,val in bone.items():
+ for prop, val in bone.items():
# ignore special "_RNA_UI" used for UI editing
if prop == "_RNA_UI":
continue
-
+
# for now, just add all of 'em
ksi.addProp(ks, bone, '["%s"]' % (prop))
-###############################
+###############################
classes = [
BUILTIN_KSI_Location,
@@ -329,7 +363,7 @@ classes = [
BUILTIN_KSI_LocScale,
BUILTIN_KSI_LocRotScale,
BUILTIN_KSI_RotScale,
-
+
BUILTIN_KSI_WholeCharacter,
BUILTIN_KSI_VisualLoc,
@@ -354,4 +388,4 @@ def unregister():
if __name__ == "__main__":
register()
-###############################
+###############################
diff --git a/release/scripts/keyingsets/keyingsets_utils.py b/release/scripts/keyingsets/keyingsets_utils.py
index 953cff9e01e..630ac12dc7b 100644
--- a/release/scripts/keyingsets/keyingsets_utils.py
+++ b/release/scripts/keyingsets/keyingsets_utils.py
@@ -1,45 +1,51 @@
-# This file defines a set of methods that are useful for various
+# This file defines a set of methods that are useful for various
# Relative Keying Set (RKS) related operations, such as: callbacks
-# for polling, iterator callbacks, and also generate callbacks.
-# All of these can be used in conjunction with the others.
+# for polling, iterator callbacks, and also generate callbacks.
+# All of these can be used in conjunction with the others.
+
+# <pep8 compliant>
import bpy
###########################
# General Utilities
+
# Append the specified property name on the the existing path
def path_add_property(path, prop):
if len(path):
- return path + "." + prop;
+ return path + "." + prop
else:
- return prop;
+ return prop
###########################
# Poll Callbacks
+
# selected objects
def RKS_POLL_selected_objects(ksi, context):
- return context.active_object or len(context.selected_objects);
-
+ return context.active_object or len(context.selected_objects)
+
+
# selected bones
def RKS_POLL_selected_bones(ksi, context):
- # we must be in Pose Mode, and there must be some bones selected
+ # we must be in Pose Mode, and there must be some bones selected
if (context.active_object) and (context.active_object.mode == 'POSE'):
if context.active_pose_bone or len(context.selected_pose_bones):
- return True;
-
- # nothing selected
- return False;
+ return True
+
+ # nothing selected
+ return False
# selected bones or objects
def RKS_POLL_selected_items(ksi, context):
- return RKS_POLL_selected_bones(ksi, context) or RKS_POLL_selected_objects(ksi, context);
+ return RKS_POLL_selected_bones(ksi, context) or RKS_POLL_selected_objects(ksi, context)
###########################
# Iterator Callbacks
+
# all selected objects or pose bones, depending on which we've got
def RKS_ITER_selected_item(ksi, context, ks):
if (context.active_object) and (context.active_object.mode == 'POSE'):
@@ -52,25 +58,26 @@ def RKS_ITER_selected_item(ksi, context, ks):
###########################
# Generate Callbacks
+
# 'Available' F-Curves
def RKS_GEN_available(ksi, context, ks, data):
- # try to get the animation data associated with the closest
+ # try to get the animation data associated with the closest
# ID-block to the data (neither of which may exist/be easy to find)
id_block = data.id_data
adt = getattr(id_block, "animation_data", None)
# there must also be an active action...
if adt is None or adt.action is None:
- return;
-
- # if we haven't got an ID-block as 'data', try to restrict
+ return
+
+ # if we haven't got an ID-block as 'data', try to restrict
# paths added to only those which branch off from here
# i.e. for bones
if id_block != data:
basePath = data.path_from_id()
else:
- basePath = None; # this is not needed...
-
+ basePath = None # this is not needed...
+
# for each F-Curve, include a path to key it
# NOTE: we don't need to set the group settings here
for fcu in adt.action.fcurves:
@@ -79,19 +86,20 @@ def RKS_GEN_available(ksi, context, ks, data):
ks.paths.add(id_block, fcu.data_path, index=fcu.array_index)
else:
ks.paths.add(id_block, fcu.data_path, index=fcu.array_index)
-
+
# ------
+
# get ID block and based ID path for transform generators
def get_transform_generators_base_info(data):
- # ID-block for the data
+ # ID-block for the data
id_block = data.id_data
-
+
# get base path and grouping method/name
if isinstance(data, bpy.types.ID):
# no path in this case
path = ""
-
+
# data on ID-blocks directly should get grouped by the KeyingSet
grouping = None
else:
@@ -101,29 +109,31 @@ def get_transform_generators_base_info(data):
# try to use the name of the data element to group the F-Curve
# else fallback on the KeyingSet name
grouping = getattr(data, "name", None)
-
+
# return the ID-block and the path
return id_block, path, grouping
-# Location
+
+# Location
def RKS_GEN_location(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = get_transform_generators_base_info(data)
-
+
# add the property name to the base path
path = path_add_property(base_path, "location")
-
+
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
-# Rotation
+
+# Rotation
def RKS_GEN_rotation(ksi, context, ks, data):
# get id-block and path info
- id_block, base_path, grouping= get_transform_generators_base_info(data)
-
+ id_block, base_path, grouping = get_transform_generators_base_info(data)
+
# add the property name to the base path
# rotation mode affects the property used
if data.rotation_mode == 'QUATERNION':
@@ -132,21 +142,22 @@ def RKS_GEN_rotation(ksi, context, ks, data):
path = path_add_property(base_path, "rotation_axis_angle")
else:
path = path_add_property(base_path, "rotation_euler")
-
+
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
-# Scaling
+
+# Scaling
def RKS_GEN_scaling(ksi, context, ks, data):
# get id-block and path info
- id_block, base_path, grouping= get_transform_generators_base_info(data)
-
+ id_block, base_path, grouping = get_transform_generators_base_info(data)
+
# add the property name to the base path
path = path_add_property(base_path, "scale")
-
+
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
@@ -158,6 +169,7 @@ def RKS_GEN_scaling(ksi, context, ks, data):
classes = []
+
def register():
pass
diff --git a/release/scripts/op/fcurve_euler_filter.py b/release/scripts/op/fcurve_euler_filter.py
index b396fa0562f..0e7f0b69eca 100644
--- a/release/scripts/op/fcurve_euler_filter.py
+++ b/release/scripts/op/fcurve_euler_filter.py
@@ -1,7 +1,28 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
from math import *
import bpy
from mathutils import *
+
def main(context):
def cleanupEulCurve(fcv):
keys = []
@@ -12,37 +33,38 @@ def main(context):
for i in range(len(keys)):
cur = keys[i]
- prev = keys[i-1] if i > 0 else None
- next = keys[i+1] if i < len(keys)-1 else None
+ prev = keys[i - 1] if i > 0 else None
+ next = keys[i + 1] if i < len(keys) - 1 else None
if prev is None:
continue
th = pi
- if abs(prev[1][1] - cur[1][1]) >= th: # more than 180 degree jump
- fac = pi*2
+ if abs(prev[1][1] - cur[1][1]) >= th: # more than 180 degree jump
+ fac = pi * 2.0
if prev[1][1] > cur[1][1]:
- while abs(cur[1][1]-prev[1][1]) >= th: # < prev[1][1]:
+ while abs(cur[1][1] - prev[1][1]) >= th: # < prev[1][1]:
cur[0][1] += fac
cur[1][1] += fac
cur[2][1] += fac
elif prev[1][1] < cur[1][1]:
- while abs(cur[1][1]-prev[1][1]) >= th:
+ while abs(cur[1][1] - prev[1][1]) >= th:
cur[0][1] -= fac
cur[1][1] -= fac
cur[2][1] -= fac
for i in range(len(keys)):
for x in range(2):
- fcv.keyframe_points[i].handle_left[x] = keys[i][0][x]
- fcv.keyframe_points[i].co[x] = keys[i][1][x]
- fcv.keyframe_points[i].handle_right[x] = keys[i][2][x]
+ fcv.keyframe_points[i].handle_left[x] = keys[i][0][x]
+ fcv.keyframe_points[i].co[x] = keys[i][1][x]
+ fcv.keyframe_points[i].handle_right[x] = keys[i][2][x]
flist = bpy.context.active_object.animation_data.action.fcurves
for f in flist:
if f.select and f.data_path.endswith("rotation_euler"):
cleanupEulCurve(f)
+
class DiscontFilterOp(bpy.types.Operator):
"""Fixes the most common causes of gimbal lock in the fcurves of the active bone"""
bl_idname = "graph.euler_filter"
@@ -56,9 +78,11 @@ class DiscontFilterOp(bpy.types.Operator):
main(context)
return {'FINISHED'}
+
def register():
pass
+
def unregister():
pass
diff --git a/release/scripts/presets/ffmpeg/DVD.py b/release/scripts/presets/ffmpeg/DVD.py
index aef11672273..e18ec9f817b 100644
--- a/release/scripts/presets/ffmpeg/DVD.py
+++ b/release/scripts/presets/ffmpeg/DVD.py
@@ -14,7 +14,7 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 6000
bpy.context.scene.render.ffmpeg_maxrate = 9000
bpy.context.scene.render.ffmpeg_minrate = 0
-bpy.context.scene.render.ffmpeg_buffersize = 224*8
+bpy.context.scene.render.ffmpeg_buffersize = 224 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2048
bpy.context.scene.render.ffmpeg_muxrate = 10080000
diff --git a/release/scripts/presets/ffmpeg/SVCD.py b/release/scripts/presets/ffmpeg/SVCD.py
index 3076c42bd51..c71a3851af0 100644
--- a/release/scripts/presets/ffmpeg/SVCD.py
+++ b/release/scripts/presets/ffmpeg/SVCD.py
@@ -14,7 +14,7 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 2040
bpy.context.scene.render.ffmpeg_maxrate = 2516
bpy.context.scene.render.ffmpeg_minrate = 0
-bpy.context.scene.render.ffmpeg_buffersize = 224*8
+bpy.context.scene.render.ffmpeg_buffersize = 224 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2324
bpy.context.scene.render.ffmpeg_muxrate = 0
diff --git a/release/scripts/presets/ffmpeg/VCD.py b/release/scripts/presets/ffmpeg/VCD.py
index f559cb18fb0..faf27efe9e6 100644
--- a/release/scripts/presets/ffmpeg/VCD.py
+++ b/release/scripts/presets/ffmpeg/VCD.py
@@ -14,7 +14,7 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 1150
bpy.context.scene.render.ffmpeg_maxrate = 1150
bpy.context.scene.render.ffmpeg_minrate = 1150
-bpy.context.scene.render.ffmpeg_buffersize = 40*8
+bpy.context.scene.render.ffmpeg_buffersize = 40 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2324
bpy.context.scene.render.ffmpeg_muxrate = 2352 * 75 * 8
diff --git a/release/scripts/presets/ffmpeg/h264.py b/release/scripts/presets/ffmpeg/h264.py
index 74e6890a5d4..1cd5d61a926 100644
--- a/release/scripts/presets/ffmpeg/h264.py
+++ b/release/scripts/presets/ffmpeg/h264.py
@@ -12,6 +12,6 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 6000
bpy.context.scene.render.ffmpeg_maxrate = 9000
bpy.context.scene.render.ffmpeg_minrate = 0
-bpy.context.scene.render.ffmpeg_buffersize = 224*8
+bpy.context.scene.render.ffmpeg_buffersize = 224 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2048
bpy.context.scene.render.ffmpeg_muxrate = 10080000
diff --git a/release/scripts/presets/ffmpeg/theora.py b/release/scripts/presets/ffmpeg/theora.py
index 6ce9d4ea7ed..9a35227ad57 100644
--- a/release/scripts/presets/ffmpeg/theora.py
+++ b/release/scripts/presets/ffmpeg/theora.py
@@ -12,6 +12,6 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 6000
bpy.context.scene.render.ffmpeg_maxrate = 9000
bpy.context.scene.render.ffmpeg_minrate = 0
-bpy.context.scene.render.ffmpeg_buffersize = 224*8
+bpy.context.scene.render.ffmpeg_buffersize = 224 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2048
bpy.context.scene.render.ffmpeg_muxrate = 10080000
diff --git a/release/scripts/presets/ffmpeg/xvid.py b/release/scripts/presets/ffmpeg/xvid.py
index 0c8e3989451..fa64562e566 100644
--- a/release/scripts/presets/ffmpeg/xvid.py
+++ b/release/scripts/presets/ffmpeg/xvid.py
@@ -12,6 +12,6 @@ else:
bpy.context.scene.render.ffmpeg_video_bitrate = 6000
bpy.context.scene.render.ffmpeg_maxrate = 9000
bpy.context.scene.render.ffmpeg_minrate = 0
-bpy.context.scene.render.ffmpeg_buffersize = 224*8
+bpy.context.scene.render.ffmpeg_buffersize = 224 * 8
bpy.context.scene.render.ffmpeg_packetsize = 2048
bpy.context.scene.render.ffmpeg_muxrate = 10080000
diff --git a/release/scripts/presets/sss/apple.py b/release/scripts/presets/sss/apple.py
index c5f60ee5095..b2ee19ca125 100644
--- a/release/scripts/presets/sss/apple.py
+++ b/release/scripts/presets/sss/apple.py
@@ -1,5 +1,5 @@
import bpy
material = (bpy.context.material.active_node_material if bpy.context.material.active_node_material else bpy.context.material)
-
+
material.subsurface_scattering.radius = 11.605, 3.884, 1.754
material.subsurface_scattering.color = 0.430, 0.210, 0.168
diff --git a/release/scripts/ui/properties_physics_common.py b/release/scripts/ui/properties_physics_common.py
index 30b9061e982..ec6ec21fa26 100644
--- a/release/scripts/ui/properties_physics_common.py
+++ b/release/scripts/ui/properties_physics_common.py
@@ -20,6 +20,7 @@
import bpy
+
class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -29,7 +30,8 @@ class PhysicButtonsPanel():
def poll(cls, context):
rd = context.scene.render
return (context.object) and (not rd.use_game_engine)
-
+
+
def physics_add(self, layout, md, name, type, typeicon, toggles):
sub = layout.row(align=True)
if md:
@@ -41,35 +43,36 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
else:
sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
+
class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
-
+
def draw(self, context):
ob = context.object
-
+
layout = self.layout
layout.label("Enable physics for:")
split = layout.split()
col = split.column()
-
+
if(context.object.field.type == 'NONE'):
col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
else:
col.operator("object.forcefield_toggle", text="Force Field", icon='X')
-
+
if(ob.type == 'MESH'):
- physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False);
- physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True);
-
+ physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
+ physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
+
col = split.column()
-
+
if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'):
- physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True);
-
+ physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
+
if(ob.type == 'MESH'):
- physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True);
- physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True);
+ physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
+ physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
diff --git a/release/scripts/ui/properties_physics_field.py b/release/scripts/ui/properties_physics_field.py
index 584cdaad108..f46f78ca017 100644
--- a/release/scripts/ui/properties_physics_field.py
+++ b/release/scripts/ui/properties_physics_field.py
@@ -37,7 +37,7 @@ class PhysicButtonsPanel():
class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Force Fields"
-
+
@classmethod
def poll(cls, context):
ob = context.object
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py
index 25cd30e45a1..99b75b59fdd 100644
--- a/release/scripts/ui/properties_render.py
+++ b/release/scripts/ui/properties_render.py
@@ -39,8 +39,8 @@ class RENDER_MT_framerate_presets(bpy.types.Menu):
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
draw = bpy.types.Menu.draw_preset
-
-
+
+
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -566,20 +566,20 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
fps_rate = round(rd.fps / rd.fps_base)
else:
fps_rate = round(rd.fps / rd.fps_base, 2)
-
+
# TODO: Change the following to iterate over existing presets
if (fps_rate in (23.98, 24, 25, 29.97, 30, 50, 59.94, 60)):
custom_framerate = False
else:
custom_framerate = True
-
+
if custom_framerate == True:
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
else:
fps_label_text = str(fps_rate) + " fps"
-
+
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
-
+
if (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom") or (custom_framerate == True):
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
diff --git a/release/scripts/ui/space_dopesheet.py b/release/scripts/ui/space_dopesheet.py
index 718ce0b66d9..eda4c80bb98 100644
--- a/release/scripts/ui/space_dopesheet.py
+++ b/release/scripts/ui/space_dopesheet.py
@@ -32,10 +32,10 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
row = layout.row(align=True)
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
-
+
if genericFiltersOnly:
- return
-
+ return
+
row = layout.row(align=True)
row.prop(dopesheet, "show_transforms", text="")
@@ -114,8 +114,8 @@ class DOPESHEET_HT_header(bpy.types.Header):
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
- # 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
- # filters which will work here and are useful (especially for character animation)
+ # 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
+ # filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
if st.mode in ('ACTION', 'SHAPEKEY'):
diff --git a/release/scripts/ui/space_node.py b/release/scripts/ui/space_node.py
index abad98413b5..31ac25ff41a 100644
--- a/release/scripts/ui/space_node.py
+++ b/release/scripts/ui/space_node.py
@@ -163,8 +163,8 @@ class NODE_MT_node(bpy.types.Menu):
layout.operator("node.show_cyclic_dependencies")
layout.operator("node.read_renderlayers")
layout.operator("node.read_fullsamplelayers")
-
-
+
+
# Node Backdrop options
class NODE_PT_properties(bpy.types.Panel):
bl_space_type = 'NODE_EDITOR'
@@ -175,7 +175,7 @@ class NODE_PT_properties(bpy.types.Panel):
def poll(cls, context):
snode = context.space_data
return snode.tree_type == 'COMPOSITING'
-
+
def draw_header(self, context):
snode = context.space_data
self.layout.prop(snode, "show_backdrop", text="")
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
index 9261324366b..c3280a67b7e 100644
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ b/release/scripts/ui/space_view3d_toolbar.py
@@ -34,6 +34,7 @@ def draw_repeat_tools(context, layout):
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
+
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
@@ -42,6 +43,7 @@ def draw_keyframing_tools(context, layout):
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
+
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
@@ -88,9 +90,9 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
col.label(text="Shading:")
col.operator("object.shade_smooth", text="Smooth")
col.operator("object.shade_flat", text="Flat")
-
+
draw_keyframing_tools(context, layout)
-
+
col = layout.column(align=True)
col.label(text="Motion Paths:")
col.operator("object.paths_calculate", text="Calculate Paths")
@@ -406,7 +408,7 @@ class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
col.operator("poselib.pose_add", text="Add To Library")
draw_keyframing_tools(context, layout)
-
+
col = layout.column(align=True)
col.label(text="Motion Paths:")
col.operator("pose.paths_calculate", text="Calculate Paths")