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authorThomas Dinges <blender@dingto.org>2011-02-07 17:53:40 +0300
committerThomas Dinges <blender@dingto.org>2011-02-07 17:53:40 +0300
commit831ce612e95c7addc387a398e4952bef31752377 (patch)
tree2c18521819fe9dd0fa5b9d08830d76a0c8a95748 /release
parentbd023c443b9619ddfa467da79755204885b61a89 (diff)
Fix for [#25963] Show mouse option in wrong Panel.
Did some reorganization of the Game buttons, made a new "Display" Panel.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_game.py32
1 files changed, 17 insertions, 15 deletions
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index 65b511a054e..183ad7ea794 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -232,9 +232,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
gs = context.scene.game_settings
- row = layout.row()
- row.prop(gs, "show_fullscreen")
- row.prop(gs, "show_mouse")
+ layout.prop(gs, "show_fullscreen")
split = layout.split()
@@ -345,21 +343,25 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
layout = self.layout
gs = context.scene.game_settings
+ row = layout.row()
+ row.prop(gs, "use_frame_rate")
+ row.prop(gs, "use_display_lists")
- split = layout.split()
-
- col = split.column()
- col.label(text="Show:")
- col.prop(gs, "show_debug_properties", text="Debug Properties")
- col.prop(gs, "show_framerate_profile", text="Framerate and Profile")
- col.prop(gs, "show_physics_visualization", text="Physics Visualization")
- col.prop(gs, "use_deprecation_warnings")
+
+class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
- col = split.column()
+ def draw(self, context):
+ layout = self.layout
- col.label(text="Render:")
- col.prop(gs, "use_frame_rate")
- col.prop(gs, "use_display_lists")
+ gs = context.scene.game_settings
+ flow = layout.column_flow()
+ flow.prop(gs, "show_debug_properties", text="Debug Properties")
+ flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
+ flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
+ flow.prop(gs, "use_deprecation_warnings")
+ flow.prop(gs, "show_mouse")
class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):