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authorDalai Felinto <dfelinto@gmail.com>2011-09-26 10:39:19 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-09-26 10:39:19 +0400
commit11a0e008199a98c3e5863a6e5cc5357f2b949c55 (patch)
treec54030055df7fcfeff282e24056456d855f2c4df /release
parent2d91b6cda7e78966e981de84d0d0b27371348b82 (diff)
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 1c9ff6dda0e..de527f9e9b8 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -625,7 +625,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
game = context.material.game_settings # dont use node material
row = layout.row()
- row.prop(game, "back_culling")
+ row.prop(game, "backface_culling")
row.prop(game, "invisible")
row.prop(game, "text")