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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
commit | 9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch) | |
tree | c05d0ae971c403e09c6b0026611de049ab1f207d /release | |
parent | af537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff) |
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.
Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).
Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,
Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index e96bc696087..f787f18fad3 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2312,6 +2312,9 @@ class VIEW3D_PT_view3d_properties(Panel): subcol.label(text="Local Camera:") subcol.prop(view, "camera", text="") + col = layout.column(align=True) + col.prop(view, "use_render_border") + class VIEW3D_PT_view3d_cursor(Panel): bl_space_type = 'VIEW_3D' |