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authorPeter Schlaile <peter@schlaile.de>2006-02-05 22:04:12 +0300
committerPeter Schlaile <peter@schlaile.de>2006-02-05 22:04:12 +0300
commit4f59db9ca17630a0289a953574303b77fccb46ff (patch)
tree8cd2d68daa3f9e2523fb592f355b879236bb1e5d /release
parent3cdd195e58c4319e468334a2e4c826f30f7831ed (diff)
Add several usefull sequencer-plugins:
- color-correction-hsv & color-correction-yuv Do color correction in HSV or YUV-space, rather sophisticated but slow. You can control setup, gain and gamma and saturation (seperated by shadows, midtones and highlights). - gamma a simple RGB-Gamma plugin, but very fast. - dnr Dynamic Noise Reduction (plugin ported from VirtualDub). This helps mpeg encoding alot, by ignoring noise /movement below a given threshold between frames. It is also a lot faster than the original VirtualDub-plugin preserving it's quality.
Diffstat (limited to 'release')
-rw-r--r--release/plugins/sequence/color-correction-hsv.c279
-rw-r--r--release/plugins/sequence/color-correction-yuv.c220
-rw-r--r--release/plugins/sequence/dnr.c149
-rw-r--r--release/plugins/sequence/gamma.c133
4 files changed, 781 insertions, 0 deletions
diff --git a/release/plugins/sequence/color-correction-hsv.c b/release/plugins/sequence/color-correction-hsv.c
new file mode 100644
index 00000000000..2e57c6f0f48
--- /dev/null
+++ b/release/plugins/sequence/color-correction-hsv.c
@@ -0,0 +1,279 @@
+/*
+ * Color Correction Plugin (YUV Version) 0.01
+ *
+ * Copyright (c) 2005 Peter Schlaile
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#include "math.h"
+#include "plugin.h"
+#include <stdio.h>
+
+char name[]= "Color Correction";
+
+VarStruct varstr[]= {
+ { NUMSLI|FLO, "St Y:", 0.0, -1.0, 1.0, "Setup Y"},
+ { NUMSLI|FLO, "Gn Y:", 1.0, 0.0, 10.0,"Gain Y"},
+ { NUMSLI|FLO, "Ga Y:", 1.0, 0.0, 10.0, "Gamma Y"},
+
+ { NUMSLI|FLO, "Lo S:", 1.0, 0.0, 10.0,"Saturation Shadows"},
+ { NUMSLI|FLO, "Md S:", 1.0, 0.0, 10.0,"Saturation Midtones"},
+ { NUMSLI|FLO, "Hi S:", 1.0, 0.0, 10.0,"Saturation Highlights"},
+
+ { NUMSLI|FLO, "MA S:", 1.0, 0.0, 10.0,"Master Saturation"},
+
+ { NUMSLI|FLO, "Lo T:", 0.25, 0.0, 1.0,
+ "Saturation Shadow Thres"},
+ { NUMSLI|FLO, "Hi T:", 0.75, 0.0, 1.0,
+ "Saturation Highlights Thres"},
+ { TOG|INT, "Debug", 0.0, 0.0, 1.0,
+ "Show curves as overlay."},
+};
+
+typedef struct Cast {
+ float setup_y;
+ float gain_y;
+ float gamma_y;
+ float sat_shadows;
+ float sat_midtones;
+ float sat_highlights;
+
+ float master_sat;
+ float lo_thres;
+ float hi_thres;
+ int debug;
+} Cast;
+
+float cfra;
+
+void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *);
+
+int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;}
+void plugin_but_changed(int but) {}
+void plugin_init() {}
+
+void plugin_getinfo(PluginInfo *info) {
+ info->name= name;
+ info->nvars= sizeof(varstr)/sizeof(VarStruct);
+ info->cfra= &cfra;
+
+ info->varstr= varstr;
+
+ info->init= plugin_init;
+ info->seq_doit= (SeqDoit) plugin_seq_doit;
+ info->callback= plugin_but_changed;
+}
+
+static void hsv_to_rgb (double h, double s, double v,
+ double *r, double *g, double *b)
+{
+ int i;
+ double f, w, q, t;
+
+ if (s == 0.0)
+ s = 0.000001;
+
+ if (h == -1.0)
+ {
+ *r = v;
+ *g = v;
+ *b = v;
+ }
+ else
+ {
+ if (h == 360.0)
+ h = 0.0;
+ h = h / 60.0;
+ i = (int) h;
+ f = h - i;
+ w = v * (1.0 - s);
+ q = v * (1.0 - (s * f));
+ t = v * (1.0 - (s * (1.0 - f)));
+
+ switch (i)
+ {
+ case 0:
+ *r = v;
+ *g = t;
+ *b = w;
+ break;
+ case 1:
+ *r = q;
+ *g = v;
+ *b = w;
+ break;
+ case 2:
+ *r = w;
+ *g = v;
+ *b = t;
+ break;
+ case 3:
+ *r = w;
+ *g = q;
+ *b = v;
+ break;
+ case 4:
+ *r = t;
+ *g = w;
+ *b = v;
+ break;
+ case 5:
+ *r = v;
+ *g = w;
+ *b = q;
+ break;
+ }
+ }
+}
+
+static void rgb_to_hsv (double r, double g, double b,
+ double *h, double *s, double *v)
+{
+ double max, min, delta;
+
+ max = r;
+ if (g > max)
+ max = g;
+ if (b > max)
+ max = b;
+
+ min = r;
+ if (g < min)
+ min = g;
+ if (b < min)
+ min = b;
+
+ *v = max;
+
+ if (max != 0.0)
+ *s = (max - min) / max;
+ else
+ *s = 0.0;
+
+ if (*s == 0.0)
+ *h = -1.0;
+ else
+ {
+ delta = max - min;
+
+ if (r == max)
+ *h = (g - b) / delta;
+ else if (g == max)
+ *h = 2.0 + (b - r) / delta;
+ else if (b == max)
+ *h = 4.0 + (r - g) / delta;
+
+ *h = *h * 60.0;
+
+ if (*h < 0.0)
+ *h = *h + 360;
+ }
+}
+
+void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width,
+ int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) {
+ char *dest, *src1, *src2;
+ int x, y, c;
+ double gamma_table[256];
+ double uv_table[256];
+
+ if (!ibuf1) return;
+
+ dest= (char *) out->rect;
+ src1= (char *) ibuf1->rect;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v += cast->setup_y;
+ v *= cast->gain_y;
+ v = pow(v, cast->gamma_y);
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ gamma_table[y] = v * 255;
+ }
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0;
+ v *= cast->master_sat;
+ if (y < cast->lo_thres * 255) {
+ v *= cast->sat_shadows;
+ } else if (y > cast->hi_thres * 255) {
+ v *= cast->sat_highlights;
+ } else {
+ v *= cast->sat_midtones;
+ }
+ uv_table[y] = v;
+ }
+
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ double h,s,v,r,g,b;
+ double fac;
+
+ rgb_to_hsv((double) src1[0]/255.0,
+ (double) src1[1]/255.0,
+ (double) src1[2]/255.0,
+ &h, &s, &v);
+ v = gamma_table[(int) (v * 255.0)] / 255.0;
+
+ fac = uv_table[(int) (255.0 * v)];
+
+ s *= fac;
+ if (s >= 1.0) {
+ s = 1.0;
+ }
+ hsv_to_rgb(h,s,v, &r, &g, &b);
+
+ *dest++ = r*255.0;
+ *dest++ = g*255.0;
+ *dest++ = b*255.0;
+ dest++;
+
+ src1 += 4;
+ }
+ }
+
+ if (cast->debug) {
+ dest= (char *) out->rect;
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = gamma_table[y];
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = uv_table[y] * 255.0/10.0;
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ }
+}
diff --git a/release/plugins/sequence/color-correction-yuv.c b/release/plugins/sequence/color-correction-yuv.c
new file mode 100644
index 00000000000..c68d78c9fc0
--- /dev/null
+++ b/release/plugins/sequence/color-correction-yuv.c
@@ -0,0 +1,220 @@
+/*
+ * Color Correction Plugin (YUV Version) 0.01
+ *
+ * Copyright (c) 2005 Peter Schlaile
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#include "math.h"
+#include "plugin.h"
+#include <stdio.h>
+
+char name[]= "Color Correction";
+
+VarStruct varstr[]= {
+ { NUMSLI|FLO, "St Y:", 0.0, -1.0, 1.0, "Setup Y"},
+ { NUMSLI|FLO, "Gn Y:", 1.0, 0.0, 10.0,"Gain Y"},
+ { NUMSLI|FLO, "Ga Y:", 1.0, 0.0, 10.0, "Gamma Y"},
+
+ { NUMSLI|FLO, "Lo S:", 1.0, 0.0, 10.0,"Saturation Shadows"},
+ { NUMSLI|FLO, "Md S:", 1.0, 0.0, 10.0,"Saturation Midtones"},
+ { NUMSLI|FLO, "Hi S:", 1.0, 0.0, 10.0,"Saturation Highlights"},
+
+ { NUMSLI|FLO, "MA S:", 1.0, 0.0, 10.0,"Master Saturation"},
+ { NUMSLI|FLO, "Lo T:", 0.25, 0.0, 1.0,
+ "Saturation Shadow Thres"},
+ { NUMSLI|FLO, "Hi T:", 0.75, 0.0, 1.0,
+ "Saturation Highlights Thres"},
+ { TOG|INT, "Debug", 0.0, 0.0, 1.0,
+ "Show curves as overlay."},
+};
+
+typedef struct Cast {
+ float setup_y;
+ float gain_y;
+ float gamma_y;
+
+ float sat_shadows;
+ float sat_midtones;
+ float sat_highlights;
+
+ float master_sat;
+ float lo_thres;
+ float hi_thres;
+ int debug;
+} Cast;
+
+float cfra;
+
+void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *);
+
+int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;}
+void plugin_but_changed(int but) {}
+void plugin_init() {}
+
+void plugin_getinfo(PluginInfo *info) {
+ info->name= name;
+ info->nvars= sizeof(varstr)/sizeof(VarStruct);
+ info->cfra= &cfra;
+
+ info->varstr= varstr;
+
+ info->init= plugin_init;
+ info->seq_doit= (SeqDoit) plugin_seq_doit;
+ info->callback= plugin_but_changed;
+}
+
+static void rgb_to_yuv(float rgb[3], float yuv[3]) {
+ yuv[0]= 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
+ yuv[1]= 0.492*(rgb[2] - yuv[0]);
+ yuv[2]= 0.877*(rgb[0] - yuv[0]);
+
+ /* Normalize */
+ yuv[1] /= 0.436;
+ yuv[2] /= 0.615;
+}
+
+static void yuv_to_rgb(float yuv[3], float rgb[3]) {
+ yuv[1] *= 0.436;
+ yuv[2] *= 0.615;
+
+ rgb[0] = yuv[2]/0.877 + yuv[0];
+ rgb[2] = yuv[1]/0.492 + yuv[0];
+ rgb[1] = (yuv[0] - 0.299*rgb[0] - 0.114*rgb[2]) / 0.587;
+ if (rgb[0] > 1.0) {
+ rgb[0] = 1.0;
+ }
+ if (rgb[0] < 0.0) {
+ rgb[0] = 0.0;
+ }
+ if (rgb[1] > 1.0) {
+ rgb[1] = 1.0;
+ }
+ if (rgb[1] < 0.0) {
+ rgb[1] = 0.0;
+ }
+ if (rgb[2] > 1.0) {
+ rgb[2] = 1.0;
+ }
+ if (rgb[2] < 0.0) {
+ rgb[2] = 0.0;
+ }
+}
+
+void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width,
+ int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) {
+ char *dest, *src1, *src2;
+ int x, y, c;
+ float rgb[3];
+ float yuv[3];
+ float gamma_table[256];
+ float uv_table[256];
+
+ if (!ibuf1) return;
+
+ dest= (char *) out->rect;
+ src1= (char *) ibuf1->rect;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v += cast->setup_y;
+ v *= cast->gain_y;
+ v = pow(v, cast->gamma_y);
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ gamma_table[y] = v * 255;
+ }
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0;
+ v *= cast->master_sat;
+ if (y < cast->lo_thres * 255) {
+ v *= cast->sat_shadows;
+ } else if (y > cast->hi_thres * 255) {
+ v *= cast->sat_highlights;
+ } else {
+ v *= cast->sat_midtones;
+ }
+ uv_table[y] = v;
+ }
+
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ float fac;
+ rgb[0]= (float)src1[0]/255.0;
+ rgb[1]= (float)src1[1]/255.0;
+ rgb[2]= (float)src1[2]/255.0;
+ rgb_to_yuv(rgb, yuv);
+
+ yuv[0] = gamma_table[(int) (yuv[0] * 255.0)] / 255.0;
+ fac = uv_table[(int) (255.0 * yuv[0])];
+
+ yuv[1] = yuv[1] * fac;
+ yuv[2] = yuv[2] * fac;
+ if (yuv[1] > 1.0) {
+ yuv[1] = 1.0;
+ }
+ if (yuv[1] < -1.0) {
+ yuv[1] = -1.0;
+ }
+ if (yuv[2] > 1.0) {
+ yuv[2] = 1.0;
+ }
+ if (yuv[2] < -1.0) {
+ yuv[2] = -1.0;
+ }
+ yuv_to_rgb(yuv, rgb);
+
+ *dest++ = rgb[0]*255.0;
+ *dest++ = rgb[1]*255.0;
+ *dest++ = rgb[2]*255.0;
+ dest++;
+
+ src1 += 4;
+ }
+ }
+
+ if (cast->debug) {
+ dest= (char *) out->rect;
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = gamma_table[y];
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = uv_table[y] * 255.0/10.0;
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ }
+}
diff --git a/release/plugins/sequence/dnr.c b/release/plugins/sequence/dnr.c
new file mode 100644
index 00000000000..7e7c168750e
--- /dev/null
+++ b/release/plugins/sequence/dnr.c
@@ -0,0 +1,149 @@
+/*
+ * Dynamic Noise Reduction (based on the VirtualDub filter by Steven Don)
+ *
+ * Copyright (c) 2005 Peter Schlaile
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#include "math.h"
+#include "plugin.h"
+#include <stdio.h>
+
+char name[]= "Dynamic Noise Reduction";
+
+VarStruct varstr[]= {
+ { NUMSLI|INT, "Level:", 10.0, 0.0, 15.0, "Level"},
+};
+
+typedef struct Cast {
+ int level;
+} Cast;
+
+float cfra;
+void * plugin_private_data;
+
+struct my_data {
+ unsigned char lookup_table[65536];
+ int last_level;
+ float last_cfra;
+ int last_width;
+ int last_height;
+ unsigned char * last_frame;
+};
+
+void plugin_seq_doit(Cast *, float, float, int, int,
+ ImBuf *, ImBuf *, ImBuf *, ImBuf *);
+
+int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;}
+
+static void precalculate(unsigned char * table, int level)
+{
+ int ap_, bp;
+
+ for (ap_ = 0; ap_ < 256; ap_++) {
+ for (bp = 0; bp < 256; bp++) {
+ int ap = ap_;
+ int diff = ap - bp;
+ if (diff < 0) {
+ diff = -diff;
+ }
+ if (diff < level) {
+ if (diff > (level >> 1)) {
+ ap = (ap + ap + bp)/3;
+ } else {
+ ap = bp;
+ }
+ }
+
+ *table++ = ap;
+ }
+ }
+}
+
+void plugin_but_changed(int but) { }
+void plugin_init() { }
+
+void * plugin_seq_alloc_private_data()
+{
+ struct my_data * result = (struct my_data*) calloc(
+ sizeof(struct my_data), 1);
+ result->last_cfra = -1;
+ return result;
+}
+
+void plugin_seq_free_private_data(void * data)
+{
+ struct my_data * d = (struct my_data*) data;
+ if (d->last_frame) {
+ free(d->last_frame);
+ }
+ free(d);
+}
+
+void plugin_getinfo(PluginInfo *info) {
+ info->name= name;
+ info->nvars= sizeof(varstr)/sizeof(VarStruct);
+ info->cfra= &cfra;
+
+ info->varstr= varstr;
+
+ info->init= plugin_init;
+ info->seq_doit= (SeqDoit) plugin_seq_doit;
+ info->callback= plugin_but_changed;
+}
+
+static void doit(unsigned char * src_, unsigned char * dst_,
+ unsigned char * table, int width, int height)
+{
+ int count = width * height;
+ unsigned char * src = src_;
+ unsigned char * dst = dst_;
+
+ while (count--) {
+ *dst++ = table[(*src++ << 8) | *dst];
+ *dst++ = table[(*src++ << 8) | *dst];
+ *dst++ = table[(*src++ << 8) | *dst];
+ *dst++ = *src++;
+ }
+
+ memcpy(src_, dst_, width * height * 4);
+}
+
+void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width,
+ int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) {
+
+ struct my_data * d = (struct my_data*) plugin_private_data;
+
+ if (!ibuf1) return;
+
+ if (cast->level != d->last_level) {
+ precalculate(d->lookup_table, cast->level);
+ d->last_level = cast->level;
+ }
+
+ if (width != d->last_width || height != d->last_height
+ || cfra != d->last_cfra + 1) {
+ free(d->last_frame);
+ d->last_frame = (unsigned char*) calloc(width * height, 4);
+
+ d->last_width = width;
+ d->last_height = height;
+ }
+
+ memcpy(out->rect, ibuf1->rect, width * height * 4);
+
+ doit((unsigned char*) out->rect,
+ d->last_frame, d->lookup_table, width, height);
+
+ d->last_cfra = cfra;
+}
diff --git a/release/plugins/sequence/gamma.c b/release/plugins/sequence/gamma.c
new file mode 100644
index 00000000000..828e2fd8841
--- /dev/null
+++ b/release/plugins/sequence/gamma.c
@@ -0,0 +1,133 @@
+/*
+ * Gamma Correction Plugin (RGB Version) 0.01
+ *
+ * Copyright (c) 2005 Peter Schlaile
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#include "math.h"
+#include "plugin.h"
+#include <stdio.h>
+
+char name[]= "Gamma Correction";
+
+VarStruct varstr[]= {
+ { NUMSLI|FLO, "St M:", 0.0, -1.0, 1.0, "Setup Main"},
+ { NUMSLI|FLO, "Gn M:", 1.0, 0.0, 10.0,"Gain Main"},
+ { NUMSLI|FLO, "Ga M:", 1.0, 0.0, 10.0, "Gamma Main"},
+
+ { NUMSLI|FLO, "St R:", 0.0, -1.0, 1.0, "Setup Red"},
+ { NUMSLI|FLO, "Gn R:", 1.0, 0.0, 10.0,"Gain Red"},
+ { NUMSLI|FLO, "Ga R:", 1.0, 0.0, 10.0, "Gamma Red"},
+
+ { NUMSLI|FLO, "St G:", 0.0, -1.0, 1.0, "Setup Green"},
+ { NUMSLI|FLO, "Gn G:", 1.0, 0.0, 10.0,"Gain Green"},
+ { NUMSLI|FLO, "Ga G:", 1.0, 0.0, 10.0, "Gamma Green"},
+
+ { NUMSLI|FLO, "St B:", 0.0, -1.0, 1.0, "Setup Blue"},
+ { NUMSLI|FLO, "Gn B:", 1.0, 0.0, 10.0,"Gain Blue"},
+ { NUMSLI|FLO, "Ga B:", 1.0, 0.0, 10.0, "Gamma Blue"},
+};
+
+typedef struct Cast {
+ float setup_m;
+ float gain_m;
+ float gamma_m;
+
+ float setup_r;
+ float gain_r;
+ float gamma_r;
+
+ float setup_g;
+ float gain_g;
+ float gamma_g;
+
+ float setup_b;
+ float gain_b;
+ float gamma_b;
+} Cast;
+
+float cfra;
+
+void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *);
+
+int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;}
+void plugin_but_changed(int but) {}
+void plugin_init() {}
+
+void plugin_getinfo(PluginInfo *info) {
+ info->name= name;
+ info->nvars= sizeof(varstr)/sizeof(VarStruct);
+ info->cfra= &cfra;
+
+ info->varstr= varstr;
+
+ info->init= plugin_init;
+ info->seq_doit= (SeqDoit) plugin_seq_doit;
+ info->callback= plugin_but_changed;
+}
+
+static void make_gamma_table(float setup, float gain, float gamma,
+ unsigned char * table)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v += setup;
+ v *= gain;
+ v = pow(v, gamma);
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ table[y] = v * 255;
+ }
+
+}
+
+void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width,
+ int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) {
+ char *dest, *src1, *src2;
+ int x, y, c;
+ float rgb[3];
+ float yuv[3];
+ unsigned char gamma_table_m[256];
+ unsigned char gamma_table_r[256];
+ unsigned char gamma_table_g[256];
+ unsigned char gamma_table_b[256];
+
+ if (!ibuf1) return;
+
+ dest= (char *) out->rect;
+ src1= (char *) ibuf1->rect;
+
+ make_gamma_table(cast->setup_m, cast->gain_m, cast->gamma_m,
+ gamma_table_m);
+ make_gamma_table(cast->setup_r, cast->gain_r, cast->gamma_r,
+ gamma_table_r);
+ make_gamma_table(cast->setup_g, cast->gain_g, cast->gamma_g,
+ gamma_table_g);
+ make_gamma_table(cast->setup_b, cast->gain_b, cast->gamma_b,
+ gamma_table_b);
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ *dest++ = gamma_table_r[gamma_table_m[*src1++]];
+ *dest++ = gamma_table_g[gamma_table_m[*src1++]];
+ *dest++ = gamma_table_b[gamma_table_m[*src1++]];
+ dest++; src1++;
+ }
+ }
+}