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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
commit666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch)
tree5d467cc4e8e6163f094353369783c79ccc4b59d9 /release
parent05b1f00858313930b8a850aff6349bb6ab68efff (diff)
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_physics_cloth.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_physics_cloth.py b/release/scripts/ui/properties_physics_cloth.py
index 7a65420e172..22a83e02ba7 100644
--- a/release/scripts/ui/properties_physics_cloth.py
+++ b/release/scripts/ui/properties_physics_cloth.py
@@ -179,6 +179,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
sub.prop(cloth, "self_min_distance", slider=True, text="Distance")
+ layout.prop(cloth, "group")
class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
bl_label = "Cloth Stiffness Scaling"