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authorTom Musgrove <LetterRip@gmail.com>2006-01-22 19:38:46 +0300
committerTom Musgrove <LetterRip@gmail.com>2006-01-22 19:38:46 +0300
commitcd1ad7f84e1f1d566742c645223b0ca049842ca1 (patch)
tree0afcd41a0e2513149d1214ad381778f96277b3fd /release
parent788b4528e0544100c74281024995b7775789fa0f (diff)
==python scripts==
DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
Diffstat (limited to 'release')
-rw-r--r--release/scripts/DirectX8Exporter.py307
1 files changed, 162 insertions, 145 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py
index bfe6ccbdc88..0bb436ac86a 100644
--- a/release/scripts/DirectX8Exporter.py
+++ b/release/scripts/DirectX8Exporter.py
@@ -1,17 +1,16 @@
#!BPY
""" Registration info for Blender menus:
-Name: 'DirectX8(.x)...'
-Blender: 239
+Name: 'DirectX(.x)...'
+Blender: 240
Group: 'Export'
Submenu: 'Export all the scene' export
Submenu: 'Export selected obj' exportsel
-Tip: 'Export to DirectX8 text file format format.'
+Tip: 'Export to DirectX text file format format.'
"""
-
__author__ = "Arben (Ben) Omari"
__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it")
-__version__ = "1.0"
+__version__ = "2.0"
__bpydoc__ = """\
This script exports a Blender mesh with armature to DirectX 8's text file
@@ -21,8 +20,8 @@ Notes:<br>
Check author's site or the elYsiun forum for a new beta version of the
DX exporter.
"""
-# DirectX8Exporter.py version 1.0
-# Copyright (C) 2003 Arben OMARI -- omariarben@everyday.com
+# DirectXExporter.py version 2.0
+# Copyright (C) 2006 Arben OMARI -- omariarben@everyday.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -42,10 +41,17 @@ DX exporter.
import Blender
from Blender import Types, Object, NMesh, Material,Armature
from Blender.Mathutils import *
+import math
-global new_bon,mat_flip,index_list
+global mat_flip,index_list,space,bone_list,mat_dict
+bone_list =[]
index_list = []
-new_bon = {}
+mat_dict = {}
+space = 0
+ANIM = 1
+NORMAL = 1
+TEXCOORDS = 1
+TEXTURE = 1
mat_flip = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1])
@@ -64,6 +70,7 @@ class xExport:
#Select Scene objects
#***********************************************
def SelectObjs(self):
+ global chld_obj
print "exporting..."
self.writeHeader()
for obj in Object.Get():
@@ -154,115 +161,117 @@ class xExport:
#Export Root Bone
#***********************************************
def writeRootBone(self,am_ob,child_obj):
- global new_bon,mat_flip
- space = 0
- arm = am_ob.getData()
- Blender.Set('curframe',1)
- mat_ob = mat_flip * am_ob.matrixWorld
- self.writeArmFrames(mat_ob, "RootFrame", 0)
- root_bon = arm.getBones()
- mat_r = self.writeCombineMatrix(root_bon[0])
- name_r = root_bon[0].getName()
- new_bon[name_r] = len(root_bon[0].getChildren())
- self.writeArmFrames(mat_r, name_r, 1)
- self.writeListOfChildrens(root_bon[0],2,arm)
- self.file.write("}\n")
- self.exportMeshArm(arm,am_ob,child_obj)
+ global mat_flip,space,root_bon,mat_ob
+ arms = am_ob.getData()
+ self.writeArmFrames(mat_flip, "RootFrame")
+ for bon in arms.bones.values():
+ if bon.hasParent():
+ pass
+ else:
+ root_bon = bon
+ space += 1
+ mat_rb = self.writeCombineMatrix(root_bon)
+ mat_r = mat_rb #* am_ob.matrixLocal
+ name_r = root_bon.name
+ name_f = name_r.replace(".","")
+ self.writeArmFrames(mat_r, name_f)
+ bon_c = self.findChildrens(root_bon)
+ self.writeChildren(bon_c)
+ self.file.write(" }\n")
+ self.exportMeshArm(arms,am_ob,child_obj)
#***********************************************
- #Export Children Bones
+ #Create Children structure
#***********************************************
- def writeListOfChildrens(self,bon,space,arm):
- global new_bon
- bon_c = bon.getChildren()
- Blender.Set('curframe',1)
- for n in range(len(bon_c)):
- name_h = bon_c[n].getName()
- chi_h = bon_c[n].getChildren()
- new_bon[name_h] = len(chi_h)
-
- if bon_c == [] :
- self.CloseBrackets(bon, new_bon, space, arm.getBones()[0])
+ def writeBon(self,bon):
+ global space
+ mat_r = self.writeCombineMatrix(bon)
+ name_r = bon.name
+ name_f = name_r.replace(".","")
+ self.writeArmFrames(mat_r, name_f)
- for nch in range(len(bon_c)):
- mat = self.writeCombineMatrix(bon_c[nch])
- name_ch = bon_c[nch].getName()
- self.writeArmFrames(mat, name_ch,space)
- self.findChildrens(bon_c[nch],space,arm)
+ def findChildrens(self,bon):
+ bon_c = bon.children
+ return bon_c
- #***********************************************
- #Create Children structure
- #***********************************************
- def CloseBrackets(self, bon, new_bon, space, root_bon):
+
+ def writeChildren(self,bon_c):
+ global space,bone_list
+ space += 1
+ if bon_c:
+ for bo in bon_c:
+ if bo.name not in bone_list:
+ self.writeBon(bo)
+ bone_list.append(bo.name)
+ bo_c = bo.children
+ self.writeChildren(bo_c)
+ self.closeBrackets()
+
+
+
+ def closeBrackets(self):
+ global space
+ space = space-1
tab = " "
- self.file.write("%s" % (tab * (space -1)))
+ self.file.write("%s" % (tab * space))
self.file.write("}\n")
- while bon.hasParent():
- if new_bon[bon.getName()] == 0:
- pare = bon.getParent()
- name_p = pare.getName()
- if new_bon[name_p] > 0:
- new_bon[name_p] = new_bon[name_p] - 1
- if new_bon[name_p] == 0 and pare != root_bon:
- self.file.write("%s" % (tab * (space-2)))
- self.file.write("}\n")
- space = space - 1
- bon = pare
- else:
- break
+
#***********************************************
- #Create Children structure
- #***********************************************
- def findChildrens(self,bon_c,space,arm):
- bon_cc = bon_c
- space += 1
- self.writeListOfChildrens(bon_cc,space,arm)
-
-
- #***********************************************
#Offset Matrix
#***********************************************
def writeMatrixOffset(self,bon):
- Blender.Set('curframe',1)
- mat_b = bon.getRestMatrix()
- mat_b.invert()
+ global chld_obj
+ Blender.Set('curframe', 1)
+ pose = chld_obj.getPose()
+ pos_b = pose.bones[bon.name]
+ mat_b = pos_b.poseMatrix
+ mat_b.invert()
return mat_b
-
-
#***********************************************
#Combine Matrix
#***********************************************
def writeCombineMatrix(self,bon):
- Blender.Set('curframe',1)
- mat_b = bon.getRestMatrix()
+ global chld_obj
+ Blender.Set('curframe', 1)
+ pose = chld_obj.getPose()
+ pos_b = pose.bones[bon.name]
+ mat_b = pos_b.poseMatrix
if bon.hasParent():
- pare = bon.getParent()
- mat_p = pare.getRestMatrix()
- else :
+ pare = bon.parent
+ pos_p = pose.bones[pare.name]
+ mat_p = pos_p.poseMatrix
+
+ else:
mat_p = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
mat_p.invert()
- mat_rb = mat_b * mat_p
- return mat_rb
-
+ mat_f = mat_b * mat_p
+
+ return mat_f
#***********************************************
#Combine Matrix
#***********************************************
- def writeCombineAnimMatrix(self,bon):
-
- mat_b = bon.getRestMatrix()
+ def writeAnimCombineMatrix(self,bon,fre):
+ global chld_obj
+ Blender.Set('curframe', fre)
+ pose = chld_obj.getPose()
+ pos_b = pose.bones[bon.name]
+ mat_b = pos_b.poseMatrix
if bon.hasParent():
- pare = bon.getParent()
- mat_p = pare.getRestMatrix()
- else :
+ pare = bon.parent
+ pos_p = pose.bones[pare.name]
+ mat_p = pos_p.poseMatrix
+
+ else:
mat_p = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
mat_p.invert()
- mat_rb = mat_b * mat_p
- return mat_rb
+ mat_f = mat_b * mat_p
+
+ return mat_f
#*********************************************************************************************************************************************
@@ -271,16 +280,23 @@ class xExport:
#***********************************************
def writeSkinWeights(self, arm, mesh):
global index_list
-
+ v_dict = {}
Blender.Set('curframe',1)
self.file.write(" XSkinMeshHeader {\n")
max_infl = 0
- for bo in arm.getBones() :
- name = bo.getName()
+ #this part supply the missing getVertexInfluences(index)
+ for v in index_list:
+ v_dict[v] = []
+ for bo in arm.bones.values() :
+ name = bo.name
+
try :
vertx_list = mesh.getVertsFromGroup(name,1)
+ for vn in vertx_list:
+ v_dict[vn[0]].append(name)
+ #---------------------------------------------------
for inde in vertx_list :
- vert_infl = mesh.getVertexInfluences(inde[0])
+ vert_infl = v_dict[inde[0]]
ln_infl = len(vert_infl)
if ln_infl > max_infl :
max_infl = ln_infl
@@ -288,20 +304,21 @@ class xExport:
except:
pass
- self.file.write(" %s; \n" % (max_infl))
- self.file.write(" %s; \n" % (max_infl * 3))
- self.file.write(" %s; \n" % (len(arm.getBones())))
+ self.file.write(" %d; \n" % (max_infl))
+ self.file.write(" %d; \n" % (max_infl * 3))
+ self.file.write(" %d; \n" % (len(arm.bones.values())))
self.file.write(" }\n")
- for bo in arm.getBones() :
+ for bo in arm.bones.values() :
bo_list = []
weight_list = []
- name = bo.getName()
+ name = bo.name
+ f_name = name.replace(".","")
try :
vert_list = mesh.getVertsFromGroup(name,1)
le = 0
for indx in vert_list:
- ver_infl = mesh.getVertexInfluences(indx[0])
+ ver_infl = v_dict[indx[0]]
len_infl = float(len(ver_infl))
infl = 1 / len_infl
i = -1
@@ -314,28 +331,27 @@ class xExport:
self.file.write(" SkinWeights {\n")
- self.file.write(' "%s"; \n' % (name))
- self.file.write(' %s; \n' % (le))
+ self.file.write(' "%s"; \n' % (f_name))
+ self.file.write(' %d; \n' % (le))
count = 0
for ind in bo_list :
count += 1
if count == len(bo_list):
- self.file.write(" %s; \n" % (ind))
+ self.file.write(" %d; \n" % (ind))
else :
- self.file.write(" %s, \n" % (ind))
+ self.file.write(" %d, \n" % (ind))
cou = 0
for wegh in weight_list :
cou += 1
if cou == len(weight_list):
- self.file.write(" %s; \n" % (round(wegh,6)))
+ self.file.write(" %f; \n" % (round(wegh,6)))
else :
- self.file.write(" %s, \n" % (round(wegh,6)))
+ self.file.write(" %f, \n" % (round(wegh,6)))
matx = self.writeMatrixOffset(bo)
-
- self.writeOffsFrames(matx, name, 1)
+ self.writeOffsFrames(matx, name)
except :
pass
self.file.write(" }\n")
@@ -344,7 +360,8 @@ class xExport:
#***********************************************
# Write Matrices
#***********************************************
- def writeArmFrames(self, matx, name, space):
+ def writeArmFrames(self, matx, name):
+ global space
tab = " "
self.file.write("%s" % (tab * space))
self.file.write("Frame ")
@@ -352,16 +369,16 @@ class xExport:
self.file.write("%s" % (tab * space))
self.file.write(" FrameTransformMatrix {\n")
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s;;\n" %
+ self.file.write(" %f,%f,%f,%f;;\n" %
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
self.file.write("%s" % (tab * space))
self.file.write(" }\n")
@@ -369,19 +386,20 @@ class xExport:
#***********************************************
# Write Matrices
#***********************************************
- def writeOffsFrames(self, matx, name, space):
+ def writeOffsFrames(self, matx, name):
+ space = 1
tab = " "
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s,\n" %
+ self.file.write(" %f,%f,%f,%f,\n" %
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s;;\n" %
+ self.file.write(" %f,%f,%f,%f;;\n" %
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
self.file.write("%s" % (tab * space))
self.file.write(" }\n")
@@ -445,7 +463,8 @@ template SkinWeights {\n\
mat_ob.invert()
mat = mat_arm * mat_ob
mat.invert()
- self.writeArmFrames(mat, name.name, 1)
+ name_f = name.name.replace(".","")
+ self.writeArmFrames(mat, name_f)
mesh = NMesh.GetRawFromObject(name.name)
self.file.write("Mesh {\n")
numface=len(mesh.faces)
@@ -461,8 +480,8 @@ template SkinWeights {\n\
for n in range(len(face.v)):
index_list.append(face.v[n].index)
vec_vert = Vector([face.v[n].co[0], face.v[n].co[1], face.v[n].co[2], 1])
- f_vec_vert = VecMultMat(vec_vert, mat)
- self.file.write("%s; %s; %s;" % (f_vec_vert[0], f_vec_vert[1], f_vec_vert[2]))
+ f_vec_vert = vec_vert * mat
+ self.file.write("%f; %f; %f;" % (round(f_vec_vert[0],4), round(f_vec_vert[1],4), round(f_vec_vert[2],4)))
if counter == numface :
if n == len(face.v)-1 :
self.file.write(";\n")
@@ -505,7 +524,8 @@ template SkinWeights {\n\
global index_list
#ROTATION
mat_ob = mat_flip * name.matrixWorld
- self.writeArmFrames(mat_ob, name.name, 0)
+ name_f = name.name.replace(".","")
+ self.writeArmFrames(mat_ob, name_f)
self.file.write("Mesh {\n")
numface=len(mesh.faces)
@@ -589,10 +609,9 @@ template SkinWeights {\n\
##MATERIAL NAME
for mat in Material.Get():
self.file.write(" Material")
- for a in range(0,len(mat.name)):
- if mat.name[a] == ".":
- print "WARNING:the material " + mat.name + " contains '.' within.Many viewers may refuse to read the exported file"
- self.file.write(" %s "% (mat.name))
+ name_m = mat.name
+ name_f = name_m.replace(".","")
+ self.file.write(" %s "% (name_f))
self.file.write("{\n")
self.file.write(" %s; %s; %s;" % (mat.R, mat.G, mat.B))
self.file.write("%s;;\n" % (mat.alpha))
@@ -609,7 +628,7 @@ template SkinWeights {\n\
self.file.write(" 1.0;\n")
self.file.write(" 1.0; 1.0; 1.0;;\n")
self.file.write(" 0.0; 0.0; 0.0;;\n")
- self.file.write(" TextureFilename {\n")
+ self.file.write(" TextureFilename {")
self.file.write(' "%s" ;'% (mat))
self.file.write(" }\n")
self.file.write(" }\n")
@@ -711,47 +730,45 @@ template SkinWeights {\n\
-
+
+
#***********************************************
#WRITE ANIMATION KEYS
#***********************************************
def writeAnimation(self,arm_ob):
+ global mat_dict
arm = arm_ob.getData()
act_list = arm_ob.getAction()
ip = act_list.getAllChannelIpos()
- for bon in arm.getBones() :
+ for bon in arm.bones.values() :
point_list = []
+ name = bon.name
+ name_f = name.replace(".", "")
try :
ip_bon_channel = ip[bon.name]
ip_bon_name = ip_bon_channel.getName()
-
+
ip_bon = Blender.Ipo.Get(ip_bon_name)
poi = ip_bon.getCurves()
+
for po in poi[3].getPoints():
a = po.getPoints()
point_list.append(int(a[0]))
- point_list.pop(0)
-
-
+ #point_list.pop(0)
+
self.file.write(" Animation { \n")
- self.file.write(" {%s}\n" %(bon.getName()))
+ self.file.write(" {%s}\n" %(name_f))
self.file.write(" AnimationKey { \n")
self.file.write(" 4;\n")
- self.file.write(" %s; \n" % (len(point_list)+1))
-
- self.file.write(" %s;" % (1))
- self.file.write("16;")
- mat = self.writeCombineMatrix(bon)
- self.writeFrames(mat)
- self.file.write(",\n")
+ self.file.write(" %s; \n" % (len(point_list)))
for fr in point_list:
+ mat = self.writeAnimCombineMatrix(bon,fr)
+
self.file.write(" %s;" % (fr))
self.file.write("16;")
- Blender.Set('curframe',fr)
- mat_new = self.writeCombineAnimMatrix(bon)
- self.writeFrames(mat_new)
+ self.writeFrames(mat)
if fr == point_list[len(point_list)-1]:
self.file.write(";\n")
@@ -864,8 +881,8 @@ arg = __script__['arg']
if arg == 'exportsel':
fname = Blender.sys.makename(ext = ".x")
- Blender.Window.FileSelector(my_callback_sel, "Export DirectX8", fname)
+ Blender.Window.FileSelector(my_callback_sel, "Export DirectX", fname)
else:
fname = Blender.sys.makename(ext = ".x")
- Blender.Window.FileSelector(my_callback, "Export DirectX8", fname)
-
+ Blender.Window.FileSelector(my_callback, "Export DirectX", fname)
+ \ No newline at end of file