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authorCampbell Barton <ideasman42@gmail.com>2006-01-20 05:40:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-01-20 05:40:05 +0300
commitd2478eaf7e59085e68b312f0999a01f77098a15a (patch)
tree1ad354c22994822f6987aa416d69478438d10583 /release
parent78cbd04d12945ba2497b487de3c437c62396fc50 (diff)
Updated batch object renamer.
- Now uses PupBlock where possible - Uses Mesh for changing mesh names (saves us a full NMesh update) - Fixed a bug renaming objects from their data - with emprys.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/object_batch_name_edit.py253
1 files changed, 253 insertions, 0 deletions
diff --git a/release/scripts/object_batch_name_edit.py b/release/scripts/object_batch_name_edit.py
new file mode 100644
index 00000000000..f5cec15ecec
--- /dev/null
+++ b/release/scripts/object_batch_name_edit.py
@@ -0,0 +1,253 @@
+#!BPY
+
+"""
+Name: 'Batch Object Name Edit'
+Blender: 240
+Group: 'Object'
+Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
+"""
+
+__author__ = "Campbell Barton"
+__url__ = ("blender", "elysiun")
+__version__ = "1.0"
+
+__bpydoc__ = """\
+"Batch Object Name Edit" allows you to change multiple names of Blender
+objects at once. It provides options to define if you want to: replace text
+in the current names, truncate their beginnings or endings or prepend / append
+strings to them.
+
+Usage:
+
+Select the objects to be renamed and run this script from the Object->Scripts
+menu of the 3d View.
+"""
+
+
+# $Id$
+#
+# --------------------------------------------------------------------------
+# Batch Name Edit by Campbell Barton (AKA Ideasman)
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+from Blender import *
+
+global renameCount
+renameCount = 0
+
+def main():
+ global renameCount
+ # Rename the datablocks that are used by the object.
+ def renameLinkedDataFromObject():
+
+ # Result 1, we want to rename data
+ for ob in Object.GetSelected():
+ if ob.name == ob.getData(1):
+ return # Alredy the same name, dont bother.
+
+ try:
+ if ob.getType() == 'Mesh':
+ data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
+ else:
+ data = ob.getData()
+ data.name = ob.name
+ except:
+ # Maybe trying to renasme an empty, dont worry about this.
+ pass
+
+
+
+ def new():
+ global renameCount
+ NEW_NAME_STRING = Draw.Create('')
+ RENAME_LINKED = Draw.Create(0)
+ pup_block = [\
+ ('New Name: ', NEW_NAME_STRING, 19, 19, 'New Name'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Replace in name...', pup_block):
+ return 0
+
+ NEW_NAME_STRING= NEW_NAME_STRING.val
+
+ Window.WaitCursor(1)
+ for ob in Object.GetSelected():
+ if ob.name != NEW_NAME_STRING:
+ ob.name = NEW_NAME_STRING
+ renameCount+=1
+
+ return RENAME_LINKED.val
+
+ def replace():
+ global renameCount
+ REPLACE_STRING = Draw.Create('')
+ WITH_STRING = Draw.Create('')
+ RENAME_LINKED = Draw.Create(0)
+
+ pup_block = [\
+ ('Replace: ', REPLACE_STRING, 19, 19, 'Text to find'),\
+ ('With:', WITH_STRING, 19, 19, 'Text to replace with'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Replace in name...', pup_block) or\
+ ((not REPLACE_STRING.val) and (not WITH_STRING)):
+ return 0
+
+ REPLACE_STRING = REPLACE_STRING.val
+ WITH_STRING = WITH_STRING.val
+
+ Window.WaitCursor(1)
+ for ob in Object.GetSelected():
+ newname = ob.name.replace(REPLACE_STRING, WITH_STRING)
+ if ob.name != newname:
+ ob.name = newname
+ renameCount+=1
+ return RENAME_LINKED.val
+
+
+ def prefix():
+ global renameCount
+ PREFIX_STRING = Draw.Create('')
+ RENAME_LINKED = Draw.Create(0)
+
+ pup_block = [\
+ ('Prefix: ', PREFIX_STRING, 19, 19, 'Name prefix'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Prefix...', pup_block) or\
+ not PREFIX_STRING.val:
+ return 0
+
+ PREFIX_STRING = PREFIX_STRING.val
+
+ Window.WaitCursor(1)
+ for ob in Object.GetSelected():
+ ob.name = PREFIX_STRING + ob.name
+ renameCount+=1 # we knows these are different.
+ return RENAME_LINKED.val
+
+ def suffix():
+ global renameCount
+ SUFFIX_STRING = Draw.Create('')
+ RENAME_LINKED = Draw.Create(0)
+
+ pup_block = [\
+ ('Suffix: ', SUFFIX_STRING, 19, 19, 'Name suffix'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Suffix...', pup_block) or\
+ not SUFFIX_STRING.val:
+ return 0
+
+ SUFFIX_STRING = SUFFIX_STRING.val
+
+ Window.WaitCursor(1)
+ for ob in Object.GetSelected():
+ ob.name = ob.name + SUFFIX_STRING
+ renameCount+=1 # we knows these are different.
+ return RENAME_LINKED.val
+
+ def truncate_start():
+ global renameCount
+ TRUNCATE_START = Draw.Create(0)
+ RENAME_LINKED = Draw.Create(0)
+
+ pup_block = [\
+ ('Truncate Start: ', TRUNCATE_START, 0, 19, 'Truncate chars from the start of the name'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Truncate Start...', pup_block) or\
+ not TRUNCATE_START.val:
+ return 0
+
+ Window.WaitCursor(1)
+ TRUNCATE_START = TRUNCATE_START.val
+ for ob in Object.GetSelected():
+ newname = ob.name[TRUNCATE_START: ]
+ ob.name = newname
+ renameCount+=1
+
+ return RENAME_LINKED.val
+
+
+ def truncate_end():
+ global renameCount
+ TRUNCATE_END = Draw.Create(0)
+ RENAME_LINKED = Draw.Create(0)
+
+ pup_block = [\
+ ('Truncate End: ', TRUNCATE_END, 0, 19, 'Truncate chars from the end of the name'),\
+ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+ ]
+
+ if not Draw.PupBlock('Truncate End...', pup_block) or\
+ not TRUNCATE_END.val:
+ return 0
+
+ Window.WaitCursor(1)
+ TRUNCATE_END = TRUNCATE_END.val
+ for ob in Object.GetSelected():
+ newname = ob.name[: -TRUNCATE_END]
+ ob.name = newname
+ renameCount+=1
+
+ return RENAME_LINKED.val
+
+ def renameObjectFromLinkedData():
+ global renameCount
+ Window.WaitCursor(1)
+
+ for ob in Object.GetSelected():
+ newname = ob.getData(1)
+ if newname != None and ob.name != newname:
+ ob.name = newname
+ renameCount+=1
+ return 0
+
+
+ name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End|Rename Objects to Data Names"
+ result = Draw.PupMenu(name)
+
+ renLinked = 0 # Rename linked data to the object name?
+
+ if result == -1:
+ return
+ elif result == 1: renLinked= new()
+ elif result == 2: renLinked= replace()
+ elif result == 3: renLinked= prefix()
+ elif result == 4: renLinked= suffix()
+ elif result == 5: renLinked= truncate_start()
+ elif result == 6: renLinked= truncate_end()
+ elif result == 7: renameObjectFromLinkedData()
+
+ if renLinked:
+ renameLinkedDataFromObject()
+
+ Window.WaitCursor(0)
+
+ Draw.PupMenu('renamed: %d objects.' % renameCount)
+
+main()