diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-05 12:08:58 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-05 12:08:58 +0400 |
commit | d560b33f747971e9cca81cb58c9d05f60149d6a4 (patch) | |
tree | acb26d93bf391694203fb02ab2d09471b165ecd4 /release | |
parent | b5ce2b028a4f43c3e24caecfac337f85029ca575 (diff) |
logic editor ui adjustment, all gameprop types are replaced by the ob.data.body (not only Text)
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_logic.py | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py index 9e07746b9c7..1d0e2221ce2 100644 --- a/release/scripts/startup/bl_ui/space_logic.py +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -51,10 +51,7 @@ class LOGIC_PT_properties(Panel): # get the property from the body, not the game property # note, dont do this - its too slow and body can potentually be a really long string. # row.prop(ob.data, "body", text="") - if prop.type == 'STRING': - row.label("*See Font Object*") - else: - row.prop(prop, "value", text="", toggle=True) + row.label("See Font Object") else: props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN') props.name = 'Text' |