diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-12 00:53:22 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-12 00:53:22 +0400 |
commit | de86d89a9fd07ecf9d2ab210bdebe7527a3cd817 (patch) | |
tree | 73ffd5e7fa3d5ffd66f2e34b59e3a68ab43c1f42 /release | |
parent | a2a8cc87985ebbae73e8ed94dcfc2b650c4e746d (diff) |
Cucumber - AA for blenderplayer and fullscreen
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svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845
Notes:
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* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;
* (for after commit) it would be nice to gray out the width/height when desktop=True
* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.
* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.
Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.
#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.
#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.
#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index b7b2acc6b08..f0f964f9a31 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -274,16 +274,23 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel): row = layout.row() row.operator("wm.blenderplayer_start", text="Start") - row.prop(gs, "show_fullscreen") + row.label() row = layout.row() row.label(text="Resolution:") row = layout.row(align=True) row.prop(gs, "resolution_x", slider=False, text="X") row.prop(gs, "resolution_y", slider=False, text="Y") - + row = layout.row() + col = row.column() + col.prop(gs, "show_fullscreen") + col = row.column() + col.prop(gs, "use_desktop") + col.active = gs.show_fullscreen + col = layout.column() col.label(text="Quality:") + col.prop(gs, "samples") col = layout.column(align=True) col.prop(gs, "depth", text="Bit Depth", slider=False) col.prop(gs, "frequency", text="Refresh Rate", slider=False) |