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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-20 07:14:31 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:40 +0400 |
commit | 52d357a0b5f87e531a2860c2a97d2edb37c946ab (patch) | |
tree | 6bf4f4e20291798a7023e2207b2b79a003c91850 /release | |
parent | 6a5b8e91b1201bfb00f13079fc01078a9f1199e7 (diff) |
Freestyle: Added new UV Along Stroke shader node.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c222397bf7a..e75f2037d1a 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -169,6 +169,7 @@ shader_node_categories = [ NodeItem("ShaderNodeParticleInfo"), NodeItem("ShaderNodeCameraData"), NodeItem("ShaderNodeUVMap"), + NodeItem("ShaderNodeUVAlongStroke"), NodeItem("NodeGroupInput", poll=group_input_output_item_poll), ]), ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[ |