diff options
author | Thomas Dinges <blender@dingto.org> | 2010-09-04 15:11:37 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2010-09-04 15:11:37 +0400 |
commit | 916a466e151d30dce66bb6d6ad2872d21bfeb4ac (patch) | |
tree | 6f792df5b7e26bff26e965668b6b7d144491b7bd /release | |
parent | 25af4f12fa1edc3b8634521e2438837d81005689 (diff) |
Bugfix for [#23676] Obj Import fails again.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/io_scene_obj/import_obj.py | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/release/scripts/op/io_scene_obj/import_obj.py b/release/scripts/op/io_scene_obj/import_obj.py index 73b5484ff3a..a5605d23cb3 100644 --- a/release/scripts/op/io_scene_obj/import_obj.py +++ b/release/scripts/op/io_scene_obj/import_obj.py @@ -298,32 +298,52 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_ # Image has alpha # XXX bitmask won't work? - blender_material.add_texture(texture, 'UV', {'COLOR', 'ALPHA'}) + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_color_diffuse = True + mtex.use_map_alpha = True + texture.mipmap = True texture.interpolation = True texture.use_alpha = True blender_material.use_transparency = True blender_material.alpha = 0.0 else: - blender_material.add_texture(texture, 'UV', 'COLOR') + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_color_diffuse = True # adds textures to faces (Textured/Alt-Z mode) # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func. unique_material_images[context_material_name]= image, has_data # set the texface image elif type == 'Ka': - blender_material.add_texture(texture, 'UV', 'AMBIENT') + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_ambient = True # blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API elif type == 'Ks': - blender_material.add_texture(texture, 'UV', 'SPECULARITY') -# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC) + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_specular = True +# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC) elif type == 'Bump': - blender_material.add_texture(texture, 'UV', 'NORMAL') + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_normal = True # blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR) elif type == 'D': - blender_material.add_texture(texture, 'UV', 'ALPHA') + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_alpha = True blender_material.z_transparency = True blender_material.alpha = 0.0 # blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA) @@ -332,7 +352,10 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_ # Todo, unset deffuse material alpha if it has an alpha channel elif type == 'refl': - blender_material.add_texture(texture, 'UV', 'REFLECTION') + mtex = blender_material.texture_slots.add() + mtex.texture = texture + mtex.texture_coords = 'UV' + mtex.use_map_reflect = True # blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF) |