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authorCampbell Barton <ideasman42@gmail.com>2013-01-01 15:47:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-01 15:47:47 +0400
commite4f65749f9c522476f646004c06556b0fc5c4b4d (patch)
tree7c27af81dc012a3f2332c6820fe93fc915fffe91 /release
parentb79ec3ac2edf58749889275f45779f745ffbad04 (diff)
remove vertex selection check for weight paint mode so you can paint `through` the mesh.
also made the wire draw without depth masking when the depth check is off, similar to mesh editmode drawing, nice hint about whats going on.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d2183b80476..8189ee21bc8 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -71,7 +71,7 @@ class VIEW3D_HT_header(Header):
# Occlude geometry
if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH'))) or
- (mode == 'WEIGHT_PAINT' and obj.data.use_paint_mask_vertex)):
+ (mode == 'WEIGHT_PAINT')):
row.prop(view, "use_occlude_geometry", text="")
# Proportional editing