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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-06 02:24:05 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-06 02:24:05 +0400
commitfeccbaabbd39c18b2f552964ebd8dfab4eeaed89 (patch)
tree0069f654883a7a02dd320649ce61bd7933748111 /release
parenta22096e8019c461128a0907e4026859996ec1b5c (diff)
parent37ba969c74840142682cf22f34610f3b65b86cf4 (diff)
Merged changes in the trunk up to revision 53584.
Conflicts resolved: release/scripts/startup/bl_ui/properties_render.py source/blender/blenloader/intern/readfile.c source/blender/editors/interface/interface_templates.c source/blender/makesrna/RNA_enum_types.h Also made additional code updates for: r53355 UIList - Python-extendable list of UI items r53460 Alpha premul pipeline cleanup
Diffstat (limited to 'release')
-rw-r--r--release/darwin/blender.app/Contents/MacOS/blender2
-rw-r--r--release/darwin/blenderplayer.app/Contents/MacOS/blenderplayer2
-rw-r--r--release/datafiles/blender_icons.svg1202
-rw-r--r--release/datafiles/blender_icons16.pngbin230256 -> 230991 bytes
-rw-r--r--release/datafiles/blender_icons32.pngbin575666 -> 576373 bytes
-rw-r--r--release/scripts/modules/bl_i18n_utils/settings.py4
-rw-r--r--release/scripts/modules/bl_i18n_utils/spell_check_utils.py4
-rw-r--r--release/scripts/modules/bpy/path.py7
-rw-r--r--release/scripts/modules/bpy_extras/anim_utils.py189
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py3
-rw-r--r--release/scripts/modules/bpy_types.py4
-rw-r--r--release/scripts/startup/bl_operators/__init__.py2
-rw-r--r--release/scripts/startup/bl_operators/add_mesh_torus.py5
-rw-r--r--release/scripts/startup/bl_operators/anim.py19
-rw-r--r--release/scripts/startup/bl_operators/node.py31
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py79
-rw-r--r--release/scripts/startup/bl_operators/vertexpaint_dirt.py24
-rw-r--r--release/scripts/startup/bl_ui/__init__.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py58
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py18
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_mask_common.py22
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py10
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py26
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py12
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py65
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py19
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py21
-rw-r--r--release/scripts/startup/bl_ui/space_clip.py18
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py6
-rw-r--r--release/scripts/startup/bl_ui/space_text.py26
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py60
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py9
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py36
-rw-r--r--release/scripts/startup/keyingsets_builtins.py98
-rw-r--r--release/scripts/templates_osl/empty_shader.osl6
-rw-r--r--release/scripts/templates_osl/noise.osl18
-rw-r--r--release/scripts/templates_osl/wireframe.osl11
-rw-r--r--release/scripts/templates_py/addon_add_object.py (renamed from release/scripts/templates/addon_add_object.py)0
-rw-r--r--release/scripts/templates_py/background_job.py (renamed from release/scripts/templates/background_job.py)0
-rw-r--r--release/scripts/templates_py/batch_export.py (renamed from release/scripts/templates/batch_export.py)0
-rw-r--r--release/scripts/templates_py/bmesh_simple.py (renamed from release/scripts/templates/bmesh_simple.py)0
-rw-r--r--release/scripts/templates_py/bmesh_simple_editmode.py (renamed from release/scripts/templates/bmesh_simple_editmode.py)0
-rw-r--r--release/scripts/templates_py/builtin_keyingset.py (renamed from release/scripts/templates/builtin_keyingset.py)0
-rw-r--r--release/scripts/templates_py/driver_functions.py (renamed from release/scripts/templates/driver_functions.py)0
-rw-r--r--release/scripts/templates_py/gamelogic.py (renamed from release/scripts/templates/gamelogic.py)0
-rw-r--r--release/scripts/templates_py/gamelogic_module.py (renamed from release/scripts/templates/gamelogic_module.py)0
-rw-r--r--release/scripts/templates_py/gamelogic_simple.py (renamed from release/scripts/templates/gamelogic_simple.py)0
-rw-r--r--release/scripts/templates_py/operator_file_export.py (renamed from release/scripts/templates/operator_file_export.py)0
-rw-r--r--release/scripts/templates_py/operator_file_import.py (renamed from release/scripts/templates/operator_file_import.py)0
-rw-r--r--release/scripts/templates_py/operator_mesh_add.py (renamed from release/scripts/templates/operator_mesh_add.py)0
-rw-r--r--release/scripts/templates_py/operator_modal.py (renamed from release/scripts/templates/operator_modal.py)0
-rw-r--r--release/scripts/templates_py/operator_modal_draw.py (renamed from release/scripts/templates/operator_modal_draw.py)0
-rw-r--r--release/scripts/templates_py/operator_modal_timer.py (renamed from release/scripts/templates/operator_modal_timer.py)0
-rw-r--r--release/scripts/templates_py/operator_modal_view3d.py (renamed from release/scripts/templates/operator_modal_view3d.py)0
-rw-r--r--release/scripts/templates_py/operator_modal_view3d_raycast.py (renamed from release/scripts/templates/operator_modal_view3d_raycast.py)0
-rw-r--r--release/scripts/templates_py/operator_node.py (renamed from release/scripts/templates/operator_node.py)0
-rw-r--r--release/scripts/templates_py/operator_simple.py (renamed from release/scripts/templates/operator_simple.py)0
-rw-r--r--release/scripts/templates_py/operator_uv.py (renamed from release/scripts/templates/operator_uv.py)0
-rw-r--r--release/scripts/templates_py/script_stub.py (renamed from release/scripts/templates/script_stub.py)0
-rw-r--r--release/scripts/templates_py/ui_list.py78
-rw-r--r--release/scripts/templates_py/ui_menu.py (renamed from release/scripts/templates/ui_menu.py)0
-rw-r--r--release/scripts/templates_py/ui_menu_simple.py (renamed from release/scripts/templates/ui_menu_simple.py)0
-rw-r--r--release/scripts/templates_py/ui_panel.py (renamed from release/scripts/templates/ui_panel.py)0
-rw-r--r--release/scripts/templates_py/ui_panel_simple.py (renamed from release/scripts/templates/ui_panel_simple.py)0
69 files changed, 1390 insertions, 842 deletions
diff --git a/release/darwin/blender.app/Contents/MacOS/blender b/release/darwin/blender.app/Contents/MacOS/blender
index 5e05e74a307..48cdce85287 100644
--- a/release/darwin/blender.app/Contents/MacOS/blender
+++ b/release/darwin/blender.app/Contents/MacOS/blender
@@ -1 +1 @@
-placeholder
+placeholder
diff --git a/release/darwin/blenderplayer.app/Contents/MacOS/blenderplayer b/release/darwin/blenderplayer.app/Contents/MacOS/blenderplayer
index 5e05e74a307..48cdce85287 100644
--- a/release/darwin/blenderplayer.app/Contents/MacOS/blenderplayer
+++ b/release/darwin/blenderplayer.app/Contents/MacOS/blenderplayer
@@ -1 +1 @@
-placeholder
+placeholder
diff --git a/release/datafiles/blender_icons.svg b/release/datafiles/blender_icons.svg
index 08a7c92935f..fcade5b38c5 100644
--- a/release/datafiles/blender_icons.svg
+++ b/release/datafiles/blender_icons.svg
@@ -14,9 +14,9 @@
height="640"
id="svg2"
sodipodi:version="0.32"
- inkscape:version="0.48.2 r9819"
+ inkscape:version="0.48.3.1 r9886"
version="1.0"
- sodipodi:docname="Blender ICONS - v.2.5.08.svg"
+ sodipodi:docname="blender_icons.svg"
inkscape:output_extension="org.inkscape.output.svg.inkscape"
style="display:inline;enable-background:new"
inkscape:export-filename="/home/wolter/Documenten/Blender/icons/D:\Documents\Blender\icons\BF icons v.2.5.08a.png"
@@ -22237,16 +22237,16 @@
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inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
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inkscape:document-units="px"
inkscape:current-layer="layer3"
showgrid="false"
- inkscape:window-width="1618"
- inkscape:window-height="1028"
- inkscape:window-x="54"
- inkscape:window-y="-8"
+ inkscape:window-width="2560"
+ inkscape:window-height="1571"
+ inkscape:window-x="0"
+ inkscape:window-y="1"
inkscape:snap-nodes="false"
inkscape:snap-bbox="true"
showguides="true"
@@ -22335,7 +22335,7 @@
inkscape:groupmode="layer"
id="layer3"
inkscape:label="bckgrnd"
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+ style="display:none">
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style="fill:#4d4d4d;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1.20000005;marker:none;visibility:visible;display:inline;overflow:visible;enable-background:accumulate"
id="rect20607"
@@ -29677,7 +29677,7 @@
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<path
transform="matrix(3.625,0,0,3.1690202,-67.8125,318.31703)"
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transform="matrix(3.25,0,0,3.25,-62.875,313.125)" />
<path
transform="matrix(2,0,0,2,-46,385)"
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- d="m -201.22313,628.93835 c 0,0.44702 -0.36237,0.80939 -0.80939,0.80939 -0.44701,0 -0.80939,-0.36237 -0.80939,-0.80939 0,-0.44701 0.36238,-0.80938 0.80939,-0.80938 0.44702,0 0.80939,0.36237 0.80939,0.80938 z"
+ d="m -201.22313,628.93835 a 0.80938911,0.80938911 0 1 1 -1.61878,0 0.80938911,0.80938911 0 1 1 1.61878,0 z"
sodipodi:ry="0.80938911"
sodipodi:rx="0.80938911"
sodipodi:cy="628.93835"
diff --git a/release/datafiles/blender_icons16.png b/release/datafiles/blender_icons16.png
index 56aff64b840..64edb2abb1c 100644
--- a/release/datafiles/blender_icons16.png
+++ b/release/datafiles/blender_icons16.png
Binary files differ
diff --git a/release/datafiles/blender_icons32.png b/release/datafiles/blender_icons32.png
index 296893e5ff6..5a2a0761c31 100644
--- a/release/datafiles/blender_icons32.png
+++ b/release/datafiles/blender_icons32.png
Binary files differ
diff --git a/release/scripts/modules/bl_i18n_utils/settings.py b/release/scripts/modules/bl_i18n_utils/settings.py
index fabc2306c41..0f09e8238ab 100644
--- a/release/scripts/modules/bl_i18n_utils/settings.py
+++ b/release/scripts/modules/bl_i18n_utils/settings.py
@@ -81,6 +81,8 @@ LANGUAGES = (
(35, "Esperanto (Esperanto)", "eo"),
(36, "Spanish from Spain (Español de España)", "es_ES"),
(37, "Amharic (አማርኛ)", "am_ET"),
+ (38, "Uzbek (Oʻzbek)", "uz_UZ"),
+ (39, "Uzbek Cyrillic (Ўзбек)", "uz_UZ@cyrillic"),
)
# Name of language file used by Blender to generate translations' menu.
@@ -91,7 +93,7 @@ LANGUAGES_FILE = "languages"
IMPORT_MIN_LEVEL = -1
# Languages in /branches we do not want to import in /trunk currently...
-IMPORT_LANGUAGES_SKIP = {'bg', 'ca', 'fi', 'el', 'ko', 'ne', 'pl', 'ro'}
+IMPORT_LANGUAGES_SKIP = {'am', 'bg', 'fi', 'el', 'et', 'ko', 'ne', 'pl', 'ro', 'uz', 'uz@cyrillic'}
# The comment prefix used in generated messages.txt file.
COMMENT_PREFIX = "#~ "
diff --git a/release/scripts/modules/bl_i18n_utils/spell_check_utils.py b/release/scripts/modules/bl_i18n_utils/spell_check_utils.py
index 049ec9ca969..3fd039c7436 100644
--- a/release/scripts/modules/bl_i18n_utils/spell_check_utils.py
+++ b/release/scripts/modules/bl_i18n_utils/spell_check_utils.py
@@ -188,6 +188,7 @@ dict_uimsgs = {
"occluder",
"passepartout",
"perspectively",
+ "pixelate",
"polygonization",
"selectability",
"slurph",
@@ -195,7 +196,7 @@ dict_uimsgs = {
"symmetrize",
"trackability",
"transmissivity",
- "rasterized", "rasterization",
+ "rasterized", "rasterization", "rasterizer",
"renderer", "renderable", "renderability",
# Abbreviations
@@ -380,6 +381,7 @@ dict_uimsgs = {
"texface",
"timeline", "timelines",
"tosphere",
+ "uilist",
"vcol", "vcols",
"vgroup", "vgroups",
"vinterlace",
diff --git a/release/scripts/modules/bpy/path.py b/release/scripts/modules/bpy/path.py
index d32b69b501c..69ed4314f6f 100644
--- a/release/scripts/modules/bpy/path.py
+++ b/release/scripts/modules/bpy/path.py
@@ -30,6 +30,9 @@ __all__ = (
"display_name",
"display_name_from_filepath",
"ensure_ext",
+ "extensions_image",
+ "extensions_movie",
+ "extensions_audio",
"is_subdir",
"module_names",
"relpath",
@@ -39,6 +42,10 @@ __all__ = (
import bpy as _bpy
import os as _os
+from _bpy_path import (extensions_audio,
+ extensions_movie,
+ extensions_image,
+ )
def abspath(path, start=None, library=None):
"""
diff --git a/release/scripts/modules/bpy_extras/anim_utils.py b/release/scripts/modules/bpy_extras/anim_utils.py
index b8d08628de4..7a5d1692971 100644
--- a/release/scripts/modules/bpy_extras/anim_utils.py
+++ b/release/scripts/modules/bpy_extras/anim_utils.py
@@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8-80 compliant>
+# <pep8 compliant>
__all__ = (
"bake_action",
@@ -52,7 +52,7 @@ def bake_action(frame_start,
:type do_pose: bool
:arg do_object: Bake objects.
:type do_object: bool
- :arg do_constraint_clear: Remove constraints.
+ :arg do_constraint_clear: Remove constraints (and do 'visual keying').
:type do_constraint_clear: bool
:arg do_clean: Remove redundant keyframes after baking.
:type do_clean: bool
@@ -65,61 +65,20 @@ def bake_action(frame_start,
"""
# -------------------------------------------------------------------------
- # Helper Functions
+ # Helper Functions and vars
- def pose_frame_info(obj):
- from mathutils import Matrix
+ def pose_frame_info(obj, do_visual_keying):
+ matrix = {}
+ for name, pbone in obj.pose.bones.items():
+ if do_visual_keying:
+ # Get the final transform of the bone in its own local space...
+ matrix[name] = obj.convert_space(pbone, pbone.matrix, 'POSE', 'LOCAL')
+ else:
+ matrix[name] = pbone.matrix_basis.copy()
+ return matrix
- info = {}
-
- pose = obj.pose
-
- pose_items = pose.bones.items()
-
- for name, pbone in pose_items:
- binfo = {}
- bone = pbone.bone
-
- binfo["parent"] = getattr(bone.parent, "name", None)
- binfo["bone"] = bone
- binfo["pbone"] = pbone
- binfo["matrix_local"] = bone.matrix_local.copy()
- try:
- binfo["matrix_local_inv"] = binfo["matrix_local"].inverted()
- except:
- binfo["matrix_local_inv"] = Matrix()
-
- binfo["matrix"] = bone.matrix.copy()
- binfo["matrix_pose"] = pbone.matrix.copy()
- try:
- binfo["matrix_pose_inv"] = binfo["matrix_pose"].inverted()
- except:
- binfo["matrix_pose_inv"] = Matrix()
-
- info[name] = binfo
-
- for name, pbone in pose_items:
- binfo = info[name]
- binfo_parent = binfo.get("parent", None)
- if binfo_parent:
- binfo_parent = info[binfo_parent]
-
- matrix = binfo["matrix_pose"]
- rest_matrix = binfo["matrix_local"]
-
- if binfo_parent:
- matrix = binfo_parent["matrix_pose_inv"] * matrix
- rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
-
- binfo["matrix_key"] = rest_matrix.inverted() * matrix
-
- return info
-
- def obj_frame_info(obj):
- info = {}
- # parent = obj.parent
- info["matrix_key"] = obj.matrix_local.copy()
- return info
+ def obj_frame_info(obj, do_visual_keying):
+ return obj.matrix_local.copy() if do_visual_keying else obj.matrix_basis.copy()
# -------------------------------------------------------------------------
# Setup the Context
@@ -127,33 +86,30 @@ def bake_action(frame_start,
# TODO, pass data rather then grabbing from the context!
scene = bpy.context.scene
obj = bpy.context.object
- pose = obj.pose
frame_back = scene.frame_current
- if pose is None:
+ if obj.pose is None:
do_pose = False
- if do_pose is None and do_object is None:
+ if not (do_pose or do_object):
return None
pose_info = []
obj_info = []
+ options = {'INSERTKEY_NEEDED'}
+
frame_range = range(frame_start, frame_end + 1, frame_step)
# -------------------------------------------------------------------------
# Collect transformations
- # could speed this up by applying steps here too...
for f in frame_range:
scene.frame_set(f)
-
if do_pose:
- pose_info.append(pose_frame_info(obj))
+ pose_info.append(pose_frame_info(obj, do_constraint_clear))
if do_object:
- obj_info.append(obj_frame_info(obj))
-
- f += 1
+ obj_info.append(obj_frame_info(obj, do_constraint_clear))
# -------------------------------------------------------------------------
# Create action
@@ -164,57 +120,44 @@ def bake_action(frame_start,
action = bpy.data.actions.new("Action")
atd.action = action
- if do_pose:
- pose_items = pose.bones.items()
- else:
- pose_items = [] # skip
-
# -------------------------------------------------------------------------
# Apply transformations to action
# pose
- for name, pbone in (pose_items if do_pose else ()):
- if only_selected and not pbone.bone.select:
- continue
-
- if do_constraint_clear:
- while pbone.constraints:
- pbone.constraints.remove(pbone.constraints[0])
-
- # create compatible eulers
- euler_prev = None
-
- for f in frame_range:
- f_step = (f - frame_start) // frame_step
- matrix = pose_info[f_step][name]["matrix_key"]
-
- # pbone.location = matrix.to_translation()
- # pbone.rotation_quaternion = matrix.to_quaternion()
- pbone.matrix_basis = matrix
-
- pbone.keyframe_insert("location", -1, f, name)
-
- rotation_mode = pbone.rotation_mode
-
- if rotation_mode == 'QUATERNION':
- pbone.keyframe_insert("rotation_quaternion", -1, f, name)
- elif rotation_mode == 'AXIS_ANGLE':
- pbone.keyframe_insert("rotation_axis_angle", -1, f, name)
- else: # euler, XYZ, ZXY etc
-
- if euler_prev is not None:
- euler = pbone.rotation_euler.copy()
- euler.make_compatible(euler_prev)
- pbone.rotation_euler = euler
- euler_prev = euler
- del euler
-
- pbone.keyframe_insert("rotation_euler", -1, f, name)
-
- if euler_prev is None:
- euler_prev = pbone.rotation_euler.copy()
-
- pbone.keyframe_insert("scale", -1, f, name)
+ if do_pose:
+ for name, pbone in obj.pose.bones.items():
+ if only_selected and not pbone.bone.select:
+ continue
+
+ if do_constraint_clear:
+ while pbone.constraints:
+ pbone.constraints.remove(pbone.constraints[0])
+
+ # create compatible eulers
+ euler_prev = None
+
+ for (f, matrix) in zip(frame_range, pose_info):
+ pbone.matrix_basis = matrix[name].copy()
+
+ pbone.keyframe_insert("location", -1, f, name, options)
+
+ rotation_mode = pbone.rotation_mode
+ if rotation_mode == 'QUATERNION':
+ pbone.keyframe_insert("rotation_quaternion", -1, f, name, options)
+ elif rotation_mode == 'AXIS_ANGLE':
+ pbone.keyframe_insert("rotation_axis_angle", -1, f, name, options)
+ else: # euler, XYZ, ZXY etc
+ if euler_prev is not None:
+ euler = pbone.rotation_euler.copy()
+ euler.make_compatible(euler_prev)
+ pbone.rotation_euler = euler
+ euler_prev = euler
+ del euler
+ else:
+ euler_prev = pbone.rotation_euler.copy()
+ pbone.keyframe_insert("rotation_euler", -1, f, name, options)
+
+ pbone.keyframe_insert("scale", -1, f, name, options)
# object. TODO. multiple objects
if do_object:
@@ -225,18 +168,16 @@ def bake_action(frame_start,
# create compatible eulers
euler_prev = None
- for f in frame_range:
- matrix = obj_info[(f - frame_start) // frame_step]["matrix_key"]
- obj.matrix_local = matrix
+ for (f, matrix) in zip(frame_range, obj_info):
+ obj.matrix_basis = matrix[name]
- obj.keyframe_insert("location", -1, f)
+ obj.keyframe_insert("location", -1, f, options)
rotation_mode = obj.rotation_mode
-
if rotation_mode == 'QUATERNION':
- obj.keyframe_insert("rotation_quaternion", -1, f)
+ obj.keyframe_insert("rotation_quaternion", -1, f, options)
elif rotation_mode == 'AXIS_ANGLE':
- obj.keyframe_insert("rotation_axis_angle", -1, f)
+ obj.keyframe_insert("rotation_axis_angle", -1, f, options)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = obj.rotation_euler.copy()
@@ -244,15 +185,11 @@ def bake_action(frame_start,
obj.rotation_euler = euler
euler_prev = euler
del euler
-
- obj.keyframe_insert("rotation_euler", -1, f)
-
- if euler_prev is None:
+ else:
euler_prev = obj.rotation_euler.copy()
+ obj.keyframe_insert("rotation_euler", -1, f, options)
- obj.keyframe_insert("scale", -1, f)
-
- scene.frame_set(frame_back)
+ obj.keyframe_insert("scale", -1, f, options)
# -------------------------------------------------------------------------
# Clean
@@ -271,4 +208,6 @@ def bake_action(frame_start,
else:
i += 1
+ scene.frame_set(frame_back)
+
return action
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 46731b807f7..4e1385cff80 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -26,7 +26,6 @@ __all__ = (
import bpy
-import mathutils
from bpy.props import BoolProperty, FloatVectorProperty
@@ -80,7 +79,7 @@ def add_object_align_init(context, operator):
rotation = space_data.region_3d.view_matrix.to_3x3().inverted()
rotation.resize_4x4()
else:
- rotation = mathutils.Matrix()
+ rotation = Matrix()
# set the operator properties
if operator:
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 11e1115fa4c..1c861aa3be2 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -673,6 +673,10 @@ class Panel(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
+class UIList(StructRNA, _GenericUI, metaclass=RNAMeta):
+ __slots__ = ()
+
+
class Header(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
diff --git a/release/scripts/startup/bl_operators/__init__.py b/release/scripts/startup/bl_operators/__init__.py
index 897dd24e174..c12b0b00f54 100644
--- a/release/scripts/startup/bl_operators/__init__.py
+++ b/release/scripts/startup/bl_operators/__init__.py
@@ -47,7 +47,7 @@ _modules = [
import bpy
-if 'FREESTYLE' in bpy.app.build_options:
+if bpy.app.build_options.freestyle:
_modules.append("freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
index 552247f0940..63e796e2b5d 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -19,7 +19,6 @@
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
-import mathutils
from bpy.props import (FloatProperty,
IntProperty,
@@ -31,9 +30,7 @@ from bpy_extras import object_utils
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
from math import cos, sin, pi
-
- Vector = mathutils.Vector
- Quaternion = mathutils.Quaternion
+ from mathutils import Vector, Quaternion
PI_2 = pi * 2.0
z_axis = 0.0, 0.0, 1.0
diff --git a/release/scripts/startup/bl_operators/anim.py b/release/scripts/startup/bl_operators/anim.py
index 902c7007fb9..e34e9a981a6 100644
--- a/release/scripts/startup/bl_operators/anim.py
+++ b/release/scripts/startup/bl_operators/anim.py
@@ -187,17 +187,20 @@ class BakeAction(Operator):
)
only_selected = BoolProperty(
name="Only Selected",
+ description="Only key selected object/bones",
default=True,
)
clear_constraints = BoolProperty(
name="Clear Constraints",
+ description="Remove all constraints from keyed object/bones, and do 'visual' keying",
default=False,
)
bake_types = EnumProperty(
name="Bake Data",
+ description="Which data's transformations to bake",
options={'ENUM_FLAG'},
- items=(('POSE', "Pose", ""),
- ('OBJECT', "Object", ""),
+ items=(('POSE', "Pose", "Bake bones transformations"),
+ ('OBJECT', "Object", "Bake object transformations"),
),
default={'POSE'},
)
@@ -208,12 +211,12 @@ class BakeAction(Operator):
action = anim_utils.bake_action(self.frame_start,
self.frame_end,
- self.step,
- self.only_selected,
- 'POSE' in self.bake_types,
- 'OBJECT' in self.bake_types,
- self.clear_constraints,
- True,
+ frame_step=self.step,
+ only_selected=self.only_selected,
+ do_pose='POSE' in self.bake_types,
+ do_object='OBJECT' in self.bake_types,
+ do_constraint_clear=self.clear_constraints,
+ do_clean=True,
)
if action is None:
diff --git a/release/scripts/startup/bl_operators/node.py b/release/scripts/startup/bl_operators/node.py
index 071eb2e75f9..39e00f94953 100644
--- a/release/scripts/startup/bl_operators/node.py
+++ b/release/scripts/startup/bl_operators/node.py
@@ -20,7 +20,7 @@
import bpy
from bpy.types import Operator
-from bpy.props import EnumProperty, StringProperty
+from bpy.props import BoolProperty, EnumProperty, StringProperty
# Base class for node 'Add' operators
class NodeAddOperator():
@@ -75,6 +75,11 @@ class NODE_OT_add_node(NodeAddOperator, Operator):
name="Group tree",
description="Group node tree name",
)
+ use_transform = BoolProperty(
+ name="Use Transform",
+ description="Start transform operator after inserting the node",
+ default = False,
+ )
def execute(self, context):
node = self.create_node(context, self.type)
@@ -84,27 +89,13 @@ class NODE_OT_add_node(NodeAddOperator, Operator):
return {'FINISHED'}
-
-# Adds a node and immediately starts the transform operator for inserting in a tree
-class NODE_OT_add_node_move(NODE_OT_add_node):
- '''Add a node to the active tree and start transform'''
- bl_idname = "node.add_node_move"
- bl_label = "Add Node and Move"
-
- type = StringProperty(
- name="Node Type",
- description="Node type",
- )
- # optional group tree parameter for group nodes
- group_tree = StringProperty(
- name="Group tree",
- description="Group node tree name",
- )
-
def invoke(self, context, event):
self.store_mouse_cursor(context, event)
- self.execute(context)
- return bpy.ops.transform.translate('INVOKE_DEFAULT')
+ result = self.execute(context)
+ if self.use_transform and ('FINISHED' in result):
+ return bpy.ops.transform.translate('INVOKE_DEFAULT')
+ else:
+ return result
# XXX These node item lists should actually be generated by a callback at
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index 727c4ad739f..d870ef963ea 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -26,6 +26,7 @@ from bpy.types import Operator
def extend(obj, operator, EXTEND_MODE):
+
import bmesh
me = obj.data
# script will fail without UVs
@@ -46,12 +47,12 @@ def extend(obj, operator, EXTEND_MODE):
faces = [f for f in bm.faces if f.select and len(f.verts) == 4]
- for f in faces:
- f.tag = False
- f_act.tag = True
-
-
# our own local walker
+ def walk_face_init(faces, f_act):
+ for f in faces:
+ f.tag = False
+ f_act.tag = True
+
def walk_face(f):
# all faces in this list must be tagged
f.tag = True
@@ -73,6 +74,30 @@ def extend(obj, operator, EXTEND_MODE):
faces_a, faces_b = faces_b, faces_a
faces_b.clear()
+ def walk_edgeloop(l):
+ """
+ Could make this a generic function
+ """
+ e_first = l.edge
+ e = None
+ while True:
+ e = l.edge
+ yield e
+
+ # don't step past non-manifold edges
+ if e.is_manifold:
+ # welk around the quad and then onto the next face
+ l = l.link_loop_radial_next
+ if len(l.face.verts) == 4:
+ l = l.link_loop_next.link_loop_next
+ if l.edge is e_first:
+ break
+ else:
+ break
+ else:
+ break
+
+
def extrapolate_uv(fac,
l_a_outer, l_a_inner,
l_b_outer, l_b_inner):
@@ -119,7 +144,9 @@ def extend(obj, operator, EXTEND_MODE):
l_a_uv = [l[uv_act].uv for l in l_a]
l_b_uv = [l[uv_act].uv for l in l_b]
- if EXTEND_MODE == 'LENGTH':
+ if EXTEND_MODE == 'LENGTH_AVERAGE':
+ fac = edge_lengths[l_b[2].edge.index][0] / edge_lengths[l_a[1].edge.index][0]
+ elif EXTEND_MODE == 'LENGTH':
a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
@@ -140,6 +167,40 @@ def extend(obj, operator, EXTEND_MODE):
l_a_uv[2], l_a_uv[1],
l_b_uv[2], l_b_uv[1])
+ # -------------------------------------------
+ # Calculate average length per loop if needed
+
+ if EXTEND_MODE == 'LENGTH_AVERAGE':
+ bm.edges.index_update()
+ edge_lengths = [None] * len(bm.edges)
+
+ for f in faces:
+ # we know its a quad
+ l_quad = f.loops[:]
+ l_pair_a = (l_quad[0], l_quad[2])
+ l_pair_b = (l_quad[1], l_quad[3])
+
+ for l_pair in (l_pair_a, l_pair_b):
+ if edge_lengths[l_pair[0].edge.index] is None:
+
+ edge_length_store = [-1.0]
+ edge_length_accum = 0.0
+ edge_length_total = 0
+
+ for l in l_pair:
+ if edge_lengths[l.edge.index] is None:
+ for e in walk_edgeloop(l):
+ if edge_lengths[e.index] is None:
+ edge_lengths[e.index] = edge_length_store
+ edge_length_accum += e.calc_length()
+ edge_length_total += 1
+
+ edge_length_store[0] = edge_length_accum / edge_length_total
+
+ # done with average length
+ # ------------------------
+
+ walk_face_init(faces, f_act)
for f_triple in walk_face(f_act):
apply_uv(*f_triple)
@@ -162,8 +223,10 @@ class FollowActiveQuads(Operator):
name="Edge Length Mode",
description="Method to space UV edge loops",
items=(('EVEN', "Even", "Space all UVs evenly"),
- ('LENGTH', "Length", "Average space UVs edge length of each loop")),
- default='LENGTH',
+ ('LENGTH', "Length", "Average space UVs edge length of each loop"),
+ ('LENGTH_AVERAGE', "Length Average", "Average space UVs edge length of each loop"),
+ ),
+ default='LENGTH_AVERAGE',
)
@classmethod
diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
index bfbde2f4b07..e2a820b761a 100644
--- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py
+++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
@@ -127,13 +127,14 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
col[0] = tone * col[0]
col[1] = tone * col[1]
col[2] = tone * col[2]
-
+ me.update()
return {'FINISHED'}
import bpy
from bpy.types import Operator
from bpy.props import FloatProperty, IntProperty, BoolProperty
+from math import pi
class VertexPaintDirt(Operator):
@@ -156,14 +157,16 @@ class VertexPaintDirt(Operator):
clean_angle = FloatProperty(
name="Highlight Angle",
description="Less than 90 limits the angle used in the tonal range",
- min=0.0, max=180.0,
- default=180.0,
+ min=0.0, max=pi,
+ default=pi,
+ unit="ROTATION",
)
dirt_angle = FloatProperty(
name="Dirt Angle",
description="Less than 90 limits the angle used in the tonal range",
- min=0.0, max=180.0,
+ min=0.0, max=pi,
default=0.0,
+ unit="ROTATION",
)
dirt_only = BoolProperty(
name="Dirt Only",
@@ -171,20 +174,21 @@ class VertexPaintDirt(Operator):
default=False,
)
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ return (obj and obj.type == 'MESH')
+
def execute(self, context):
import time
from math import radians
- obj = context.object
-
- if not obj or obj.type != 'MESH':
- self.report({'ERROR'}, "Error, no active mesh object, aborting")
- return {'CANCELLED'}
+ obj = context.object
mesh = obj.data
t = time.time()
- ret = applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, radians(self.dirt_angle), radians(self.clean_angle), self.dirt_only)
+ ret = applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, self.dirt_angle, self.clean_angle, self.dirt_only)
print('Dirt calculated in %.6f' % (time.time() - t))
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index ecae4b2d721..3a47b9d2d77 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -133,3 +133,9 @@ def register():
def unregister():
bpy.utils.unregister_module(__name__)
+
+# Define a default UIList, when a list does not need any custom drawing...
+class UI_UL_list(bpy.types.UIList):
+ pass
+
+bpy.utils.register_class(UI_UL_list)
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 845beb0f862..1643210704e 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -124,7 +124,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
rows = 2
if group:
rows = 5
- row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=rows)
+ row.template_list("UI_UL_list", "", pose, "bone_groups", pose.bone_groups, "active_index", rows=rows)
col = row.column(align=True)
col.active = (ob.proxy is None)
@@ -184,7 +184,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
if poselib:
# list of poses in pose library
row = layout.row()
- row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
+ row.template_list("UI_UL_list", "", poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
# column of operators for active pose
# - goes beside list
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 25cecc90c70..c74560e14ac 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -80,7 +80,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
- elif cam.lens_unit == 'DEGREES':
+ elif cam.lens_unit == 'FOV':
row.prop(cam, "angle")
row.prop(cam, "lens_unit", text="")
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index e33bed7ec6d..538063cb038 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
-from bpy.types import Menu, Panel
+from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
@@ -54,6 +54,53 @@ class MESH_MT_shape_key_specials(Menu):
layout.operator("object.shape_key_add", icon='ZOOMIN', text="New Shape From Mix").from_mix = True
+class MESH_UL_vgroups(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.VertexGroup)
+ vgroup = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(vgroup.name, icon_value=icon)
+ icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
+ layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
+class MESH_UL_shape_keys(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.ShapeKey)
+ obj = active_data
+ key = data
+ key_block = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ split = layout.split(0.66, False)
+ split.label(item.name, icon_value=icon)
+ row = split.row(True)
+ if key_block.mute or (obj.mode == 'EDIT' and not (obj.use_shape_key_edit_mode and obj.type == 'MESH')):
+ row.active = False
+ if not item.relative_key or index > 0:
+ row.prop(key_block, "value", text="", emboss=False)
+ else:
+ row.label("")
+ row.prop(key_block, "mute", text="", emboss=False)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
+class MESH_UL_uvmaps_vcols(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, (bpy.types.MeshTexturePolyLayer, bpy.types.MeshLoopColorLayer))
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(item.name, icon_value=icon)
+ icon = 'RESTRICT_RENDER_OFF' if item.active_render else 'RESTRICT_RENDER_ON'
+ layout.prop(item, "active_render", text="", icon=icon, emboss=False)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
class MeshButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -144,7 +191,8 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
rows = 5
row = layout.row()
- row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
+ row.template_list("MESH_UL_vgroups", "", ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
+
col = row.column(align=True)
col.operator("object.vertex_group_add", icon='ZOOMIN', text="")
@@ -202,7 +250,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
rows = 2
if kb:
rows = 5
- row.template_list(key, "key_blocks", ob, "active_shape_key_index", rows=rows)
+ row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
col = row.column()
@@ -282,7 +330,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2)
+ col.template_list("MESH_UL_uvmaps_vcols", "", me, "uv_textures", me.uv_textures, "active_index", rows=2)
col = row.column(align=True)
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
@@ -305,7 +353,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
+ col.template_list("MESH_UL_uvmaps_vcols", "", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
col = row.column(align=True)
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index e90d1616929..df29f18853b 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -489,11 +489,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
col.prop(md, "time")
- col.prop(md, "resolution")
+ col.prop(md, "depth")
+ col.prop(md, "random_seed")
col = split.column()
+ col.prop(md, "resolution")
+ col.prop(md, "size")
col.prop(md, "spatial_size")
- col.prop(md, "depth")
layout.label("Waves:")
@@ -534,7 +536,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
if md.is_cached:
layout.operator("object.ocean_bake", text="Free Bake").free = True
else:
- layout.operator("object.ocean_bake")
+ layout.operator("object.ocean_bake").free = False
split = layout.split()
split.enabled = not md.is_cached
@@ -547,7 +549,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Cache path:")
col.prop(md, "filepath", text="")
- #col.prop(md, "bake_foam_fade")
+ split = layout.split()
+ split.enabled = not md.is_cached
+
+ col = split.column()
+ col.active = md.use_foam
+ col.prop(md, "bake_foam_fade")
+
+ col = split.column()
+
def PARTICLE_INSTANCE(self, layout, ob, md):
layout.prop(md, "object")
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 42f651de6df..58b6aa6916c 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -407,6 +407,7 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
col = row.column()
col.prop(gs, "use_frame_rate")
col.prop(gs, "restrict_animation_updates")
+ col.prop(gs, "use_material_caching")
col = row.column()
col.prop(gs, "use_display_lists")
col.active = gs.raster_storage != 'VERTEX_BUFFER_OBJECT'
diff --git a/release/scripts/startup/bl_ui/properties_mask_common.py b/release/scripts/startup/bl_ui/properties_mask_common.py
index 208b0a63075..9861db39f30 100644
--- a/release/scripts/startup/bl_ui/properties_mask_common.py
+++ b/release/scripts/startup/bl_ui/properties_mask_common.py
@@ -22,7 +22,24 @@
# menus are referenced `as is`
import bpy
-from bpy.types import Menu
+from bpy.types import Menu, UIList
+
+
+class MASK_UL_layers(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.MaskLayer)
+ mask = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ split = layout.split()
+ split.label(mask.name, icon_value=icon)
+ row = split.row(align=True)
+ row.prop(mask, "alpha", text="", emboss=False)
+ row.prop(mask, "hide", text="", emboss=False)
+ row.prop(mask, "hide_select", text="", emboss=False)
+ row.prop(mask, "hide_render", text="", emboss=False)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
class MASK_PT_mask:
@@ -69,8 +86,7 @@ class MASK_PT_layers:
rows = 5 if active_layer else 2
row = layout.row()
- row.template_list(mask, "layers",
- mask, "active_layer_index", rows=rows)
+ row.template_list("MASK_UL_layers", "", mask, "layers", mask, "active_layer_index", rows=rows)
sub = row.column(align=True)
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 951644db752..7e18cf89080 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
-from bpy.types import Menu, Panel
+from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
@@ -69,6 +69,25 @@ class MATERIAL_MT_specials(Menu):
layout.operator("material.paste", icon='PASTEDOWN')
+class MATERIAL_UL_matslots(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.MaterialSlot)
+ ob = data
+ slot = item
+ ma = slot.material
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(ma.name if ma else "", icon_value=icon)
+ if ma and not context.scene.render.use_shading_nodes:
+ manode = ma.active_node_material
+ if manode:
+ layout.label("Node %s" % manode.name, icon_value=layout.icon(manode))
+ elif ma.use_nodes:
+ layout.label("Node <none>")
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
class MaterialButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -104,7 +123,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
if ob:
row = layout.row()
- row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
+ row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=2)
col = row.column(align=True)
col.operator("object.material_slot_add", icon='ZOOMIN', text="")
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 2c2ced5db0c..90dcf594137 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -96,7 +96,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
if ob:
row = layout.row()
- row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
+ row.template_list("UI_UL_list", "", ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
col = row.column(align=True)
col.operator("object.particle_system_add", icon='ZOOMIN', text="")
@@ -636,7 +636,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
layout.label(text="Fluid interaction:")
row = layout.row()
- row.template_list(psys, "targets", psys, "active_particle_target_index")
+ row.template_list("UI_UL_list", "", psys, "targets", psys, "active_particle_target_index")
col = row.column()
sub = col.row()
@@ -702,7 +702,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
# Currently boids can only use the first state so these are commented out for now.
#row = layout.row()
- #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
+ #row.template_list("UI_UL_list", "", boids, "states", boids, "active_boid_state_index", compact="True")
#col = row.row()
#sub = col.row(align=True)
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
@@ -723,7 +723,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
row.label(text="")
row = layout.row()
- row.template_list(state, "rules", state, "active_boid_rule_index")
+ row.template_list("UI_UL_list", "", state, "rules", state, "active_boid_rule_index")
col = row.column()
sub = col.row()
@@ -886,7 +886,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
if part.use_group_count and not part.use_whole_group:
row = layout.row()
- row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
+ row.template_list("UI_UL_list", "", part, "dupli_weights", part, "active_dupliweight_index")
col = row.column()
sub = col.row()
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 405e877d1e2..b70ff322765 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -85,7 +85,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
layout.context_pointer_set("point_cache", cache)
row = layout.row()
- row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2)
+ row.template_list("UI_UL_list", "", cache, "point_caches", cache.point_caches, "active_index", rows=2)
col = row.column(align=True)
col.operator("ptcache.add", icon='ZOOMIN', text="")
col.operator("ptcache.remove", icon='ZOOMOUT', text="")
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 1df2936b2d4..9393852b8a5 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -18,13 +18,34 @@
# <pep8 compliant>
import bpy
-from bpy.types import Panel
+from bpy.types import Panel, UIList
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui,
)
+class PHYSICS_UL_dynapaint_surfaces(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.DynamicPaintSurface)
+ surf = item
+ sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ row = layout.row(align=True)
+ row.label(text="", icon_value=icon)
+ row.label(text=surf.name, icon_value=sticon)
+ row = layout.row(align=True)
+ if surf.use_color_preview:
+ row.prop(surf, "show_preview", text="", emboss=False,
+ icon='RESTRICT_VIEW_OFF' if surf.show_preview else 'RESTRICT_VIEW_ON')
+ row.prop(surf, "is_active", text="")
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ row = layout.row(align=True)
+ row.label(text="", icon_value=icon)
+ row.label(text="", icon_value=sticon)
+
+
class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -58,7 +79,8 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
surface = canvas.canvas_surfaces.active
row = layout.row()
- row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2)
+ row.template_list("PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
+ canvas.canvas_surfaces, "active_index", rows=2)
col = row.column(align=True)
col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 4d14f25c9e8..77bb2d3d50e 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -62,8 +62,7 @@ class RenderFreestyleButtonsPanel(RenderButtonsPanel):
def poll(cls, context):
if not super().poll(context):
return False
- rd = context.scene.render
- return 'FREESTYLE' in bpy.app.build_options
+ return bpy.app.build_options.freestyle
class RENDER_PT_render(RenderButtonsPanel, Panel):
@@ -522,9 +521,12 @@ class RENDER_PT_bake(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(rd, "use_bake_clear")
- col.prop(rd, "bake_margin")
- col.prop(rd, "bake_quad_split", text="Split")
+ col.prop(rd, "use_bake_to_vertex_color")
+ sub = col.column()
+ sub.active = not rd.use_bake_to_vertex_color
+ sub.prop(rd, "use_bake_clear")
+ sub.prop(rd, "bake_margin")
+ sub.prop(rd, "bake_quad_split", text="Split")
col = split.column()
col.prop(rd, "use_bake_selected_to_active")
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 20fc0808759..61750f6e89f 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
-from bpy.types import Menu, Panel
+from bpy.types import Menu, Panel, UIList
class RenderLayerButtonsPanel():
@@ -41,7 +41,7 @@ class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
if not super().poll(context):
return False
rd = context.scene.render
- return 'FREESTYLE' in bpy.app.build_options and rd.use_freestyle and rd.layers.active
+ return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
@@ -55,6 +55,46 @@ class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
return rl and rl.freestyle_settings.mode == 'EDITOR'
+class RENDERLAYER_UL_renderlayers(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.SceneRenderLayer)
+ layer = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(layer.name, icon_value=icon)
+ layout.prop(layer, "use", text="", index=index)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
+# uiItemL(sub, name, icon);
+# uiBlockSetEmboss(block, UI_EMBOSS);
+# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
+# }
+
+
+class RENDERLAYER_UL_linesets(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ lineset = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(lineset.name, icon_value=icon)
+ layout.prop(lineset, "use", text="", index=index)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+##ifdef WITH_FREESTYLE
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) ||
+# RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
+##else
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
+##endif
+# uiItemL(sub, name, icon);
+# uiBlockSetEmboss(block, UI_EMBOSS);
+# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
+# }
+
+
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'HIDE_HEADER'}
@@ -67,7 +107,7 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
rd = scene.render
row = layout.row()
- row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+ row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
@@ -96,7 +136,7 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
col = split.column()
col.prop(scene, "layers", text="Scene")
-# col.label(text="")
+ col.label(text="")
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
@@ -111,23 +151,22 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
split = layout.split()
col = split.column()
- row = col.row(align=True)
- row.prop(rl, "use_zmask")
- sub = row.row(align=True)
- sub.prop(rl, "invert_zmask", text="", icon='ZOOMOUT')
- sub.active = rl.use_zmask
+ col.prop(rl, "use_zmask")
+ row = col.row()
+ row.prop(rl, "invert_zmask", text="Negate")
+ row.active = rl.use_zmask
col.prop(rl, "use_all_z")
- col.prop(rl, "use_ztransp")
col = split.column()
col.prop(rl, "use_solid")
col.prop(rl, "use_halo")
- col.prop(rl, "use_strand")
+ col.prop(rl, "use_ztransp")
col = split.column()
col.prop(rl, "use_sky")
col.prop(rl, "use_edge_enhance")
- if 'FREESTYLE' in bpy.app.build_options:
+ col.prop(rl, "use_strand")
+ if bpy.app.build_options.freestyle:
row = col.row()
row.prop(rl, "use_freestyle")
row.active = rd.use_freestyle
@@ -267,7 +306,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
col = layout.column()
row = col.row()
rows = 5 if lineset else 2
- row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
+ row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
subsub = sub.column(align=True)
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 518b253d0b0..66a16daa22f 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -18,10 +18,22 @@
# <pep8 compliant>
import bpy
-from bpy.types import Panel
+from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel
+class SCENE_UL_keying_set_paths(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.KeyingSetPath)
+ kspath = item
+ icon = layout.enum_item_icon(kspath, "id_type", kspath.id_type)
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(kspath.data_path, icon_value=icon)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
class SceneButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -107,7 +119,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
+ col.template_list("UI_UL_list", "", scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
col = row.column(align=True)
col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
@@ -151,7 +163,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list(ks, "paths", ks.paths, "active_index", rows=2)
+ col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=2)
col = row.column(align=True)
col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
@@ -251,7 +263,6 @@ class SCENE_PT_color_management(Panel):
col.separator()
col.label(text="Render:")
col.template_colormanaged_view_settings(scene, "view_settings")
- col.prop(rd, "use_color_unpremultiply")
col = layout.column()
col.separator()
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index e623d034b48..eddb542ccc3 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
-from bpy.types import Menu, Panel
+from bpy.types import Menu, Panel, UIList
from bpy.types import (Brush,
Lamp,
@@ -55,6 +55,22 @@ class TEXTURE_MT_envmap_specials(Menu):
layout.operator("texture.envmap_clear", icon='FILE_REFRESH')
layout.operator("texture.envmap_clear_all", icon='FILE_REFRESH')
+
+class TEXTURE_UL_texslots(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.MaterialTextureSlot)
+ ma = data
+ slot = item
+ tex = slot.texture if slot else None
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(tex.name if tex else "", icon_value=icon)
+ if tex:
+ layout.prop(ma, "use_textures", text="", index=index)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
from bl_ui.properties_material import active_node_mat
@@ -142,7 +158,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
if tex_collection:
row = layout.row()
- row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2)
+ row.template_list("TEXTURE_UL_texslots", "", idblock, "texture_slots", idblock, "active_texture_index", rows=2)
col = row.column(align=True)
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
@@ -426,7 +442,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
col = split.column()
col.label(text="Alpha:")
- col.prop(tex, "use_alpha", text="Use")
col.prop(tex, "use_calculate_alpha", text="Calculate")
col.prop(tex, "invert_alpha", text="Invert")
col.separator()
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py
index cb88226b55a..5fc57133767 100644
--- a/release/scripts/startup/bl_ui/space_clip.py
+++ b/release/scripts/startup/bl_ui/space_clip.py
@@ -19,7 +19,18 @@
# <pep8-80 compliant>
import bpy
-from bpy.types import Panel, Header, Menu
+from bpy.types import Panel, Header, Menu, UIList
+
+
+class CLIP_UL_tracking_objects(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.MovieTrackingObject)
+ tobj = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(tobj.name, icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA')
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA')
class CLIP_HT_header(Header):
@@ -471,8 +482,7 @@ class CLIP_PT_objects(CLIP_PT_clip_view_panel, Panel):
tracking = sc.clip.tracking
row = layout.row()
- row.template_list(tracking, "objects",
- tracking, "active_object_index", rows=3)
+ row.template_list("CLIP_UL_tracking_objects", "", tracking, "objects", tracking, "active_object_index", rows=3)
sub = row.column(align=True)
@@ -728,7 +738,7 @@ class CLIP_PT_stabilization(CLIP_PT_reconstruction_panel, Panel):
layout.active = stab.use_2d_stabilization
row = layout.row()
- row.template_list(stab, "tracks", stab, "active_track_index", rows=3)
+ row.template_list("UI_UL_list", "", stab, "tracks", stab, "active_track_index", rows=3)
sub = row.column(align=True)
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 5b7a3a82aae..64ad5656bcd 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -433,7 +433,7 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
elem = False
if strip.type == 'IMAGE':
- elem = strip.getStripElem(frame_current)
+ elem = strip.strip_elem_from_frame(frame_current)
elif strip.type == 'MOVIE':
elem = strip.elements[0]
@@ -595,13 +595,14 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
# Current element for the filename
- elem = strip.getStripElem(context.scene.frame_current)
+ elem = strip.strip_elem_from_frame(context.scene.frame_current)
if elem:
split = layout.split(percentage=0.2)
split.label(text="File:")
split.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
layout.prop(strip.colorspace_settings, "name")
+ layout.prop(strip, "alpha_mode")
layout.operator("sequencer.change_path")
@@ -797,7 +798,6 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
col.label(text="Colors:")
col.prop(strip, "color_saturation", text="Saturation")
col.prop(strip, "color_multiply", text="Multiply")
- col.prop(strip, "use_premultiply")
col.prop(strip, "use_float")
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py
index b54fccf45f1..960a945f1c6 100644
--- a/release/scripts/startup/bl_ui/space_text.py
+++ b/release/scripts/startup/bl_ui/space_text.py
@@ -194,16 +194,35 @@ class TEXT_MT_text(Menu):
layout.operator("text.run_script")
-class TEXT_MT_templates(Menu):
- bl_label = "Templates"
+class TEXT_MT_templates_py(Menu):
+ bl_label = "Python"
+
+ def draw(self, context):
+ self.path_menu(bpy.utils.script_paths("templates_py"),
+ "text.open",
+ {"internal": True},
+ )
+
+
+class TEXT_MT_templates_osl(Menu):
+ bl_label = "Open Shading Language"
def draw(self, context):
- self.path_menu(bpy.utils.script_paths("templates"),
+ self.path_menu(bpy.utils.script_paths("templates_osl"),
"text.open",
{"internal": True},
)
+class TEXT_MT_templates(Menu):
+ bl_label = "Templates"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.menu("TEXT_MT_templates_py")
+ layout.menu("TEXT_MT_templates_osl")
+
+
class TEXT_MT_edit_select(Menu):
bl_label = "Select"
@@ -282,6 +301,7 @@ class TEXT_MT_edit(Menu):
layout.operator("text.jump")
layout.operator("text.properties", text="Find...")
+ layout.operator("text.autocomplete")
layout.separator()
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 695e09ee025..58c433d3772 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -22,6 +22,27 @@ from bpy.types import Header, Menu, Panel
import os
+def ui_style_items(col, context):
+ """ UI Style settings """
+
+ split = col.split()
+
+ col = split.column()
+ col.label(text="Kerning Style:")
+ col.row().prop(context, "font_kerning_style", expand=True)
+ col.prop(context, "points")
+
+ col = split.column()
+ col.label(text="Shadow Offset:")
+ col.prop(context, "shadow_offset_x", text="X")
+ col.prop(context, "shadow_offset_y", text="Y")
+
+ col = split.column()
+ col.prop(context, "shadow")
+ col.prop(context, "shadowalpha")
+ col.prop(context, "shadowcolor")
+
+
def ui_items_general(col, context):
""" General UI Theme Settings (User Interface)
"""
@@ -492,7 +513,7 @@ class USERPREF_PT_system(Panel):
sub.active = system.use_weight_color_range
sub.template_color_ramp(system, "weight_color_range", expand=True)
- if 'INTERNATIONAL' in bpy.app.build_options:
+ if bpy.app.build_options.international:
column.separator()
column.prop(system, "use_international_fonts")
if system.use_international_fonts:
@@ -774,6 +795,21 @@ class USERPREF_PT_theme(Panel):
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "show_colored_constraints")
+ elif theme.theme_area == 'STYLE':
+ col = split.column()
+
+ style = context.user_preferences.ui_styles[0]
+
+ ui = style.widget
+ col.label(text="Widget:")
+ ui_style_items(col, ui)
+
+ col.separator()
+ col.separator()
+
+ ui = style.widget_label
+ col.label(text="Widget Label:")
+ ui_style_items(col, ui)
else:
self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
@@ -1126,7 +1162,8 @@ class USERPREF_PT_addons(Panel):
continue
# Addon UI Code
- box = col.column().box()
+ col_box = col.column()
+ box = col_box.box()
colsub = box.column()
row = colsub.row()
@@ -1189,6 +1226,25 @@ class USERPREF_PT_addons(Panel):
for i in range(4 - tot_row):
split.separator()
+ # Show addon user preferences
+ if is_enabled:
+ addon_preferences = userpref.addons[module_name].preferences
+ if addon_preferences is not None:
+ draw = getattr(addon_preferences, "draw", None)
+ if draw is not None:
+ addon_preferences_class = type(addon_preferences)
+ box_prefs = col_box.box()
+ box_prefs.label("Preferences:")
+ addon_preferences_class.layout = box_prefs
+ try:
+ draw(context)
+ except:
+ import traceback
+ traceback.print_exc()
+ box_prefs.label(text="Error (see console)", icon='ERROR')
+ del addon_preferences_class.layout
+
+
# Append missing scripts
# First collect scripts that are used but have no script file.
module_names = {mod.__name__ for mod, info in addons}
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 7807bb11c8a..a35fb149aae 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -70,7 +70,8 @@ class VIEW3D_HT_header(Header):
row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
# Occlude geometry
- if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH')):
+ if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH'))) or
+ (mode == 'WEIGHT_PAINT')):
row.prop(view, "use_occlude_geometry", text="")
# Proportional editing
@@ -1838,7 +1839,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- if context.scene and 'FREESTYLE' in bpy.app.build_options:
+ if context.scene and bpy.app.build_options.freestyle:
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
@@ -1884,7 +1885,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.separator()
- if context.scene and 'FREESTYLE' in bpy.app.build_options:
+ if context.scene and bpy.app.build_options.freestyle:
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
@@ -2493,7 +2494,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp")
- if context.scene and 'FREESTYLE' in bpy.app.build_options:
+ if context.scene and bpy.app.build_options.freestyle:
col.prop(mesh, "show_freestyle_edge_marks", text="Freestyle Edge Marks")
col.prop(mesh, "show_freestyle_face_marks", text="Freestyle Face Marks")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 09b32cd0c56..0e1f5d8dff2 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -854,6 +854,36 @@ class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
+class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
+ bl_label = "Topology"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings
+ sculpt = toolsettings.sculpt
+
+ if context.sculpt_object.use_dynamic_topology_sculpting:
+ layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dynamic")
+ else:
+ layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dynamic")
+
+ col = layout.column()
+ col.active = context.sculpt_object.use_dynamic_topology_sculpting
+ col.prop(sculpt, "detail_size")
+ col.prop(sculpt, "use_smooth_shading")
+ col.prop(sculpt, "use_edge_collapse")
+ col.operator("sculpt.optimize")
+ col.separator()
+ col.prop(sculpt, "symmetrize_direction")
+ col.operator("sculpt.symmetrize")
+
+
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@@ -1167,7 +1197,8 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
- layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3)
+ layout.template_list("UI_UL_list", "", ob, "particle_systems",
+ ob.particle_systems, "active_index", rows=2, maxrows=3)
ptcache = ob.particle_systems.active.point_cache
else:
@@ -1176,7 +1207,8 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
- layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3)
+ layout.template_list("UI_UL_list", "", ptcache, "point_caches", ptcache.point_caches, "active_index",
+ rows=2, maxrows=3)
if not pe.is_editable:
layout.label(text="Point cache must be baked")
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index 6ad87375738..4f06f8a7be3 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -181,7 +181,7 @@ class BUILTIN_KSI_RotScale(KeyingSetInfo):
# ------------
-# Location
+# VisualLocation
class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
"""
Insert a keyframe on each of the location channels, taking into account
@@ -201,7 +201,7 @@ class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
generate = keyingsets_utils.RKS_GEN_location
-# Rotation
+# VisualRotation
class BUILTIN_KSI_VisualRot(KeyingSetInfo):
"""
Insert a keyframe on each of the rotation channels, taking into account
@@ -221,6 +221,26 @@ class BUILTIN_KSI_VisualRot(KeyingSetInfo):
generate = keyingsets_utils.RKS_GEN_rotation
+# VisualScaling
+class BUILTIN_KSI_VisualScaling(KeyingSetInfo):
+ """
+ Insert a keyframe on each of the scale channels, taking into account
+ effects of constraints and relationships
+ """
+ bl_label = "Visual Scaling"
+
+ bl_options = {'INSERTKEY_VISUAL'}
+
+ # poll - use predefined callback for selected bones/objects
+ poll = keyingsets_utils.RKS_POLL_selected_items
+
+ # iterator - use callback for selected bones/objects
+ iterator = keyingsets_utils.RKS_ITER_selected_item
+
+ # generator - use callback for location
+ generate = keyingsets_utils.RKS_GEN_scaling
+
+
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
"""
@@ -244,6 +264,80 @@ class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
# rotation
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
+
+# VisualLocScale
+class BUILTIN_KSI_VisualLocScale(KeyingSetInfo):
+ """
+ Insert a keyframe on each of the location and scaling channels,
+ taking into account effects of constraints and relationships
+ """
+ bl_label = "Visual LocScale"
+
+ bl_options = {'INSERTKEY_VISUAL'}
+
+ # poll - use predefined callback for selected bones/objects
+ poll = keyingsets_utils.RKS_POLL_selected_items
+
+ # iterator - use callback for selected bones/objects
+ iterator = keyingsets_utils.RKS_ITER_selected_item
+
+ # generator
+ def generate(self, context, ks, data):
+ # location
+ keyingsets_utils.RKS_GEN_location(self, context, ks, data)
+ # scaling
+ keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
+
+
+# VisualLocRotScale
+class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo):
+ """
+ Insert a keyframe on each of the location, rotation and scaling channels,
+ taking into account effects of constraints and relationships
+ """
+ bl_label = "Visual LocRotScale"
+
+ bl_options = {'INSERTKEY_VISUAL'}
+
+ # poll - use predefined callback for selected bones/objects
+ poll = keyingsets_utils.RKS_POLL_selected_items
+
+ # iterator - use callback for selected bones/objects
+ iterator = keyingsets_utils.RKS_ITER_selected_item
+
+ # generator
+ def generate(self, context, ks, data):
+ # location
+ keyingsets_utils.RKS_GEN_location(self, context, ks, data)
+ # rotation
+ keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
+ # scaling
+ keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
+
+
+# VisualRotScale
+class BUILTIN_KSI_VisualRotScale(KeyingSetInfo):
+ """
+ Insert a keyframe on each of the rotation and scaling channels,
+ taking into account effects of constraints and relationships
+ """
+ bl_label = "Visual RotScale"
+
+ bl_options = {'INSERTKEY_VISUAL'}
+
+ # poll - use predefined callback for selected bones/objects
+ poll = keyingsets_utils.RKS_POLL_selected_items
+
+ # iterator - use callback for selected bones/objects
+ iterator = keyingsets_utils.RKS_ITER_selected_item
+
+ # generator
+ def generate(self, context, ks, data):
+ # rotation
+ keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
+ # scaling
+ keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
+
# ------------
diff --git a/release/scripts/templates_osl/empty_shader.osl b/release/scripts/templates_osl/empty_shader.osl
new file mode 100644
index 00000000000..e2c9a4a257e
--- /dev/null
+++ b/release/scripts/templates_osl/empty_shader.osl
@@ -0,0 +1,6 @@
+
+shader name()
+{
+
+}
+
diff --git a/release/scripts/templates_osl/noise.osl b/release/scripts/templates_osl/noise.osl
new file mode 100644
index 00000000000..05cc31687c0
--- /dev/null
+++ b/release/scripts/templates_osl/noise.osl
@@ -0,0 +1,18 @@
+
+shader noise(
+ float Time = 1.0,
+ point Point = P,
+ output float Cell = 0.0,
+ output color Perlin = 0.8,
+ output color UPerlin = 0.8)
+{
+ /* Cell Noise */
+ Cell = noise("cell", Point);
+
+ /* Perlin 4D Noise*/
+ Perlin = noise("perlin", Point, Time);
+
+ /* UPerlin 4D Noise*/
+ UPerlin = noise("uperlin", Point, Time);
+}
+
diff --git a/release/scripts/templates_osl/wireframe.osl b/release/scripts/templates_osl/wireframe.osl
new file mode 100644
index 00000000000..00e4506e73c
--- /dev/null
+++ b/release/scripts/templates_osl/wireframe.osl
@@ -0,0 +1,11 @@
+
+#include "oslutil.h"
+
+shader wireframe(
+ float Line_Width = 2.0,
+ int Raster = 1,
+ output float Wire = 0.0)
+{
+ Wire = wireframe("triangles", Line_Width, Raster);
+}
+
diff --git a/release/scripts/templates/addon_add_object.py b/release/scripts/templates_py/addon_add_object.py
index 66da6a969c7..66da6a969c7 100644
--- a/release/scripts/templates/addon_add_object.py
+++ b/release/scripts/templates_py/addon_add_object.py
diff --git a/release/scripts/templates/background_job.py b/release/scripts/templates_py/background_job.py
index 11b51e5a9b5..11b51e5a9b5 100644
--- a/release/scripts/templates/background_job.py
+++ b/release/scripts/templates_py/background_job.py
diff --git a/release/scripts/templates/batch_export.py b/release/scripts/templates_py/batch_export.py
index 45d26f4b525..45d26f4b525 100644
--- a/release/scripts/templates/batch_export.py
+++ b/release/scripts/templates_py/batch_export.py
diff --git a/release/scripts/templates/bmesh_simple.py b/release/scripts/templates_py/bmesh_simple.py
index 45e6b52d578..45e6b52d578 100644
--- a/release/scripts/templates/bmesh_simple.py
+++ b/release/scripts/templates_py/bmesh_simple.py
diff --git a/release/scripts/templates/bmesh_simple_editmode.py b/release/scripts/templates_py/bmesh_simple_editmode.py
index d79ba02c2cb..d79ba02c2cb 100644
--- a/release/scripts/templates/bmesh_simple_editmode.py
+++ b/release/scripts/templates_py/bmesh_simple_editmode.py
diff --git a/release/scripts/templates/builtin_keyingset.py b/release/scripts/templates_py/builtin_keyingset.py
index 19f92dc75e7..19f92dc75e7 100644
--- a/release/scripts/templates/builtin_keyingset.py
+++ b/release/scripts/templates_py/builtin_keyingset.py
diff --git a/release/scripts/templates/driver_functions.py b/release/scripts/templates_py/driver_functions.py
index 1c6af0e574f..1c6af0e574f 100644
--- a/release/scripts/templates/driver_functions.py
+++ b/release/scripts/templates_py/driver_functions.py
diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates_py/gamelogic.py
index 01ac27c56cd..01ac27c56cd 100644
--- a/release/scripts/templates/gamelogic.py
+++ b/release/scripts/templates_py/gamelogic.py
diff --git a/release/scripts/templates/gamelogic_module.py b/release/scripts/templates_py/gamelogic_module.py
index 88c8cf0d75b..88c8cf0d75b 100644
--- a/release/scripts/templates/gamelogic_module.py
+++ b/release/scripts/templates_py/gamelogic_module.py
diff --git a/release/scripts/templates/gamelogic_simple.py b/release/scripts/templates_py/gamelogic_simple.py
index dbfcf948b18..dbfcf948b18 100644
--- a/release/scripts/templates/gamelogic_simple.py
+++ b/release/scripts/templates_py/gamelogic_simple.py
diff --git a/release/scripts/templates/operator_file_export.py b/release/scripts/templates_py/operator_file_export.py
index 9511cb163bc..9511cb163bc 100644
--- a/release/scripts/templates/operator_file_export.py
+++ b/release/scripts/templates_py/operator_file_export.py
diff --git a/release/scripts/templates/operator_file_import.py b/release/scripts/templates_py/operator_file_import.py
index 9940a1b98eb..9940a1b98eb 100644
--- a/release/scripts/templates/operator_file_import.py
+++ b/release/scripts/templates_py/operator_file_import.py
diff --git a/release/scripts/templates/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py
index fa248cb9005..fa248cb9005 100644
--- a/release/scripts/templates/operator_mesh_add.py
+++ b/release/scripts/templates_py/operator_mesh_add.py
diff --git a/release/scripts/templates/operator_modal.py b/release/scripts/templates_py/operator_modal.py
index 88e5ee80590..88e5ee80590 100644
--- a/release/scripts/templates/operator_modal.py
+++ b/release/scripts/templates_py/operator_modal.py
diff --git a/release/scripts/templates/operator_modal_draw.py b/release/scripts/templates_py/operator_modal_draw.py
index d11ddf0b467..d11ddf0b467 100644
--- a/release/scripts/templates/operator_modal_draw.py
+++ b/release/scripts/templates_py/operator_modal_draw.py
diff --git a/release/scripts/templates/operator_modal_timer.py b/release/scripts/templates_py/operator_modal_timer.py
index 72c153df9d2..72c153df9d2 100644
--- a/release/scripts/templates/operator_modal_timer.py
+++ b/release/scripts/templates_py/operator_modal_timer.py
diff --git a/release/scripts/templates/operator_modal_view3d.py b/release/scripts/templates_py/operator_modal_view3d.py
index c870bbffdcf..c870bbffdcf 100644
--- a/release/scripts/templates/operator_modal_view3d.py
+++ b/release/scripts/templates_py/operator_modal_view3d.py
diff --git a/release/scripts/templates/operator_modal_view3d_raycast.py b/release/scripts/templates_py/operator_modal_view3d_raycast.py
index eac76922187..eac76922187 100644
--- a/release/scripts/templates/operator_modal_view3d_raycast.py
+++ b/release/scripts/templates_py/operator_modal_view3d_raycast.py
diff --git a/release/scripts/templates/operator_node.py b/release/scripts/templates_py/operator_node.py
index b689ce7634e..b689ce7634e 100644
--- a/release/scripts/templates/operator_node.py
+++ b/release/scripts/templates_py/operator_node.py
diff --git a/release/scripts/templates/operator_simple.py b/release/scripts/templates_py/operator_simple.py
index 715daa3a8b4..715daa3a8b4 100644
--- a/release/scripts/templates/operator_simple.py
+++ b/release/scripts/templates_py/operator_simple.py
diff --git a/release/scripts/templates/operator_uv.py b/release/scripts/templates_py/operator_uv.py
index fdd0b993f8b..fdd0b993f8b 100644
--- a/release/scripts/templates/operator_uv.py
+++ b/release/scripts/templates_py/operator_uv.py
diff --git a/release/scripts/templates/script_stub.py b/release/scripts/templates_py/script_stub.py
index 44c7b802e2c..44c7b802e2c 100644
--- a/release/scripts/templates/script_stub.py
+++ b/release/scripts/templates_py/script_stub.py
diff --git a/release/scripts/templates_py/ui_list.py b/release/scripts/templates_py/ui_list.py
new file mode 100644
index 00000000000..18861f7d801
--- /dev/null
+++ b/release/scripts/templates_py/ui_list.py
@@ -0,0 +1,78 @@
+import bpy
+
+
+class MATERIAL_UL_matslots_example(bpy.types.UIList):
+ # The draw_item function is called for each item of the collection that is visible in the list.
+ # data is the RNA object containing the collection,
+ # item is the current drawn item of the collection,
+ # icon is the "computed" icon for the item (as an integer, because some objects like materials or textures
+ # have custom icons ID, which are not available as enum items).
+ # active_data is the RNA object containing the active property for the collection (i.e. integer pointing to the
+ # active item of the collection).
+ # active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
+ # index is index of the current item in the collection.
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ ob = data
+ slot = item
+ ma = slot.material
+ # draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ # You should always start your row layout by a label (icon + text), this will also make the row easily
+ # selectable in the list!
+ # We use icon_value of label, as our given icon is an integer value, not an enum ID.
+ layout.label(ma.name if ma else "", icon_value=icon)
+ # And now we can add other UI stuff...
+ # Here, we add nodes info if this material uses (old!) shading nodes.
+ if ma and not context.scene.render.use_shading_nodes:
+ manode = ma.active_node_material
+ if manode:
+ # The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
+ # RNA object.
+ layout.label("Node %s" % manode.name, icon_value=layout.icon(manode))
+ elif ma.use_nodes:
+ layout.label("Node <none>")
+ else:
+ layout.label("")
+ # 'GRID' layout type should be as compact as possible (typically a single icon!).
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
+# And now we can use this list everywhere in Blender. Here is a small example panel.
+class UIListPanelExample(bpy.types.Panel):
+ """Creates a Panel in the Object properties window"""
+ bl_label = "UIList Panel"
+ bl_idname = "OBJECT_PT_ui_list_example"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+
+ # template_list now takes two new args.
+ # The first one is the identifier of the registered UIList to use (if you want only the default list,
+ # with no custom draw code, use "UI_UL_list").
+ layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
+
+ # The second one can usually be left as an empty string. It's an additional ID used to distinguish lists in case you
+ # use the same list several times in a given area.
+ layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
+ obj, "active_material_index", type='COMPACT')
+
+
+def register():
+ bpy.utils.register_class(MATERIAL_UL_matslots_example)
+ bpy.utils.register_class(UIListPanelExample)
+
+
+def unregister():
+ bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
+ bpy.utils.unregister_class(UIListPanelExample)
+
+
+if __name__ == "__main__":
+ register() \ No newline at end of file
diff --git a/release/scripts/templates/ui_menu.py b/release/scripts/templates_py/ui_menu.py
index a21e5ed86c8..a21e5ed86c8 100644
--- a/release/scripts/templates/ui_menu.py
+++ b/release/scripts/templates_py/ui_menu.py
diff --git a/release/scripts/templates/ui_menu_simple.py b/release/scripts/templates_py/ui_menu_simple.py
index 2129dfd81a4..2129dfd81a4 100644
--- a/release/scripts/templates/ui_menu_simple.py
+++ b/release/scripts/templates_py/ui_menu_simple.py
diff --git a/release/scripts/templates/ui_panel.py b/release/scripts/templates_py/ui_panel.py
index cacdb83e815..cacdb83e815 100644
--- a/release/scripts/templates/ui_panel.py
+++ b/release/scripts/templates_py/ui_panel.py
diff --git a/release/scripts/templates/ui_panel_simple.py b/release/scripts/templates_py/ui_panel_simple.py
index 9bcc750560f..9bcc750560f 100644
--- a/release/scripts/templates/ui_panel_simple.py
+++ b/release/scripts/templates_py/ui_panel_simple.py