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authorBenoit Bolsee <benoit.bolsee@online.be>2012-04-15 15:47:08 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-04-15 15:47:08 +0400
commit5f0c43d2c2835554ab6f6dc6bafd4ca760996427 (patch)
tree2c3c42c4952133d5f4be6fc5e6853511d7dce8ae /release
parentc96be5c5f96b6bc959d1fe8a1d211b90d508f065 (diff)
BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py7
1 files changed, 6 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index cc3e8a8e57d..36941cdfbbf 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -166,7 +166,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
- elif physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
+ elif physics_type =='SENSOR':
+ col = layout.column()
+ col.prop(game, "use_actor", text="Detect Actors")
+ col.prop(ob, "hide_render", text="Invisible")
+
+ elif physics_type in {'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
layout.prop(ob, "hide_render", text="Invisible")
elif physics_type == 'NAVMESH':