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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-03 01:14:37 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-03 01:14:37 +0400
commitb3a0a33791e44f6f749ae6093c4b911675733b70 (patch)
tree93ce32fa7051d52b51a967e7867b052e6a07eebf /release
parente9c935caa0b58d31cad19ca237a55fac8a2c6410 (diff)
"Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/object.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py10
2 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 815bdc4e6e4..008d1462322 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -27,7 +27,7 @@ from bpy.props import (StringProperty,
class SelectPattern(Operator):
- '''Select object matching a naming pattern'''
+ '''Select objects matching a naming pattern'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_options = {'REGISTER', 'UNDO'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index d6aeea8ece7..e1e47c1e85f 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -217,7 +217,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# paint-map output
row = layout.row()
- row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer: ")
+ row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer:")
if surface.output_exists(object=ob, index=0):
ic = 'ZOOMOUT'
else:
@@ -227,7 +227,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# wet-map output
row = layout.row()
- row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer: ")
+ row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer:")
if surface.output_exists(object=ob, index=1):
ic = 'ZOOMOUT'
else:
@@ -237,7 +237,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
elif surface_type == 'WEIGHT':
row = layout.row()
- row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group: ")
+ row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group:")
if surface.output_exists(object=ob, index=0):
ic = 'ZOOMOUT'
else:
@@ -270,7 +270,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
sub.prop(surface, "output_name_b", text="")
else:
col = layout.column()
- col.prop(surface, "output_name_a", text="Filename: ")
+ col.prop(surface, "output_name_a", text="Filename:")
if surface_type == 'DISPLACE':
col.prop(surface, "displace_type", text="Displace Type")
col.prop(surface, "depth_clamp")
@@ -309,7 +309,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
elif surface.init_color_type == 'VERTEX_COLOR':
- layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
+ layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer:")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):