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authorThomas Dinges <blender@dingto.org>2012-04-30 23:37:04 +0400
committerThomas Dinges <blender@dingto.org>2012-04-30 23:37:04 +0400
commitf4f52d4a17dc0cc15ad57b2352e3af44521f5819 (patch)
tree634b09f08830b5813eb28e9c7d770b7a61f0751b /release
parent1d743d11dcd48807c4dc13c109f5199573015b9d (diff)
Info Header:
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows. * Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_info.py27
1 files changed, 17 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index 66d18fc6f19..778e66bffcc 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -42,6 +42,7 @@ class INFO_HT_header(Header):
sub.menu("INFO_MT_game")
else:
sub.menu("INFO_MT_render")
+ sub.menu("INFO_MT_window")
sub.menu("INFO_MT_help")
if window.screen.show_fullscreen:
@@ -66,9 +67,6 @@ class INFO_HT_header(Header):
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics())
- # XXX: this should be right-aligned to the RHS of the region
- layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
-
# XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
"""
sinfo = context.space_data
@@ -350,19 +348,30 @@ class INFO_MT_render(Menu):
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
-
+
+class INFO_MT_window(bpy.types.Menu):
+ bl_label = "Window"
+
+ def draw(self, context):
+ import sys
+
+ layout = self.layout
+
+ layout.operator("wm.window_duplicate")
+ layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
+ if sys.platform[:3] == "win":
+ layout.separator()
+ layout.operator("wm.console_toggle", icon='CONSOLE')
+
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
- import sys
-
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:2.6/Manual'
layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-263/'
-
layout.separator()
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
@@ -377,12 +386,10 @@ class INFO_MT_help(Menu):
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
- if sys.platform[:3] == "win":
- layout.operator("wm.console_toggle", icon='CONSOLE')
- layout.separator()
layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
layout.separator()
+
layout.operator("wm.splash", icon='BLENDER')
if __name__ == "__main__": # only for live edit.