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authorLukas Toenne <lukas.toenne@googlemail.com>2013-06-01 16:45:45 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-06-01 16:45:45 +0400
commit26ce8bfada1f513101c0362e7636fcf49af863cd (patch)
tree4778acdc760abef9fd409c8d2da09d5631d296ee /release
parent8d3cdf292c25e99c2b8a86fb052d7312e5a1a62a (diff)
Don't hide sockets in the node properties panel. This feature is only useful to reduce the size and clutter of actual nodes, in the panel it's better to show all meaningful inputs.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 6072774538f..91eeb3d07b4 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -320,7 +320,7 @@ class NODE_PT_active_node_properties(Panel):
node.draw_buttons(context, layout)
# XXX this could be filtered further to exclude socket types which don't have meaningful input values (e.g. cycles shader)
- value_inputs = [socket for socket in node.inputs if socket.enabled and not socket.hide and not socket.is_linked]
+ value_inputs = [socket for socket in node.inputs if socket.enabled and not socket.is_linked]
if value_inputs:
layout.separator()
layout.label("Inputs:")