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authorJanne Karhu <jhkarh@gmail.com>2011-02-04 18:48:13 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-02-04 18:48:13 +0300
commit4e8a8d1e8f59c2b97ce064d52fdab290ca8b2f3d (patch)
tree49b40239e1b676aa27415db051bc71e1f115e406 /release
parentb407702c5f13a0d2cf77d6728722d6f909e4d19e (diff)
Improvements for particle grid distribution:
* Particles that aren't shown are now actually deleted (huge memory savings for flat objects). * Grid distribution for flat objects is now done on the surface object surface without offset. * Invert grid option wasn't in ui and it didn't work for non-volume grids. * New parameter to randomize the grid point locations. * Resolution soft/hard limits changed to even 50/250.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_particle.py7
1 files changed, 5 insertions, 2 deletions
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
index 9cde2891177..596d0381f43 100644
--- a/release/scripts/ui/properties_particle.py
+++ b/release/scripts/ui/properties_particle.py
@@ -190,8 +190,10 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "emit_from", expand=True)
row = layout.row()
- row.prop(part, "use_emit_random")
- if part.distribution != 'GRID':
+ if part.distribution == 'GRID':
+ row.prop(part, "invert_grid")
+ else:
+ row.prop(part, "use_emit_random")
row.prop(part, "use_even_distribution")
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
@@ -206,6 +208,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
elif part.distribution == 'GRID':
row.prop(part, "grid_resolution")
+ row.prop(part, "grid_random", text="Random", slider=True)
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):