diff options
author | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
commit | 5c421c328e963fe27725e6961e60de74cca87c7f (patch) | |
tree | 040cbd47b5368116f1fdcdb945e7d2a75c099569 /release | |
parent | 831ce612e95c7addc387a398e4952bef31752377 (diff) |
Todo/feature request
When using masks or other simple 3D elements in composites, doing
a layer re-rendering on a node is a bit clumsy all the time.
This commit does two things to help:
- new hotkey "Z" in node editor automatically finds render layer
that changed and re-renders it + composites
- option "Auto Render" does same, but then after every transform
edit in 3D window
The latter is experimental; real & proper system for this requires
full threaded render support (like previews). But it works!
Demo file:
http://download.blender.org/demo/test/auto_composite.blend
Important fix:
After any render, all the render layers were tagged "changed", which
caused any edit to first totally recomposte everthing. Now it only
composites changes.
Implementation notes
- DAG scene flush now sets 'changed' flags in render layer nodes
- Added notifier for 'transform finished' to trigger the update,
this is temporarily.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/space_node.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/space_node.py b/release/scripts/ui/space_node.py index 31ac25ff41a..98c24d407de 100644 --- a/release/scripts/ui/space_node.py +++ b/release/scripts/ui/space_node.py @@ -71,6 +71,7 @@ class NODE_HT_header(bpy.types.Header): if snode.show_backdrop: row = layout.row(align=True) row.prop(snode, "backdrop_channels", text="", expand=True) + layout.prop(snode, "use_auto_render") layout.separator() |