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authorM.G. Kishalmi <lmg@kishalmi.net>2011-01-29 14:56:11 +0300
committerM.G. Kishalmi <lmg@kishalmi.net>2011-01-29 14:56:11 +0300
commitc709524dc9a2489c9f0af7107ad5246952d2250f (patch)
tree65cb718e1d05f7fe017272befe8ba5fdb8c9e646 /release
parente7e5fa06301430d8c37b302ca70c45a216bc16cf (diff)
new bumpmapping options for the renderer
oldbump -> original newbump -> compatible *new* -> default (3tap) *new* -> best quality (5tap) the latter two have an option to apply bumpmapping in viewspace - much like displacement mapping objectspace - default (scales with the object) texturespace - much like normal mapping (scales)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_texture.py20
1 files changed, 15 insertions, 5 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 701fa1eb336..bd9f1a3b13f 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -994,11 +994,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
# color is used on grayscale textures even when use_rgb_to_intensity is disabled.
col.prop(tex, "color", text="")
- if isinstance(idblock, bpy.types.Material):
- sub = layout.row()
- sub.prop(tex, "bump_method", text="Bump Method")
- sub.active = tex.use_map_normal
-
col = split.column()
col.prop(tex, "invert", text="Negative")
col.prop(tex, "use_stencil")
@@ -1006,6 +1001,21 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
if isinstance(idblock, bpy.types.Material) or isinstance(idblock, bpy.types.World):
col.prop(tex, "default_value", text="DVar", slider=True)
+ if isinstance(idblock, bpy.types.Material):
+ row = layout.row()
+ row.label(text="Bump Mapping:")
+
+ row = layout.row()
+ # only show bump settings if activated but not for normalmap images
+ row.active = tex.use_map_normal and not( tex.texture.type == 'IMAGE' and tex.texture.use_normal_map )
+
+ col = row.column()
+ col.prop(tex, "bump_method", text="Method")
+
+ col = row.column()
+ col.prop(tex, "bump_objectspace", text="Space")
+ col.active = tex.bump_method in ('BUMP_DEFAULT', 'BUMP_BEST_QUALITY')
+
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}