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authorJoshua Leung <aligorith@gmail.com>2011-02-02 02:41:01 +0300
committerJoshua Leung <aligorith@gmail.com>2011-02-02 02:41:01 +0300
commitefd1d0f901ceed1b278ed4b3079d379ff17c5f1e (patch)
tree79eef95abfb6823096d8e1bf045afc4036d701de /release
parentb8d9d10a65f79373cc742bc95c3784950686b7a5 (diff)
Bugfix [#25902] alt+a over 3D view don't up date dropesheet editor
Migrating "redraws" settings from TimeLine view data to per Screen. The options are now still shown in the TimeLine "Playback" menu though. This means that whatever redraw settings you set in a TimeLine editor will be used throughout a screen (i.e. editor layout) to determine which editors will get updated during playback, instead of only certain editors doing certain things at vague times. --- Also, I moved some version patches pre 2.56 version bump into a version-check for 2.56. These must've been missed when doing the release...
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_time.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py
index 3873dc11d96..8d2eb811fe8 100644
--- a/release/scripts/ui/space_time.py
+++ b/release/scripts/ui/space_time.py
@@ -168,16 +168,16 @@ class TIME_MT_playback(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- st = context.space_data
+ screen = context.screen
scene = context.scene
- layout.prop(st, "use_play_top_left_3d_editor")
- layout.prop(st, "use_play_3d_editors")
- layout.prop(st, "use_play_animation_editors")
- layout.prop(st, "use_play_properties_editors")
- layout.prop(st, "use_play_image_editors")
- layout.prop(st, "use_play_sequence_editors")
- layout.prop(st, "use_play_node_editors")
+ layout.prop(screen, "use_play_top_left_3d_editor")
+ layout.prop(screen, "use_play_3d_editors")
+ layout.prop(screen, "use_play_animation_editors")
+ layout.prop(screen, "use_play_properties_editors")
+ layout.prop(screen, "use_play_image_editors")
+ layout.prop(screen, "use_play_sequence_editors")
+ layout.prop(screen, "use_play_node_editors")
layout.separator()