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authorCampbell Barton <ideasman42@gmail.com>2011-01-12 18:45:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-12 18:45:00 +0300
commit0384be9644b58122110aa66f5ccfc59cc0d89db4 (patch)
treebf70a2c888bdd0eb052fb2a8d46a0c41a6968036 /release
parent70fefd81ea3652f99f512775fbfb47a10a2e099c (diff)
bugfix [#25595] Adding Torus when in edit mode strange behavior.
also added Align View option and made local view cursor work.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/add_object_utils.py34
-rw-r--r--release/scripts/op/add_mesh_torus.py7
2 files changed, 32 insertions, 9 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py
index 20f0ffdbe60..8c52a63bf13 100644
--- a/release/scripts/modules/add_object_utils.py
+++ b/release/scripts/modules/add_object_utils.py
@@ -23,22 +23,41 @@ import mathutils
def add_object_align_init(context, operator):
+ space_data = context.space_data
+ if space_data.type != 'VIEW_3D':
+ space_data = None
- if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"):
+ # location
+ if operator and operator.properties.is_property_set("location"):
location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
- rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4()
else:
- # TODO, local view cursor!
- location = mathutils.Matrix.Translation(context.scene.cursor_location)
+ if space_data: # local view cursor is detected below
+ location = mathutils.Matrix.Translation(space_data.cursor_location)
+ else:
+ location = mathutils.Matrix.Translation(context.scene.cursor_location)
+
+ if operator:
+ operator.properties.location = location.translation_part()
- if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D':
- rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ # rotation
+ view_align = (context.user_preferences.edit.object_align == 'VIEW')
+ view_align_force = False
+ if operator:
+ if operator.properties.is_property_set("view_align"):
+ view_align = view_align_force = operator.view_align
+ else:
+ operator.properties.view_align = view_align
+
+ if operator.properties.is_property_set("rotation") and not view_align_force:
+ rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4()
+ else:
+ if view_align and space_data:
+ rotation = space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rotation = mathutils.Matrix()
# set the operator properties
if operator:
- operator.properties.location = location.translation_part()
operator.properties.rotation = rotation.to_euler()
return location * rotation
@@ -65,6 +84,7 @@ def object_data_add(context, obdata, operator=None):
obj_act = scene.objects.active
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
+ bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
obj_act.select = True
diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py
index eee30dabb1d..0fb08947994 100644
--- a/release/scripts/op/add_mesh_torus.py
+++ b/release/scripts/op/add_mesh_torus.py
@@ -26,8 +26,8 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
Vector = mathutils.Vector
Quaternion = mathutils.Quaternion
- PI_2 = pi * 2
- z_axis = (0, 0, 1)
+ PI_2 = pi * 2.0
+ z_axis = 0.0, 0.0, 1.0
verts = []
faces = []
@@ -103,9 +103,12 @@ class AddTorus(bpy.types.Operator):
default=0.5, min=0.01, max=100.0)
# generic transform props
+ view_align = BoolProperty(name="Align to View",
+ default=False)
location = FloatVectorProperty(name="Location")
rotation = FloatVectorProperty(name="Rotation")
+
def execute(self, context):
if self.use_abso == True: