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author | Campbell Barton <ideasman42@gmail.com> | 2011-01-12 18:45:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-12 18:45:00 +0300 |
commit | 0384be9644b58122110aa66f5ccfc59cc0d89db4 (patch) | |
tree | bf70a2c888bdd0eb052fb2a8d46a0c41a6968036 /release | |
parent | 70fefd81ea3652f99f512775fbfb47a10a2e099c (diff) |
bugfix [#25595] Adding Torus when in edit mode strange behavior.
also added Align View option and made local view cursor work.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/modules/add_object_utils.py | 34 | ||||
-rw-r--r-- | release/scripts/op/add_mesh_torus.py | 7 |
2 files changed, 32 insertions, 9 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index 20f0ffdbe60..8c52a63bf13 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -23,22 +23,41 @@ import mathutils def add_object_align_init(context, operator): + space_data = context.space_data + if space_data.type != 'VIEW_3D': + space_data = None - if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): + # location + if operator and operator.properties.is_property_set("location"): location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) - rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() else: - # TODO, local view cursor! - location = mathutils.Matrix.Translation(context.scene.cursor_location) + if space_data: # local view cursor is detected below + location = mathutils.Matrix.Translation(space_data.cursor_location) + else: + location = mathutils.Matrix.Translation(context.scene.cursor_location) + + if operator: + operator.properties.location = location.translation_part() - if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': - rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() + # rotation + view_align = (context.user_preferences.edit.object_align == 'VIEW') + view_align_force = False + if operator: + if operator.properties.is_property_set("view_align"): + view_align = view_align_force = operator.view_align + else: + operator.properties.view_align = view_align + + if operator.properties.is_property_set("rotation") and not view_align_force: + rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() + else: + if view_align and space_data: + rotation = space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() else: rotation = mathutils.Matrix() # set the operator properties if operator: - operator.properties.location = location.translation_part() operator.properties.rotation = rotation.to_euler() return location * rotation @@ -65,6 +84,7 @@ def object_data_add(context, obdata, operator=None): obj_act = scene.objects.active if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: + bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.object.mode_set(mode='OBJECT') obj_act.select = True diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py index eee30dabb1d..0fb08947994 100644 --- a/release/scripts/op/add_mesh_torus.py +++ b/release/scripts/op/add_mesh_torus.py @@ -26,8 +26,8 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg): Vector = mathutils.Vector Quaternion = mathutils.Quaternion - PI_2 = pi * 2 - z_axis = (0, 0, 1) + PI_2 = pi * 2.0 + z_axis = 0.0, 0.0, 1.0 verts = [] faces = [] @@ -103,9 +103,12 @@ class AddTorus(bpy.types.Operator): default=0.5, min=0.01, max=100.0) # generic transform props + view_align = BoolProperty(name="Align to View", + default=False) location = FloatVectorProperty(name="Location") rotation = FloatVectorProperty(name="Rotation") + def execute(self, context): if self.use_abso == True: |