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authorTon Roosendaal <ton@blender.org>2011-01-05 20:27:26 +0300
committerTon Roosendaal <ton@blender.org>2011-01-05 20:27:26 +0300
commit37931a6b1a9931c8eeb8a7dcd3ea79ed50a86064 (patch)
tree2c354594754438412c27fc9b604d4a9457fdb045 /release
parent91d352024b8fd6eb21e73db2c3893f732f41ebde (diff)
Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there. Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T Might be that Martin likes to see it different... do we need a special operatortype for it?
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_view3d.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 3ca751eeed9..e60440d33ea 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -152,6 +152,13 @@ class VIEW3D_MT_transform(bpy.types.Menu):
layout.operator("transform.warp", text="Warp")
layout.operator("transform.push_pull", text="Push/Pull")
+ layout.separator()
+
+ layout.operator("transform.translate", text="Move Texture Space").texture_space = True
+ layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
+
+ layout.separator()
+
obj = context.object
if obj.type == 'ARMATURE' and obj.mode in ('EDIT', 'POSE') and obj.data.draw_type in ('BBONE', 'ENVELOPE'):
layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'