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authorJoshua Leung <aligorith@gmail.com>2011-01-11 14:09:37 +0300
committerJoshua Leung <aligorith@gmail.com>2011-01-11 14:09:37 +0300
commit7225efeba04541c30430cced9c24da3b73a2e8da (patch)
tree290fdd6d457884a16bbebae04c639d6e9dabc9bc /release
parent8d385404ab0aefd38190f1e6844240c4eb5b267d (diff)
- Added operator to clear all transforms from Pose Bones. This makes
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_view3d.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 1c5a3351740..eafb46b133d 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -1227,7 +1227,7 @@ class VIEW3D_MT_pose_transform(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.label(text="User Transform")
+ layout.operator("pose.transforms_clear", text="All")
layout.operator("pose.loc_clear", text="Location")
layout.operator("pose.rot_clear", text="Rotation")