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authorCampbell Barton <ideasman42@gmail.com>2011-01-14 02:31:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-14 02:31:04 +0300
commitde5d321e71a3860a11300c6fb304124191c66d09 (patch)
tree3ddaf75daf66a2470272c99214719fa5c640fe22 /release
parenta1850ed876c1c76b63274f07f7861e8bdd3821e4 (diff)
pep8 cleanup.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/op/io_mesh_ply/import_ply.py642
1 files changed, 308 insertions, 334 deletions
diff --git a/release/scripts/op/io_mesh_ply/import_ply.py b/release/scripts/op/io_mesh_ply/import_ply.py
index 29e8ce48361..e68d42a12d5 100644
--- a/release/scripts/op/io_mesh_ply/import_ply.py
+++ b/release/scripts/op/io_mesh_ply/import_ply.py
@@ -1,354 +1,328 @@
-#!BPY
-
-"""
-Name: 'Stanford PLY (*.ply)...'
-Blender: 248
-Group: 'Import'
-Tip: 'Import a Stanford PLY file'
-"""
-
-__author__ = 'Bruce Merry'
-__version__ = '0.93'
-__bpydoc__ = """\
-This script imports Stanford PLY files into Blender. It supports per-vertex
-normals, and per-face colours and texture coordinates.
-
-Usage:
-
-Run this script from "File->Import" and select the desired PLY file.
-"""
-
-# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
+# ##### BEGIN GPL LICENSE BLOCK #####
#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-
-# 20th Oct 2008, 0.93 - Updated by Campbell Barton AKA ideasman42, use Mesh rather then NMesh, dont import normals, vcolors work again.
-# Updated by Campbell Barton AKA Ideasman42, 10% faster code.
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
-# Portions of this code are taken from mod_meshtools.py in Blender
-# 2.32.
+# <pep8 compliant>
import Blender
try:
- import re, struct
+ import re
+ import struct
except:
- struct= None
+ struct = None
+
class element_spec(object):
- __slots__ = 'name', 'count', 'properties'
- def __init__(self, name, count):
- self.name = name
- self.count = count
- self.properties = []
-
- def load(self, format, stream):
- if format == 'ascii':
- stream = re.split('\s+', stream.readline())
- return map(lambda x: x.load(format, stream), self.properties)
-
- def index(self, name):
- for i, p in enumerate(self.properties):
- if p.name == name: return i
- return -1
+ __slots__ = 'name', 'count', 'properties'
+
+ def __init__(self, name, count):
+ self.name = name
+ self.count = count
+ self.properties = []
+
+ def load(self, format, stream):
+ if format == 'ascii':
+ stream = re.split('\s+', stream.readline())
+ return map(lambda x: x.load(format, stream), self.properties)
+
+ def index(self, name):
+ for i, p in enumerate(self.properties):
+ if p.name == name:
+ return i
+ return -1
+
class property_spec(object):
- __slots__ = 'name', 'list_type', 'numeric_type'
- def __init__(self, name, list_type, numeric_type):
- self.name = name
- self.list_type = list_type
- self.numeric_type = numeric_type
-
- def read_format(self, format, count, num_type, stream):
- if format == 'ascii':
- if (num_type == 's'):
- ans = []
- for i in xrange(count):
- s = stream[i]
- if len(s) < 2 or s[0] != '"' or s[-1] != '"':
- print 'Invalid string', s
- print 'Note: ply_import.py does not handle whitespace in strings'
- return None
- ans.append(s[1:-1])
- stream[:count] = []
- return ans
- if (num_type == 'f' or num_type == 'd'):
- mapper = float
- else:
- mapper = int
- ans = map(lambda x: mapper(x), stream[:count])
- stream[:count] = []
- return ans
- else:
- if (num_type == 's'):
- ans = []
- for i in xrange(count):
- fmt = format + 'i'
- data = stream.read(struct.calcsize(fmt))
- length = struct.unpack(fmt, data)[0]
- fmt = '%s%is' % (format, length)
- data = stream.read(struct.calcsize(fmt))
- s = struct.unpack(fmt, data)[0]
- ans.append(s[:-1]) # strip the NULL
- return ans
- else:
- fmt = '%s%i%s' % (format, count, num_type)
- data = stream.read(struct.calcsize(fmt));
- return struct.unpack(fmt, data)
-
- def load(self, format, stream):
- if (self.list_type != None):
- count = int(self.read_format(format, 1, self.list_type, stream)[0])
- return self.read_format(format, count, self.numeric_type, stream)
- else:
- return self.read_format(format, 1, self.numeric_type, stream)[0]
+ __slots__ = 'name', 'list_type', 'numeric_type'
+
+ def __init__(self, name, list_type, numeric_type):
+ self.name = name
+ self.list_type = list_type
+ self.numeric_type = numeric_type
+
+ def read_format(self, format, count, num_type, stream):
+ if format == 'ascii':
+ if (num_type == 's'):
+ ans = []
+ for i in xrange(count):
+ s = stream[i]
+ if len(s) < 2 or s[0] != '"' or s[-1] != '"':
+ print 'Invalid string', s
+ print 'Note: ply_import.py does not handle whitespace in strings'
+ return None
+ ans.append(s[1:-1])
+ stream[:count] = []
+ return ans
+ if (num_type == 'f' or num_type == 'd'):
+ mapper = float
+ else:
+ mapper = int
+ ans = map(lambda x: mapper(x), stream[:count])
+ stream[:count] = []
+ return ans
+ else:
+ if (num_type == 's'):
+ ans = []
+ for i in xrange(count):
+ fmt = format + 'i'
+ data = stream.read(struct.calcsize(fmt))
+ length = struct.unpack(fmt, data)[0]
+ fmt = '%s%is' % (format, length)
+ data = stream.read(struct.calcsize(fmt))
+ s = struct.unpack(fmt, data)[0]
+ ans.append(s[:-1]) # strip the NULL
+ return ans
+ else:
+ fmt = '%s%i%s' % (format, count, num_type)
+ data = stream.read(struct.calcsize(fmt))
+ return struct.unpack(fmt, data)
+
+ def load(self, format, stream):
+ if (self.list_type != None):
+ count = int(self.read_format(format, 1, self.list_type, stream)[0])
+ return self.read_format(format, count, self.numeric_type, stream)
+ else:
+ return self.read_format(format, 1, self.numeric_type, stream)[0]
+
class object_spec(object):
- __slots__ = 'specs'
- 'A list of element_specs'
- def __init__(self):
- self.specs = []
-
- def load(self, format, stream):
- return dict([(i.name,[i.load(format, stream) for j in xrange(i.count) ]) for i in self.specs])
-
- '''
- # Longhand for above LC
- answer = {}
- for i in self.specs:
- answer[i.name] = []
- for j in xrange(i.count):
- if not j % 100 and meshtools.show_progress:
- Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
- answer[i.name].append(i.load(format, stream))
- return answer
- '''
-
+ __slots__ = 'specs'
+ 'A list of element_specs'
+ def __init__(self):
+ self.specs = []
+
+ def load(self, format, stream):
+ return dict([(i.name, [i.load(format, stream) for j in xrange(i.count)]) for i in self.specs])
+
+ '''
+ # Longhand for above LC
+ answer = {}
+ for i in self.specs:
+ answer[i.name] = []
+ for j in xrange(i.count):
+ if not j % 100 and meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
+ answer[i.name].append(i.load(format, stream))
+ return answer
+ '''
+
def read(filename):
- format = ''
- version = '1.0'
- format_specs = {'binary_little_endian': '<',
- 'binary_big_endian': '>',
- 'ascii': 'ascii'}
- type_specs = {'char': 'b',
- 'uchar': 'B',
- 'int8': 'b',
- 'uint8': 'B',
- 'int16': 'h',
- 'uint16': 'H',
- 'ushort': 'H',
- 'int': 'i',
- 'int32': 'i',
- 'uint': 'I',
- 'uint32': 'I',
- 'float': 'f',
- 'float32': 'f',
- 'float64': 'd',
- 'double': 'd',
- 'string': 's'}
- obj_spec = object_spec()
-
- try:
- file = open(filename, 'rU') # Only for parsing the header, not binary data
- signature = file.readline()
-
- if not signature.startswith('ply'):
- print 'Signature line was invalid'
- return None
-
- while 1:
- tokens = re.split(r'[ \n]+', file.readline())
-
- if (len(tokens) == 0):
- continue
- if (tokens[0] == 'end_header'):
- break
- elif (tokens[0] == 'comment' or tokens[0] == 'obj_info'):
- continue
- elif (tokens[0] == 'format'):
- if (len(tokens) < 3):
- print 'Invalid format line'
- return None
- if (tokens[1] not in format_specs): # .keys()): # keys is implicit
- print 'Unknown format', tokens[1]
- return None
- if (tokens[2] != version):
- print 'Unknown version', tokens[2]
- return None
- format = tokens[1]
- elif (tokens[0] == 'element'):
- if (len(tokens) < 3):
- print 'Invalid element line'
- return None
- obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
- elif (tokens[0] == 'property'):
- if (not len(obj_spec.specs)):
- print 'Property without element'
- return None
- if (tokens[1] == 'list'):
- obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
- else:
- obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
-
- if format != 'ascii':
- file.close() # was ascii, now binary
- file = open(filename, 'rb')
-
- # skip the header...
- while not file.readline().startswith('end_header'):
- pass
-
- obj = obj_spec.load(format_specs[format], file)
-
- except IOError, (errno, strerror):
- try: file.close()
- except: pass
-
- return None
- try: file.close()
- except: pass
-
- return (obj_spec, obj);
+ format = ''
+ version = '1.0'
+ format_specs = {'binary_little_endian': '<',
+ 'binary_big_endian': '>',
+ 'ascii': 'ascii'}
+ type_specs = {'char': 'b',
+ 'uchar': 'B',
+ 'int8': 'b',
+ 'uint8': 'B',
+ 'int16': 'h',
+ 'uint16': 'H',
+ 'ushort': 'H',
+ 'int': 'i',
+ 'int32': 'i',
+ 'uint': 'I',
+ 'uint32': 'I',
+ 'float': 'f',
+ 'float32': 'f',
+ 'float64': 'd',
+ 'double': 'd',
+ 'string': 's'}
+ obj_spec = object_spec()
+
+ try:
+ file = open(filename, 'rU') # Only for parsing the header, not binary data
+ signature = file.readline()
+
+ if not signature.startswith('ply'):
+ print 'Signature line was invalid'
+ return None
+
+ while 1:
+ tokens = re.split(r'[ \n]+', file.readline())
+
+ if (len(tokens) == 0):
+ continue
+ if (tokens[0] == 'end_header'):
+ break
+ elif (tokens[0] == 'comment' or tokens[0] == 'obj_info'):
+ continue
+ elif (tokens[0] == 'format'):
+ if (len(tokens) < 3):
+ print 'Invalid format line'
+ return None
+ if tokens[1] not in format_specs: # .keys()): # keys is implicit
+ print 'Unknown format', tokens[1]
+ return None
+ if tokens[2] != version:
+ print 'Unknown version', tokens[2]
+ return None
+ format = tokens[1]
+ elif (tokens[0] == 'element'):
+ if (len(tokens) < 3):
+ print 'Invalid element line'
+ return None
+ obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+ elif (tokens[0] == 'property'):
+ if (not len(obj_spec.specs)):
+ print 'Property without element'
+ return None
+ if (tokens[1] == 'list'):
+ obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+ else:
+ obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+
+ if format != 'ascii':
+ file.close() # was ascii, now binary
+ file = open(filename, 'rb')
+
+ # skip the header...
+ while not file.readline().startswith('end_header'):
+ pass
+
+ obj = obj_spec.load(format_specs[format], file)
+
+ except IOError, (errno, strerror):
+ try:
+ file.close()
+ except:
+ pass
+
+ return None
+ try:
+ file.close()
+ except:
+ pass
+
+ return obj_spec, obj
+
def load_ply(filename):
- t = Blender.sys.time()
- obj_spec, obj = read(filename)
- if obj == None:
- print 'Invalid file'
- return
-
- uvindices = colindices = None
- # noindices = None # Ignore normals
-
- for el in obj_spec.specs:
- if el.name == 'vertex':
- vindices = vindices_x, vindices_y, vindices_z = (el.index('x'), el.index('y'), el.index('z'))
- # noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
- # if -1 in noindices: noindices = None
- uvindices = (el.index('s'), el.index('t'))
- if -1 in uvindices: uvindices = None
- colindices = (el.index('red'), el.index('green'), el.index('blue'))
- if -1 in colindices: colindices = None
- elif el.name == 'face':
- findex = el.index('vertex_indices')
-
- mesh_faces = []
- mesh_uvs = []
- mesh_colors = []
-
- def add_face(vertices, indices, uvindices, colindices):
- mesh_faces.append(indices)
- if uvindices: mesh_uvs.append([ (vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
- if colindices: mesh_colors.append([ (vertices[index][colindices[0]], vertices[index][colindices[1]], vertices[index][colindices[2]]) for index in indices])
-
-
- if uvindices or colindices:
- # If we have Cols or UVs then we need to check the face order.
- add_face_simple = add_face
-
- # EVIL EEKADOODLE - face order annoyance.
- def add_face(vertices, indices, uvindices, colindices):
- if len(indices)==4:
- if indices[2]==0 or indices[3]==0:
- indices= indices[2], indices[3], indices[0], indices[1]
- elif len(indices)==3:
- if indices[2]==0:
- indices= indices[1], indices[2], indices[0]
-
- add_face_simple(vertices, indices, uvindices, colindices)
-
- verts = obj['vertex']
-
- if 'face' in obj:
- for f in obj['face']:
- ind = f[findex]
- len_ind = len(ind)
- if len_ind <= 4:
- add_face(verts, ind, uvindices, colindices)
- else:
- # Fan fill the face
- for j in xrange(len_ind - 2):
- add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
-
- mesh = Blender.Mesh.New()
-
- mesh.verts.extend([(v[vindices_x], v[vindices_y], v[vindices_z]) for v in obj['vertex']])
-
- if mesh_faces:
- mesh.faces.extend(mesh_faces, smooth=True, ignoreDups=True)
-
- if uvindices or colindices:
- if uvindices: mesh.faceUV = True
- if colindices: mesh.vertexColors = True
-
- for i, f in enumerate(mesh.faces):
- if uvindices:
- ply_uv = mesh_uvs[i]
- for j, uv in enumerate(f.uv):
- uv[:] = ply_uv[j]
-
- if colindices:
- ply_col = mesh_colors[i]
- for j, col in enumerate(f.col):
- col.r, col.g, col.b = ply_col[j]
-
- mesh.calcNormals()
-
-
- objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
- scn= Blender.Scene.GetCurrent()
- scn.objects.selected = []
-
- mesh.name= objname
- scn.objects.active = scn.objects.new(mesh)
-
- Blender.Redraw()
- Blender.Window.DrawProgressBar(1.0, '')
- print '\nSuccessfully imported "%s" in %.3f sec' % (filename, Blender.sys.time()-t)
+ t = Blender.sys.time()
+ obj_spec, obj = read(filename)
+ if obj == None:
+ print 'Invalid file'
+ return
+
+ uvindices = colindices = None
+ # noindices = None # Ignore normals
+
+ for el in obj_spec.specs:
+ if el.name == 'vertex':
+ vindices = vindices_x, vindices_y, vindices_z = (el.index('x'), el.index('y'), el.index('z'))
+ # noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
+ # if -1 in noindices: noindices = None
+ uvindices = (el.index('s'), el.index('t'))
+ if -1 in uvindices:
+ uvindices = None
+ colindices = (el.index('red'), el.index('green'), el.index('blue'))
+ if -1 in colindices:
+ colindices = None
+ elif el.name == 'face':
+ findex = el.index('vertex_indices')
+
+ mesh_faces = []
+ mesh_uvs = []
+ mesh_colors = []
+
+ def add_face(vertices, indices, uvindices, colindices):
+ mesh_faces.append(indices)
+ if uvindices:
+ mesh_uvs.append([(vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
+ if colindices:
+ mesh_colors.append([(vertices[index][colindices[0]], vertices[index][colindices[1]], vertices[index][colindices[2]]) for index in indices])
+
+ if uvindices or colindices:
+ # If we have Cols or UVs then we need to check the face order.
+ add_face_simple = add_face
+
+ # EVIL EEKADOODLE - face order annoyance.
+ def add_face(vertices, indices, uvindices, colindices):
+ if len(indices) == 4:
+ if indices[2] == 0 or indices[3] == 0:
+ indices = indices[2], indices[3], indices[0], indices[1]
+ elif len(indices) == 3:
+ if indices[2] == 0:
+ indices = indices[1], indices[2], indices[0]
+
+ add_face_simple(vertices, indices, uvindices, colindices)
+
+ verts = obj['vertex']
+
+ if 'face' in obj:
+ for f in obj['face']:
+ ind = f[findex]
+ len_ind = len(ind)
+ if len_ind <= 4:
+ add_face(verts, ind, uvindices, colindices)
+ else:
+ # Fan fill the face
+ for j in xrange(len_ind - 2):
+ add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
+
+ mesh = Blender.Mesh.New()
+
+ mesh.verts.extend([(v[vindices_x], v[vindices_y], v[vindices_z]) for v in obj['vertex']])
+
+ if mesh_faces:
+ mesh.faces.extend(mesh_faces, smooth=True, ignoreDups=True)
+
+ if uvindices or colindices:
+ if uvindices:
+ mesh.faceUV = True
+ if colindices:
+ mesh.vertexColors = True
+
+ for i, f in enumerate(mesh.faces):
+ if uvindices:
+ ply_uv = mesh_uvs[i]
+ for j, uv in enumerate(f.uv):
+ uv[:] = ply_uv[j]
+
+ if colindices:
+ ply_col = mesh_colors[i]
+ for j, col in enumerate(f.col):
+ col.r, col.g, col.b = ply_col[j]
+
+ mesh.calcNormals()
+
+ objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
+ scn = Blender.Scene.GetCurrent()
+ scn.objects.selected = []
+
+ mesh.name = objname
+ scn.objects.active = scn.objects.new(mesh)
+
+ Blender.Redraw()
+ Blender.Window.DrawProgressBar(1.0, '')
+ print '\nSuccessfully imported "%s" in %.3f sec' % (filename, Blender.sys.time() - t)
+
def main():
- if not struct:
- msg = 'This importer requires a full python install'
- if Blender.mode == 'background': print msg
- else: Blender.Draw.PupMenu(msg)
- return
-
- Blender.Window.FileSelector(load_ply, 'Import PLY', '*.ply')
-
-if __name__=='__main__':
- main()
-
-'''
-import bpy
-import os
-files = os.popen('find /fe/ply -iname "*.ply"').readlines()
-
-
-files.sort()
-tot = len(files)
-for i, f in enumerate(files):
- if i < 26 or i > 1000000:
- continue
- #if i != 12686:
- # continue
-
- f = f.strip()
- print f, i, tot
- sce = bpy.data.scenes.new(f.split('/')[-1])
- bpy.data.scenes.active = sce
- # Window.
- load_ply(f)
-''' \ No newline at end of file
+ if not struct:
+ msg = 'This importer requires a full python install'
+ if Blender.mode == 'background':
+ print msg
+ else:
+ Blender.Draw.PupMenu(msg)
+ return
+
+ Blender.Window.FileSelector(load_ply, 'Import PLY', '*.ply')
+
+if __name__ == '__main__':
+ main()